TampermonkeyのScrapboxショートカット
code:script.js
// ==UserScript==
// @name ScrapboxShortcutKey
// @version 20.1.1
// @description alt + p でpin / Scrapboxの仕様変更によりautoCompleteとlineBracketingの不要処理を削除した
// @author gosyujin
// @grant none
// ==/UserScript==
mousetrap部分
code:script.js
/* mousetrap v1.6.5 craig.is/killing/mice */
(function(window, document, undefined) {
// Check if mousetrap is used inside browser, if not, return
if (!window) {
return;
}
/**
* mapping of special keycodes to their corresponding keys
*
* everything in this dictionary cannot use keypress events
* so it has to be here to map to the correct keycodes for
* keyup/keydown events
*
* @type {Object}
*/
var _MAP = {
8: 'backspace',
9: 'tab',
13: 'enter',
16: 'shift',
17: 'ctrl',
18: 'alt',
20: 'capslock',
27: 'esc',
32: 'space',
33: 'pageup',
34: 'pagedown',
35: 'end',
36: 'home',
37: 'left',
38: 'up',
39: 'right',
40: 'down',
45: 'ins',
46: 'del',
91: 'meta',
93: 'meta',
224: 'meta'
};
/**
* mapping for special characters so they can support
*
* this dictionary is only used incase you want to bind a
* keyup or keydown event to one of these keys
*
* @type {Object}
*/
var _KEYCODE_MAP = {
106: '*',
107: '+',
109: '-',
110: '.',
111 : '/',
186: ';',
187: '=',
188: ',',
189: '-',
190: '.',
191: '/',
192: '`',
219: '[',
220: '\\',
221: ']',
222: '\''
};
/**
* this is a mapping of keys that require shift on a US keypad
* back to the non shift equivelents
*
* this is so you can use keyup events with these keys
*
* note that this will only work reliably on US keyboards
*
* @type {Object}
*/
var _SHIFT_MAP = {
'~': '`',
'!': '1',
'@': '2',
'#': '3',
'$': '4',
'%': '5',
'^': '6',
'&': '7',
'*': '8',
'(': '9',
')': '0',
'_': '-',
'+': '=',
':': ';',
'\"': '\'',
'<': ',',
'>': '.',
'?': '/',
'|': '\\'
};
/**
* this is a list of special strings you can use to map
* to modifier keys when you specify your keyboard shortcuts
*
* @type {Object}
*/
var _SPECIAL_ALIASES = {
'option': 'alt',
'command': 'meta',
'return': 'enter',
'escape': 'esc',
'plus': '+',
'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
};
/**
* variable to store the flipped version of _MAP from above
* needed to check if we should use keypress or not when no action
* is specified
*
* @type {Object|undefined}
*/
var _REVERSE_MAP;
/**
* loop through the f keys, f1 to f19 and add them to the map
* programatically
*/
for (var i = 1; i < 20; ++i) {
}
/**
* loop through to map numbers on the numeric keypad
*/
for (i = 0; i <= 9; ++i) {
// This needs to use a string cause otherwise since 0 is falsey
// mousetrap will never fire for numpad 0 pressed as part of a keydown
// event.
//
}
/**
* cross browser add event method
*
* @param {Element|HTMLDocument} object
* @param {string} type
* @param {Function} callback
* @returns void
*/
function _addEvent(object, type, callback) {
if (object.addEventListener) {
object.addEventListener(type, callback, false);
return;
}
object.attachEvent('on' + type, callback);
}
/**
* takes the event and returns the key character
*
* @param {Event} e
* @return {string}
*/
function _characterFromEvent(e) {
// for keypress events we should return the character as is
if (e.type == 'keypress') {
var character = String.fromCharCode(e.which);
// if the shift key is not pressed then it is safe to assume
// that we want the character to be lowercase. this means if
// you accidentally have caps lock on then your key bindings
// will continue to work
//
// the only side effect that might not be desired is if you
// bind something like 'A' cause you want to trigger an
// event when capital A is pressed caps lock will no longer
// trigger the event. shift+a will though.
