2019-08-15
Claude.icon
This game is a competitive programming game that challenges your logical thinking skills.
During play, Mr. Tachikawa suggested that it would be more interesting to watch the advanced players play rather than actually play this game.
Mr. Nishio agreed and suggested that we hold a competition for this game.
Next, Mr. Nishio reported on his business trip to Shenzhen.
The robot battle competition "RoboMaster" was particularly impressive. A team of Chinese university students was playing an advanced game against each other using AR technology and other techniques.
Hearing this, Mr. Tachikawa suggested that such a convention should be held in Japan as well.
Nishio also found an interesting system at a library in Shenzhen.
Users select a book of their choice at a bookstore, the library pays for the book, and the user borrows the book for a certain period of time before donating it to the library.
This is said to make the library's collection more efficient in terms of the books that users need.
Mr. Tachikawa said this should be incorporated in Japan as well.
Changing the subject, the two of us analyzed the mechanism of "awareness" that Mr. Tachikawa has recently felt.
I hypothesized that when I felt "I see" about a certain matter, I would notice similarities with my own past experiences.
Finally, we played a cooperative game, The Game.
During the play, Nishio and Tachikawa actively communicated with each other and worked together to understand the intent of each other's comments and proceeded with the game.
Although we exceeded the time limit, we were able to reduce the deck to the remaining 9 cards.
This is a summary of the entire dialogue between Mr. Tachikawa and Mr. Nishio. Thought-provoking discussions were held on a wide variety of topics, including board games, robot competitions, library systems, and analysis of thoughts.
relevancenishio.icon
The later [pasta logic
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