Pathfinding(cost:8) from Dominion Strategy Wiki
Move your +1 Card token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card.)
Lost Arts(cost:6) from Dominion Strategy Wiki
Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.)
Raid from Dominion Strategy Wiki
Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck.
Raid is an Event from Adventures. It is a Silver gainer, and makes each other player take their -1 Card token.
Mission(cost:4) from Dominion Strategy Wiki
Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
Pilgrimage(cost:4) from Dominion Strategy Wiki
Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
Plan(cost:3) from Dominion Strategy Wiki
Move your Trashing token to an Action Supply pile. (When you buy a card from that pile, you may trash a card from your hand.)
Quest(cost:0) from Dominion Strategy Wiki
You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.
Quest is an Event from Adventures. It lets the buyer discard cards to gain a Gold.
Save(cost:1) from Dominion Strategy Wiki
Once per turn: +1 Buy. Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
Scouting Party(cost:2) from Dominion Strategy Wiki
+1 Buy
Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order.
Trade(cost:5) from Dominion Strategy Wiki
Trash up to 2 cards from your hand.
Gain a Silver per card you trashed.
Trade is an Event from Adventures. It lets the buyer trash cards in exchange for Silvers(Silver).
Travelling Fair(cost:2) from Dominion Strategy Wiki
+2 Buys
When you gain a card this turn, you may put it onto your deck.
Travelling Fair is an Event from Adventures. It is both a source of +Buy, and a means to top-deck(Top decker) gained cards.
Champion(cost:6*) from Dominion Strategy Wiki
+1 Action
For the rest of the game, when another player plays an Attack card, it doesn't affect you, and when you play an Action, +1 Action.
Disciple(cost:5*) from Dominion Strategy Wiki
You may play an Action card from your hand twice. Gain a copy of it.
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When you discard this from play, you may exchange it for a Teacher.
Fugitive(cost:4*) from Dominion Strategy Wiki
+2 Cards
+1 Action
Discard a card.
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Hero(cost:5*) from Dominion Strategy Wiki
+2 Coin
Gain a Treasure.
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When you discard this from play, you may exchange it for a Champion.
Soldier(cost:3*) from Dominion Strategy Wiki
+2 Coin
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card.
Treasure Hunter(cost:3*) from Dominion Strategy Wiki
+1 Action
+1 Coin
Gain a Silver per card the player to your right gained on their last turn.
Warrior(cost:4*) from Dominion Strategy Wiki
+2 Cards
Once per Traveller you have in play (including this), each other player discards the top card of their deck and trashes it if it costs 3 Coin or 4 Coin.
Caravan Guard(cost:3) from Dominion Strategy Wiki
+1 Card
+1 Action
At the start of your next turn, +1 Coin.
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Distant Lands(cost:5) from Dominion Strategy Wiki
Put this on your Tavern mat.
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Worth 4VP if on your Tavern mat at the end of the game (otherwise worth 0VP).
Dungeon(cost:3) from Dominion Strategy Wiki
+1 Action
Now and at the start of your next turn: +2Cards, then discard 2 cards.
Dungeon is an Action-Duration card from Adventures. It is a sifter that draws and discards both now and later.
Duplicate(cost:4) from Dominion Strategy Wiki
Put this on your Tavern mat.
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When you gain a card costing up to
6 Coin, you may call this, to gain a copy of that card.
Gear(cost:3) from Dominion Strategy Wiki
+2 Cards
Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand.
Giant(cost:5) from Dominion Strategy Wiki
Turn your Journey token over (it starts face up). If it's face down, +1 Coin. If it's face up, +5 Coin, and each other player reveals the top card of his deck, trashes it if it costs from 3 Coin to
Guide(cost:3) from Dominion Strategy Wiki
+1 Card
+1 Action
Put this on your Tavern mat.
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Haunted Woods(cost:5) from Dominion Strategy Wiki
Until your next turn, when any other player buys a card, they put their hand onto their deck in any order.