if (!e.shiftKey) {
character = character.toLowerCase();
}
return character;
}
// for non keypress events the special maps are needed
}
}
// if it is not in the special map
// with keydown and keyup events the character seems to always
// come in as an uppercase character whether you are pressing shift
// or not. we should make sure it is always lowercase for comparisons
return String.fromCharCode(e.which).toLowerCase();
}
/**
* checks if two arrays are equal
*
* @param {Array} modifiers1
* @param {Array} modifiers2
* @returns {boolean}
*/
function _modifiersMatch(modifiers1, modifiers2) {
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
}
/**
* takes a key event and figures out what the modifiers are
*
* @param {Event} e
* @returns {Array}
*/
function _eventModifiers(e) {
var modifiers = [];
if (e.shiftKey) {
modifiers.push('shift');
}
if (e.altKey) {
modifiers.push('alt');
}
if (e.ctrlKey) {
modifiers.push('ctrl');
}
if (e.metaKey) {
modifiers.push('meta');
}
return modifiers;
}
/**
* prevents default for this event
*
* @param {Event} e
* @returns void
*/
function _preventDefault(e) {
if (e.preventDefault) {
e.preventDefault();
return;
}
e.returnValue = false;
}
/**
* stops propogation for this event
*
* @param {Event} e
* @returns void
*/
function _stopPropagation(e) {
if (e.stopPropagation) {
e.stopPropagation();
return;
}
e.cancelBubble = true;
}
/**
* determines if the keycode specified is a modifier key or not
*
* @param {string} key
* @returns {boolean}
*/
function _isModifier(key) {
return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
}
/**
* reverses the map lookup so that we can look for specific keys
* to see what can and can't use keypress
*
* @return {Object}
*/
function _getReverseMap() {
if (!_REVERSE_MAP) {
_REVERSE_MAP = {};
for (var key in _MAP) {
// pull out the numeric keypad from here cause keypress should
// be able to detect the keys from the character
if (key > 95 && key < 112) {
continue;
}
if (_MAP.hasOwnProperty(key)) {
_REVERSE_MAP[_MAPkey] = key; }
}
}
return _REVERSE_MAP;
}
/**
* picks the best action based on the key combination
*
* @param {string} key - character for key
* @param {Array} modifiers
* @param {string=} action passed in
*/
function _pickBestAction(key, modifiers, action) {
// if no action was picked in we should try to pick the one
// that we think would work best for this key
if (!action) {
action = _getReverseMap()key ? 'keydown' : 'keypress'; }
// modifier keys don't work as expected with keypress,
// switch to keydown
if (action == 'keypress' && modifiers.length) {
action = 'keydown';
}
return action;
}
/**
* Converts from a string key combination to an array
*
* @param {string} combination like "command+shift+l"
* @return {Array}
*/
function _keysFromString(combination) {
if (combination === '+') {
}
combination = combination.replace(/\+{2}/g, '+plus');
return combination.split('+');
}
/**
* Gets info for a specific key combination
*
* @param {string} combination key combination ("command+s" or "a" or "*")
* @param {string=} action
* @returns {Object}
*/
function _getKeyInfo(combination, action) {
var keys;
var key;
var i;
var modifiers = [];
// take the keys from this pattern and figure out what the actual
// pattern is all about
keys = _keysFromString(combination);
for (i = 0; i < keys.length; ++i) {
// normalize key names
if (_SPECIAL_ALIASESkey) { key = _SPECIAL_ALIASESkey; }
// if this is not a keypress event then we should
// be smart about using shift keys
// this will only work for US keyboards however
if (action && action != 'keypress' && _SHIFT_MAPkey) { modifiers.push('shift');
}
// if this key is a modifier then add it to the list of modifiers
if (_isModifier(key)) {
modifiers.push(key);
}
}
// depending on what the key combination is
// we will try to pick the best event for it
action = _pickBestAction(key, modifiers, action);
return {
key: key,
modifiers: modifiers,
action: action
};
}
function _belongsTo(element, ancestor) {
if (element === null || element === document) {
return false;
}
if (element === ancestor) {
return true;
}
return _belongsTo(element.parentNode, ancestor);
}
function Mousetrap(targetElement) {
var self = this;
targetElement = targetElement || document;
if (!(self instanceof Mousetrap)) {
return new Mousetrap(targetElement);
}
/**
* element to attach key events to
*
* @type {Element}
*/
self.target = targetElement;
/**
* a list of all the callbacks setup via Mousetrap.bind()
*
* @type {Object}
*/
self._callbacks = {};
/**
* direct map of string combinations to callbacks used for trigger()
*
* @type {Object}
*/
self._directMap = {};
/**
* keeps track of what level each sequence is at since multiple
* sequences can start out with the same sequence
*
* @type {Object}
*/
var _sequenceLevels = {};
/**
* variable to store the setTimeout call
*
* @type {null|number}
*/
var _resetTimer;
/**
* temporary state where we will ignore the next keyup
*
* @type {boolean|string}
*/
var _ignoreNextKeyup = false;
/**
* temporary state where we will ignore the next keypress
*
* @type {boolean}
*/
var _ignoreNextKeypress = false;
/**
* are we currently inside of a sequence?
