Substance Painter
JAPANESE ANIMATION STYLE WITH SUBSTANCE PAINTER
SUBSTANCE PAINTER 2018 COURSE INTRODUCTION
hildsoft開発日誌
Making an Indiana Jones' Classroom in Unity
https://80.lv/articles/making-an-indiana-jones-classroom-in-unity/
Material
Wood:
Igor Kulko
https://gumroad.com/igorkulkov?recommended_by=library
Mario Dalla Bona
https://gumroad.com/macebo?recommended_by=library
Cardboard:
Luc_chamerlat
https://gumroad.com/luc_chamerlat?recommended_by=library
Rusty Paint:
https://gumroad.com/l/XxvCE
Rock
https://gumroad.com/l/rockMat
金属につける傷50枚
https://gumroad.com/l/wtoTG
Substance Painter 面取り・ベベル フィルター
https://booth.pm/ja/items/1182737
public domain PBR textures
https://cc0textures.com/
すこし歪ませる
傷をつける
汚れ
https://gyazo.com/e340e1116d821cb107e63a20a4cb8ae8
https://blog.teamtreehouse.com/understanding-normal-maps
Without specular map:
https://gyazo.com/7bc66467efa285c139a9b0e841571445
With specular map:
https://gyazo.com/e53c6758c149f7d3ca905d748bb4e4ae
https://blogs.solidworks.com/tech/2017/12/create-realistic-textures-solidworks-visualize.html
指紋のSpecular map
https://www.poliigon.com/search?query=finger&type=texture
https://gyazo.com/00c21ec8723ef19d9b32220952c0dd04
https://gyazo.com/3145ac552606358c43a28fedf208eb60
https://gyazo.com/f27a47dcb594b7535e3e8a42bf441fb5
In the GIFs below I’m using Substance Painter’s stock noises because they work really nice for what I need. I start with a Dirt1, then add in Grunge Leak Small and then subtract Grunge Wipe Brushed to give it the look like someone tried to clean it off at some point. I then use a Perlin Noise to subtract some detail and break up the tiling a bit. I then add on some Moisture Noise. Finally I adjust levels a bit and finish up with a Sharpen.
https://www.overdraw.xyz/blog/2019/3/24/a-practical-approach-to-creating-glass-materials-for-physically-based-rendering
https://gyazo.com/8f23a3922891c6e097177bbe2c3d700e
https://gumroad.com/l/mAPCZ