Hireling(cost:6) from Dominion Strategy Wiki
At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)
Lost City(cost:5) from Dominion Strategy Wiki
+2 Cards
+2 Actions
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When you gain this, each other player draws a card.
Magpie(cost:4) from Dominion Strategy Wiki
+1 Card
+1 Action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Messenger(cost:4) from Dominion Strategy Wiki
+1 Buy
+2 Coin
You may put your deck into your discard pile.
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Miser(cost:4) from Dominion Strategy Wiki
Choose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
Miser is an Action card from Adventures. It is both a pseudo-trasher(Trasher#Pseudo-trashers), hiding away your Coppers(Copper), and a source of +Coin. It is the only card that makes use of
Page(cost:2) from Dominion Strategy Wiki
+1 Card
+1 Action
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When you discard this from play, you may exchange it for a Treasure Hunter.
Peasant(cost:2) from Dominion Strategy Wiki
+1 Buy
+1 Coin
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When you discard this from play, you may exchange it for a Soldier.
Port(cost:4) from Dominion Strategy Wiki
+1 Card
+2 Actions
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When you buy this, gain another Port.
Ranger(cost:4) from Dominion Strategy Wiki
+1 Buy
Turn your Journey token over (it starts face up). Then if it's face up, +5 Cards.
Ranger is an Action card from Adventures. It is a powerful terminal draw card, but only every other play; it is also a +Buy card.
Ratcatcher(cost:2) from Dominion Strategy Wiki
+1 Card
+1 Action
Put this on your Tavern mat.
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Raze(cost:2) from Dominion Strategy Wiki
+1 Action
Trash this or a card from your hand. Look at one card from the top of your deck per 1 Coin the trashed card costs. Put one of them into your hand and discard the rest.
Storyteller(cost:5) from Dominion Strategy Wiki
+1 Action
+1 Coin
Play up to 3 Treasures from your hand. Then pay all of your Coin (including the 1 Coin from this) and draw a card per 1 Coin you paid.
Swamp Hag(cost:5) from Dominion Strategy Wiki
Until your next turn, when any other player buys a card, they gain a Curse.
At the start of your next turn: +3 Coin
Transmogrify(cost:4) from Dominion Strategy Wiki
+1 Action
Put this on your Tavern mat.
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At the start of your turn, you may call this, to trash a card from your hand, and gain a card to your hand costing up to 1 Coin more than it.
Wine Merchant(cost:5) from Dominion Strategy Wiki
+1 Buy
+4 Coin
Put this on your Tavern mat.
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Alms(cost:0) from Dominion Strategy Wiki
Once per turn: If you have no Treasures in play, gain a card costing up to 4 Coin.
Alms is an Event from Adventures. It allows you to gain a card costing up to 4 Coin if you have no Treasures(Treasure) in play—even if you have no available Coin to spend at all!
Ball(cost:5) from Dominion Strategy Wiki
Take your -1 Coin token. Gain 2 cards each costing up to 4 Coin.
Ball is an Event from Adventures. It allows you to gain 2 cards each costing up to 4 Coin for only 5 Coin this turn, at the expense of taking your -1 Coin token([Adventures tokens#.E2.80.931_Co
Borrow(cost:0) from Dominion Strategy Wiki
Once per turn: +1 Buy. If your -1 Card token isn't on your deck, put it there and +1 Coin.
Borrow is an Event from Adventures. It gives the buyer +1 Coin now at the cost of card draw later.
Expedition(cost:3) from Dominion Strategy Wiki
Draw 2 extra cards for your next hand.
Expedition is an Event from Adventures. It gives the buyer a larger starting hand for their next turn(duration draw).
Ferry(cost:3) from Dominion Strategy Wiki
Move your -2 Coin cost token to an Action Supply pile. (Cards from that pile cost 2 Coin less on your turns, but not less than 0 Coin.)
Inheritance(cost:7) from Dominion Strategy Wiki
Once per game: Set aside a non-Command Action card from the Supply costing up to 4 Coin. Move your Estate token to it. (During your turns, Estates are also Actions with "Play the card with your Esta