* type of action ("keyup" or "keydown" or "keypress") or false
*
* @type {boolean|string}
*/
var _nextExpectedAction = false;
/**
* resets all sequence counters except for the ones passed in
*
* @param {Object} doNotReset
* @returns void
*/
function _resetSequences(doNotReset) {
doNotReset = doNotReset || {};
var activeSequences = false,
key;
for (key in _sequenceLevels) {
activeSequences = true;
continue;
}
}
if (!activeSequences) {
_nextExpectedAction = false;
}
}
/**
* finds all callbacks that match based on the keycode, modifiers,
* and action
*
* @param {string} character
* @param {Array} modifiers
* @param {Event|Object} e
* @param {string=} sequenceName - name of the sequence we are looking for
* @param {string=} combination
* @param {number=} level
* @returns {Array}
*/
function _getMatches(character, modifiers, e, sequenceName, combination, level) {
var i;
var callback;
var matches = [];
var action = e.type;
// if there are no events related to this keycode
return [];
}
// if a modifier key is coming up on its own we should allow it
if (action == 'keyup' && _isModifier(character)) {
}
// loop through all callbacks for the key that was pressed
// and see if any of them match
for (i = 0; i < self._callbackscharacter.length; ++i) { // if a sequence name is not specified, but this is a sequence at
// the wrong level then move onto the next match
if (!sequenceName && callback.seq && _sequenceLevelscallback.seq != callback.level) { continue;
}
// if the action we are looking for doesn't match the action we got
// then we should keep going
if (action != callback.action) {
continue;
}
// if this is a keypress event and the meta key and control key
// are not pressed that means that we need to only look at the
// character, otherwise check the modifiers as well
//
// chrome will not fire a keypress if meta or control is down
// safari will fire a keypress if meta or meta+shift is down
// firefox will fire a keypress if meta or control is down
if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
// when you bind a combination or sequence a second time it
// should overwrite the first one. if a sequenceName or
// combination is specified in this call it does just that
//
// @todo make deleting its own method?
var deleteCombo = !sequenceName && callback.combo == combination;
var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
if (deleteCombo || deleteSequence) {
}
matches.push(callback);
}
}
return matches;
}
/**
* actually calls the callback function
*
* if your callback function returns false this will use the jquery
* convention - prevent default and stop propogation on the event
*
* @param {Function} callback
* @param {Event} e
* @returns void
*/
function _fireCallback(callback, e, combo, sequence) {
// if this event should not happen stop here
if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
return;
}
if (callback(e, combo) === false) {
_preventDefault(e);
_stopPropagation(e);
}
}
/**
* handles a character key event
*
* @param {string} character
* @param {Array} modifiers
* @param {Event} e
* @returns void
*/
self._handleKey = function(character, modifiers, e) {
var callbacks = _getMatches(character, modifiers, e);
var i;
var doNotReset = {};
var maxLevel = 0;
var processedSequenceCallback = false;
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
for (i = 0; i < callbacks.length; ++i) {
maxLevel = Math.max(maxLevel, callbacksi.level); }
}
// loop through matching callbacks for this key event
for (i = 0; i < callbacks.length; ++i) {
// fire for all sequence callbacks
// this is because if for example you have multiple sequences
// bound such as "g i" and "g t" they both need to fire the
// callback for matching g cause otherwise you can only ever
// match the first one
// only fire callbacks for the maxLevel to prevent
// subsequences from also firing
//
// for example 'a option b' should not cause 'option b' to fire
// even though 'option b' is part of the other sequence
//
// any sequences that do not match here will be discarded
// below by the _resetSequences call
if (callbacksi.level != maxLevel) { continue;
}
processedSequenceCallback = true;
// keep a list of which sequences were matches for later
doNotReset[callbacksi.seq] = 1; _fireCallback(callbacksi.callback, e, callbacksi.combo, callbacksi.seq); continue;
}
// if there were no sequence matches but we are still here
// that means this is a regular match so we should fire that
if (!processedSequenceCallback) {
_fireCallback(callbacksi.callback, e, callbacksi.combo); }
}
// if the key you pressed matches the type of sequence without
// being a modifier (ie "keyup" or "keypress") then we should
// reset all sequences that were not matched by this event
//
// this is so, for example, if you have the sequence "h a t" and you
// type "h e a r t" it does not match. in this case the "e" will
// cause the sequence to reset
//
// modifier keys are ignored because you can have a sequence
// that contains modifiers such as "enter ctrl+space" and in most
// cases the modifier key will be pressed before the next key
//
