A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality
日本語まとめ
点だけでなく,なぞるような連続的な動作であっても実物体と仮想物体の形状不一致を最小限に抑える手法を提案した.実際にこの手法を用いて評価実験を行い,実際とVR空間の手の位置の差がなぞるような動作であっても違和感なく表現可能であることを確認した.
Abstract
Passive or actuated physical props can provide haptic feedback, leading to a satisfying sense of presence and realism in virtual reality. However, the mismatch between the physical and virtual surfaces (boundaries) can diminish user experience. Haptic retargeting can overcome this limitation by utilizing visio-haptic effects. Previous investigations in haptic retargeting have focused on methods for point based position retargeting and techniques for remapping 2D shapes or simple 3D shape changes. Our approach extends haptic retargeting to complex, arbitrary shapes that provide a continuous mapping across all points on a boundary. This new approach also allows for multi-finger interaction. We describe a functional optimization to find the ideal spatial warping function with different goals: a maximum mapping smoothness, a minimum mismatch between the real and virtual world, or the combination of the two. We report on a preliminary user study of different optimization goals and elaborate potential applications through a set of demonstrations.