「Maya」script - シェーダーの作成+マテリアルのアサイン
code:python
# -*- coding: utf-8 -*-
import maya.cmds as cmds
geo = 'test_geo'
MT = cmds.shadingNode('lambert', asShader=1, n='test_MT')
SG = cmds.sets(renderable = 1, noSurfaceShader = 1, empty = 1, n = 'test_MTSG')
cmds.connectAttr('%s.outColor' % MT, '%s.surfaceShader' % SG, f=1)
cmds.sets(geo, e=1, fe=SG)