// also if you have a sequence such as "ctrl+b a" then pressing the
// "b" key will trigger a "keypress" and a "keydown"
//
// the "keydown" is expected when there is a modifier, but the
// "keypress" ends up matching the _nextExpectedAction since it occurs
// after and that causes the sequence to reset
//
// we ignore keypresses in a sequence that directly follow a keydown
// for the same character
var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
_resetSequences(doNotReset);
}
_ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
};
/**
* handles a keydown event
*
* @param {Event} e
* @returns void
*/
function _handleKeyEvent(e) {
// normalize e.which for key events
if (typeof e.which !== 'number') {
e.which = e.keyCode;
}
var character = _characterFromEvent(e);
// no character found then stop
if (!character) {
return;
}
// need to use === for the character check because the character can be 0
if (e.type == 'keyup' && _ignoreNextKeyup === character) {
_ignoreNextKeyup = false;
return;
}
self.handleKey(character, _eventModifiers(e), e);
}
/**
* called to set a 1 second timeout on the specified sequence
*
* this is so after each key press in the sequence you have 1 second
* to press the next key before you have to start over
*
* @returns void
*/
function _resetSequenceTimer() {
clearTimeout(_resetTimer);
_resetTimer = setTimeout(_resetSequences, 1000);
}
/**
* binds a key sequence to an event
*
* @param {string} combo - combo specified in bind call
* @param {Array} keys
* @param {Function} callback
* @param {string=} action
* @returns void
*/
function _bindSequence(combo, keys, callback, action) {
// start off by adding a sequence level record for this combination
// and setting the level to 0
_sequenceLevelscombo = 0; /**
* callback to increase the sequence level for this sequence and reset
* all other sequences that were active
*
* @param {string} nextAction
* @returns {Function}
*/
function _increaseSequence(nextAction) {
return function() {
_nextExpectedAction = nextAction;
_resetSequenceTimer();
};
}
/**
* wraps the specified callback inside of another function in order
* to reset all sequence counters as soon as this sequence is done
*
* @param {Event} e
* @returns void
*/
function _callbackAndReset(e) {
_fireCallback(callback, e, combo);
// we should ignore the next key up if the action is key down
// or keypress. this is so if you finish a sequence and
// release the key the final key will not trigger a keyup
if (action !== 'keyup') {
_ignoreNextKeyup = _characterFromEvent(e);
}
// weird race condition if a sequence ends with the key
// another sequence begins with
setTimeout(_resetSequences, 10);
}
// loop through keys one at a time and bind the appropriate callback
// function. for any key leading up to the final one it should
// increase the sequence. after the final, it should reset all sequences
//
// if an action is specified in the original bind call then that will
// be used throughout. otherwise we will pass the action that the
// next key in the sequence should match. this allows a sequence
// to mix and match keypress and keydown events depending on which
// ones are better suited to the key provided
for (var i = 0; i < keys.length; ++i) {
var isFinal = i + 1 === keys.length;
var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keysi + 1).action); _bindSingle(keysi, wrappedCallback, action, combo, i); }
}
/**
* binds a single keyboard combination
*
* @param {string} combination
* @param {Function} callback
* @param {string=} action
* @param {string=} sequenceName - name of sequence if part of sequence
* @param {number=} level - what part of the sequence the command is
* @returns void
*/
function _bindSingle(combination, callback, action, sequenceName, level) {
// store a direct mapped reference for use with Mousetrap.trigger
// make sure multiple spaces in a row become a single space
combination = combination.replace(/\s+/g, ' ');
var sequence = combination.split(' ');
var info;
// if this pattern is a sequence of keys then run through this method
// to reprocess each pattern one key at a time
if (sequence.length > 1) {
_bindSequence(combination, sequence, callback, action);
return;
}
info = _getKeyInfo(combination, action);
// make sure to initialize array if this is the first time
// a callback is added for this key
// remove an existing match if there is one
_getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);
// add this call back to the array
// if it is a sequence put it at the beginning
// if not put it at the end
//
// this is important because the way these are processed expects
// the sequence ones to come first
callback: callback,
modifiers: info.modifiers,
action: info.action,
seq: sequenceName,
level: level,
combo: combination
});
}
/**
* binds multiple combinations to the same callback
*
* @param {Array} combinations
* @param {Function} callback
* @param {string|undefined} action
* @returns void
*/
self._bindMultiple = function(combinations, callback, action) {
for (var i = 0; i < combinations.length; ++i) {
_bindSingle(combinationsi, callback, action); }
};
// start!
