Collision and HapticRendering
GJKに大きなミスがありました。またHapticPointerのデフォルトを変えたので、ご注意ください。
GJK had a serious bug. When the object scale is small, the result was very bad. Enbuged 2019.1.11 3e72582e231b6edd5a7abda9b4f326a4edc32ea7 and Fixed 2020.7.30 f2b372ce07a6bc1501c63d648a017a4b98907655
Change default parameters for haptic rendering.
code: PHHapticPointer.cpp
PHHapticPointerPhysicsSt::PHHapticPointerPhysicsSt() {
bTimeVaryFriction = false; bMultiPoints = false;
}
PHHapticPointer::PHHapticPointer(){
SetDynamical(false);
renderMode = CONSTRAINT;
}