The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind
Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries
Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video
Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps
Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays
Beyond the Libet Clock: Modality Variants for Agency Measurements
ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture
Co-designing Mobile Online Safety Applications with Children
Augmenting Code with In Situ Visualizations to Aid Program Understanding
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays
A Functional Optimization Based Approach for Continuous 3D Retargeted Touch
Understanding the Accessibility of Smartphone Photography for People with Motor Impairments
CraftML: 3D Modeling is Web Programming
PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches
Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction
This App Would Like to Use Your Current Location to Better Serve You
Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage
Teaching Language to Deaf Infants with a Robot and a Virtual Human