_addEvent(targetElement, 'keypress', _handleKeyEvent);
_addEvent(targetElement, 'keydown', _handleKeyEvent);
_addEvent(targetElement, 'keyup', _handleKeyEvent);
}
/**
* binds an event to mousetrap
*
* can be a single key, a combination of keys separated with +,
* an array of keys, or a sequence of keys separated by spaces
*
* be sure to list the modifier keys first to make sure that the
* correct key ends up getting bound (the last key in the pattern)
*
* @param {string|Array} keys
* @param {Function} callback
* @param {string=} action - 'keypress', 'keydown', or 'keyup'
* @returns void
*/
Mousetrap.prototype.bind = function(keys, callback, action) {
var self = this;
keys = keys instanceof Array ? keys : keys; self._bindMultiple.call(self, keys, callback, action);
return self;
};
/**
* unbinds an event to mousetrap
*
* the unbinding sets the callback function of the specified key combo
* to an empty function and deletes the corresponding key in the
* _directMap dict.
*
* TODO: actually remove this from the _callbacks dictionary instead
* of binding an empty function
*
* the keycombo+action has to be exactly the same as
* it was defined in the bind method
*
* @param {string|Array} keys
* @param {string} action
* @returns void
*/
Mousetrap.prototype.unbind = function(keys, action) {
var self = this;
return self.bind.call(self, keys, function() {}, action);
};
/**
* triggers an event that has already been bound
*
* @param {string} keys
* @param {string=} action
* @returns void
*/
Mousetrap.prototype.trigger = function(keys, action) {
var self = this;
}
return self;
};
/**
* resets the library back to its initial state. this is useful
* if you want to clear out the current keyboard shortcuts and bind
* new ones - for example if you switch to another page
*
* @returns void
*/
Mousetrap.prototype.reset = function() {
var self = this;
self._callbacks = {};
self._directMap = {};
return self;
};
/**
* should we stop this event before firing off callbacks
*
* @param {Event} e
* @param {Element} element
* @return {boolean}
*/
Mousetrap.prototype.stopCallback = function(e, element) {
var self = this;
// if the element has the class "mousetrap" then no need to stop
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
return false;
}
if (_belongsTo(element, self.target)) {
return false;
}
// Events originating from a shadow DOM are re-targetted and e.target is the shadow host,
// not the initial event target in the shadow tree. Note that not all events cross the
// shadow boundary.
// For shadow trees with mode: 'open', the initial event target is the first element in
// the event’s composed path. For shadow trees with mode: 'closed', the initial event
// target cannot be obtained.
if ('composedPath' in e && typeof e.composedPath === 'function') {
// For open shadow trees, update element so that the following check works.
var initialEventTarget = e.composedPath()0; if (initialEventTarget !== e.target) {
element = initialEventTarget;
}
}
// stop for input, select, and textarea
return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
};
/**
* exposes _handleKey publicly so it can be overwritten by extensions
*/
Mousetrap.prototype.handleKey = function() {
var self = this;
return self._handleKey.apply(self, arguments);
};
/**
* allow custom key mappings
*/
Mousetrap.addKeycodes = function(object) {
for (var key in object) {
if (object.hasOwnProperty(key)) {
}
}
_REVERSE_MAP = null;
};
/**
* Init the global mousetrap functions
*
* This method is needed to allow the global mousetrap functions to work
* now that mousetrap is a constructor function.
