Dominion Card Glickoは二択投票によるカードの強さのランキング。13-Apr-2022 05:08:09 UTC時点で114万件の「この2つのカードのどちらが強い?」に対する投票結果があり、それを集計したランキングが公開されている。
リンク先のWikiは2020年のデータが元になってるので、このページでは最新のデータをもとに、コストごとに分類してレートが正であるものに絞って、日本語カード名をつけて表示した。
Hero(cost:5*) from Dominion Strategy Wiki
+2 Coin
Gain a Treasure.
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When you discard this from play, you may exchange it for a Champion.
Lost City(cost:5) from Dominion Strategy Wiki
+2 Cards
+2 Actions
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When you gain this, each other player draws a card.
Magpie(cost:4) from Dominion Strategy Wiki
+1 Card
+1 Action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Alms(cost:0) from Dominion Strategy Wiki
Once per turn: If you have no Treasures in play, gain a card costing up to 4 Coin.
Alms is an Event from Adventures. It allows you to gain a card costing up to 4 Coin if you have no Treasures(Treasure) in play—even if you have no available Coin to spend at all!
Pathfinding(cost:8) from Dominion Strategy Wiki
Move your +1 Card token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card.)
Lost Arts(cost:6) from Dominion Strategy Wiki
Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.)
Raid from Dominion Strategy Wiki
Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck.
Raid is an Event from Adventures. It is a Silver gainer, and makes each other player take their -1 Card token.
Mission(cost:4) from Dominion Strategy Wiki
Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
Pilgrimage(cost:4) from Dominion Strategy Wiki
Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
Plan(cost:3) from Dominion Strategy Wiki
Move your Trashing token to an Action Supply pile. (When you buy a card from that pile, you may trash a card from your hand.)
Quest(cost:0) from Dominion Strategy Wiki
You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.
Quest is an Event from Adventures. It lets the buyer discard cards to gain a Gold.
Save(cost:1) from Dominion Strategy Wiki
Once per turn: +1 Buy. Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
Scouting Party(cost:2) from Dominion Strategy Wiki
+1 Buy
Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order.
Trade(cost:5) from Dominion Strategy Wiki
Trash up to 2 cards from your hand.
Gain a Silver per card you trashed.
Trade is an Event from Adventures. It lets the buyer trash cards in exchange for Silvers(Silver).
Bustling Village(cost:5) from Dominion Strategy Wiki
+1 Card
+3 Actions
Look through your discard pile. You may reveal a Settlers from it and put it into your hand.
Encampment(cost:2) from Dominion Strategy Wiki
+2 Cards
+2 Actions
You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up.
Patrician(cost:2) from Dominion Strategy Wiki
+1 Card
+1 Action
Reveal the top card of your deck. If it costs 5 Coin or more, put it into your hand.
Torturer(cost:5) from Dominion Strategy Wiki
+3 Cards
Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.)
Crossroads(cost:2) from Dominion Strategy Wiki
Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Cursed Gold(cost:4) from Dominion Strategy Wiki
3 Coin
When you play this, gain a Curse.
Cursed Gold is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers(Copper) when Pooka is in the Kingdom. It can give you a lot of money early, but at the expen
Goat(cost:2) from Dominion Strategy Wiki
1 Coin
When you play this, you may trash a card from your hand.
Goat is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers(Copper) when Pixie is in the Kingdom. It provides 1 Coin and can trash(trasher) a card from your
Haunted Mirror(cost:0) from Dominion Strategy Wiki
1 Coin
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When you trash this, you may discard an Action card, to gain a Ghost from its pile.
Lucky Coin(cost:4) from Dominion Strategy Wiki
1 Coin
When you play this, gain a Silver.
Lucky Coin is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers(Copper) when Fool is in the Kingdom. When you play it, you gain a Silver for free in additi
Magic Lamp(cost:0) from Dominion Strategy Wiki
1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Pasture(cost:2) from Dominion Strategy Wiki
1 Coin
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Worth 1VP per Estate you have.
Pouch(cost:2) from Dominion Strategy Wiki
1 Coin
+1 Buy
Pouch is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers(Copper) when Tracker is in the Kingdom. It's essentially a Copper with an added +Buy.
Treasure トレジャー
Capital(cost:5) from Dominion Strategy Wiki
6 Coin
+1 Buy
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When you discard this from play, take 6 Debt, and then you may pay off Debt.