*/
Mousetrap.init = function() {
var documentMousetrap = Mousetrap(document);
for (var method in documentMousetrap) {
if (method.charAt(0) !== '_') {
Mousetrapmethod = (function(method) { return function() {
return documentMousetrapmethod.apply(documentMousetrap, arguments); };
} (method));
}
}
};
Mousetrap.init();
// expose mousetrap to the global object
window.Mousetrap = Mousetrap;
// expose as a common js module
if (typeof module !== 'undefined' && module.exports) {
module.exports = Mousetrap;
}
// expose mousetrap as an AMD module
if (typeof define === 'function' && define.amd) {
define(function() {
return Mousetrap;
});
}
}) (typeof window !== 'undefined' ? window : null, typeof window !== 'undefined' ? document : null);
ここから自前
code:script.js
// キーバインド
const BIND = {
N1: '1',
A: 'a',
B: 'b',
I: 'i',
O: 'o',
F1: 'f1',
F8: 'f8',
F9: 'f9',
F10: 'f10',
F11: 'f11',
F12: 'f12',
ESC: 'esc',
DASH: '`',
DOT: '.',
COMMA: ',',
ENTER: 'enter',
TAB: 'tab',
C_Q: 'ctrl+q',
C_COMMA: 'ctrl+,',
C_DOT: 'ctrl+.',
C_DASH: 'ctrl+`',
C_SLASH: 'ctrl+/',
C_SEMICOLON: 'ctrl+;',
C_OPENB: 'ctrl+[',
C_CLOSEB: 'ctrl+]',
C_SINGLEQ: 'ctrl+\'',
C_BSLASH: 'ctrl+\\',
C_ENTER: 'ctrl+enter',
S_H: 'shift+h',
S_N: 'shift+n',
S_ENTER: 'shift+enter',
CS_F: 'ctrl+shift+f',
CS_Q: 'ctrl+shift+q',
CS_COMMA: 'ctrl+shift+,',
CS_DOT: 'ctrl+shift+.',
CS_DASH: 'ctrl+shift+`',
CS_SLASH: 'ctrl+shift+/',
CS_OPENB: 'ctrl+shift+[',
CS_CLOSEB: 'ctrl+shift+]',
CS_BSLASH: 'ctrl+shift+\\',
CS_ENTER: 'ctrl+shift+enter',
A_A: /Win32/.test(navigator.platform) ? 'alt+a' : 'alt+a',
A_B: /Win32/.test(navigator.platform) ? 'alt+b' : 'alt+b',
A_D: /Win32/.test(navigator.platform) ? 'alt+d' : 'alt+d',
A_G: /Win32/.test(navigator.platform) ? 'alt+g' : 'alt+g',
A_P: /Win32/.test(navigator.platform) ? 'alt+p' : 'alt+p',
A_Q: /Win32/.test(navigator.platform) ? 'alt+q' : 'alt+q',
A_N: /Win32/.test(navigator.platform) ? 'alt+n' : 'alt+n',
A_R: /Win32/.test(navigator.platform) ? 'alt+r' : 'alt+r',
A_Y: /Win32/.test(navigator.platform) ? 'alt+y' : 'alt+y',
A_W: /Win32/.test(navigator.platform) ? 'alt+w' : 'alt+w',
A_S: /Win32/.test(navigator.platform) ? 'alt+s' : 'alt+s',
A_COMMA: /Win32/.test(navigator.platform) ? 'alt+,' : 'alt+,',
A_DOT: /Win32/.test(navigator.platform) ? 'alt+.' : 'alt+.',
A_EQUAL: /Win32/.test(navigator.platform) ? 'alt+=' : 'alt+=',
A_SLASH: /Win32/.test(navigator.platform) ? 'alt+/' : 'alt+/',
A_ENTER: /Win32/.test(navigator.platform) ? 'alt+enter' : 'alt+enter',
CM_ENTER: /Win32/.test(navigator.platform) ? 'ctrl+meta+enter' : 'ctrl+meta+enter',
SA_D: /Win32/.test(navigator.platform) ? 'shift+alt+d' : 'shift+alt+d',
SA_F: /Win32/.test(navigator.platform) ? 'shift+alt+f' : 'shift+alt+f',
SA_Q: /Win32/.test(navigator.platform) ? 'alt+shift+q' : 'alt+shift+q',
SA_ENTER: /Win32/.test(navigator.platform) ? 'shift+alt+enter' : 'shift+alt+enter',
CSA_ENTER: /Win32/.test(navigator.platform) ? 'ctrl+shift+alt+enter' : 'ctrl+shift+alt+enter',
};
// 機能とキーの割り当て
(function() {
// mousetrap初期化
let mousetrapOnBrowse = new Mousetrap();
let mousetrapOnSearch = new Mousetrap(document.querySelector('.search-form input'));
let mousetrapOnEdit = new Mousetrap(document.querySelector('#text-input'));
mousetrapOnEdit.stopCallback = (e, el) => false;
window.scrapboxShortcut = {
onBrowse: (key, f) => {mousetrapOnBrowse.bind(key, f);},
onSearch: (key, f) => {mousetrapOnSearch.bind(key, e => {let cancel = f(e) === false;if (cancel) return false;});},
onEditin: (key, f) => {mousetrapOnEdit.bind(key, e => {let cancel = f(e) === false;if (cancel) return false;});},
};
scrapboxShortcut.onBrowse(BIND.ESC, e => {searchFocus()});
scrapboxShortcut.onBrowse(BIND.DASH, e => {debug('`')});
scrapboxShortcut.onBrowse(BIND.DOT, e => {debug('.')});
scrapboxShortcut.onBrowse(BIND.O, e => {inputFocusBelowCursor();return false});
scrapboxShortcut.onBrowse(BIND.I, e => {inputFocus();return false});
scrapboxShortcut.onBrowse(BIND.CS_COMMA, e => {debug('Ctrl Shift ,')});
scrapboxShortcut.onBrowse(BIND.CS_DOT, e => {debug('Ctrl Shift .')});
scrapboxShortcut.onBrowse(BIND.CS_BSLASH, e => {debug('Ctrl Shift backslash')});
scrapboxShortcut.onBrowse(BIND.A_S, e => {debug('Alt s')});
scrapboxShortcut.onBrowse(BIND.A_Q, e => {random()});
scrapboxShortcut.onBrowse(BIND.A_N, e => {debug('Alt n')});
scrapboxShortcut.onBrowse(BIND.A_COMMA, e => {debug('Alt ,')});
scrapboxShortcut.onBrowse(BIND.A_DOT, e => {debug('Alt .')});
scrapboxShortcut.onBrowse(BIND.A_SLASH, e => {debug('Alt /')});
scrapboxShortcut.onBrowse(BIND.S_H, e => {document.querySelector('.project-home').click()});
scrapboxShortcut.onBrowse(BIND.S_N, e => {document.querySelector('.new-button').click()});
scrapboxShortcut.onEditin(BIND.C_Q, e => {insertText('code:ㅤ\n ')});
scrapboxShortcut.onEditin(BIND.C_SINGLEQ, e => {onelineAskChatGPT()});
scrapboxShortcut.onEditin(BIND.C_ENTER, e => {autoComplete()});
scrapboxShortcut.onEditin(BIND.CS_ENTER, e => {lineBracketing()});
scrapboxShortcut.onEditin(BIND.TAB, e => {focusResultHead()});
scrapboxShortcut.onEditin(BIND.C_SEMICOLON, e => {insertText(' ')});
scrapboxShortcut.onEditin(BIND.C_OPENB, e => {debug('C openb')});
scrapboxShortcut.onEditin(BIND.C_CLOSEB, e => {debug('C closeb')});
scrapboxShortcut.onEditin(BIND.A_P, e => {pin()});
scrapboxShortcut.onEditin(BIND.A_Q, e => {debug('Alt q')});
scrapboxShortcut.onEditin(BIND.A_S, e => {debug('Alt s')});
scrapboxShortcut.onEditin(BIND.F9, e => {debug('F9')});
scrapboxShortcut.onEditin(BIND.F10, e => {debug('F10')});
})();
// デバッグ文出力
const debug = (text) => { console.log(ScrapboxShortcutKey: ${text}) };
// キーを押したことにする
const keyEmulate = (keycode, meta = {ctrl: false, alt: false, shift: false}) => {
debug(keycode);debug(meta.ctrl ?? false);debug(meta.alt ?? false);debug(meta.shift ?? false);
const key = document.createEvent('Events');
key.initEvent('keydown', true, true);
key.keyCode = keycode;
key.ctrlKey = meta.ctrl ?? false;
key.altKey = meta.alt ?? false;
key.shiftKey = meta.shift ?? false;
document.querySelector('#text-input').dispatchEvent(key);
};
// Escのエイリアス
const pressEsc = () => keyEmulate(27);
// Ctrl + Eでテキストエリアにフォーカス
const forceFocus = () => {keyEmulate(69, {ctrl: true})};
// テキストを挿入する
const insertText = (text) => { document.execCommand('insertText', null, text) };
// 入力欄にフォーカスを合わせる、パーマリンクがあるときはそこまで無理やりキーを移動する
const inputFocus = () => {
forceFocus();
//FIXME パーマリンクが表示されているときに連打するとカーソル位置が下がっていく
if (isEnablePermalink()) {
keyEmulate(35); // End
keyEmulate(39); // Right
});
}
};
// カーソルの一行下にフォーカスを合わせる focus > Enter
const inputFocusBelowCursor = () => {
forceFocus();
keyEmulate(13); // Enter
};
// パーマリンク(黄色)が表示されているか
const isEnablePermalink = () => {
return document.querySelectorAll('.lines .line.permalink').length >= 1
};
// パーマリンクが存在する.lines .lineの要素番目を返す
const getDistanceToPermalink = () => {
const permalinkId = document.querySelectorAll('.lines .line.permalink')0.id; const permalinkIndex = Array.from(document.querySelectorAll('.lines .line')).map(m => permalinkId === m.id);
return permalinkIndex.findIndex(m => m);
};
// 検索ボックスにフォーカスを合わせる(Ctrl + Shift + G)
const searchFocus = () => {keyEmulate(71, {ctrl: true, shift: true})};
// フォーカスをクリア
const clearFocus = () => { setTimeout(function() { document.activeElement.blur(); }, 1000) };
// 引数のテキストを持つPageMenuの最初の要素をクリックする
const clickPageMenu = (text) => { Array.from(document.querySelectorAll('.dropdown .dropdown-menu li a')).map(m => {
if (m.innerText.toLowerCase().includes(text)) { m.click(); return; }}) }
// ページメニューのdelete this pageを実行する
const del = () => { clickPageMenu('delete') };
// ページメニューの(un)pin from homeを実行する
const pin = () => { clickPageMenu('pin') };
// ページメニューのduplicate this pageを実行する
const dup = () => { clickPageMenu('duplicate') };
// 検索画面の1件目にフォーカスする
const focusResultHead = () => {
// 検索画面じゃなければreturn
if ((new URL(document.baseURI)).pathname !== /${scrapbox.Project.name}/search/page) return;
// 検索フォームにフォーカスが当たっていなければreturn
if (document.activeElement.className !== 'form-control') return;
const searchResult = document.querySelector('ul.list:not(.create-searched-page) li a');
debug('focusResultHead');
if (searchResult) {
// 発動キーにtabを使っているのでnewのリンクにフォーカスを合わせる→tabで一つ進めるということをしている
document.querySelector('ul.list.create-searched-page li a').focus();
}
};
// streamボタンを確認してクリックする
const stream = () => { document.querySelector('.stream-btn a').click() };
// randomボタンを確認してクリックする、なければページリストの一番最初の要素をクリックする
const random = () => {
if (document.querySelector('.random-jump-button') !== null) {
document.activeElement.blur();
document.querySelector('.random-jump-button').click();
} else {
document.querySelector('.page-list-item a').click()
}
};
// 文章を選択中に[を入力したとき、カーソルをかっこの中に残しつつ補完候補を出しっぱなしにする機能だったが、Scrapboxの仕様変更によりただ[を入力するだけの関数になってしまった
const autoComplete = () => {
// 選択状態かどうかを[を差し込む前に取得しておく
const selectLineCount = document.getElementsByClassName('selection').length
insertText('[');
if (selectLineCount === 0) return;
};
// 行全体をブラケティング End -> Shift + Home -> '['する(閉じかっこはScrapboxで補完される)
const lineBracketing = () => {
keyEmulate(35); // End
keyEmulate(36, {shift: true}); // Home
insertText("[");
};
// 現在の行を選択してChatGPTに尋ねるボタンを選択する
const onelineAskChatGPT = () => {
keyEmulate(36); // Home
keyEmulate(35, {shift: true}); // End
Array.from(document.querySelectorAll('.dropdown button')).map(m => {
if (m.id.includes('ChatGPT')) { m.children0.click(); return; }}); forceFocus();
keyEmulate(36); // Home
keyEmulate(35); // End
};