The ‘Look Here!’ Spots in the Rulebook 👀
The previously unreleased Silentalk rulebook is now available for you to view.
You can find the English rulebook right What Is Silentalk? (English)#6799eb830f1ffd0000f80999!!
Below, We’ve highlighted some of the unique entries from the original rulebook.
このページの日本語での内容は、ルールブックの「ここ見て!」なところ👀をご覧ください。
1. Rule Explanation
The player receiving the wooden pieces cannot refuse them, but after accepting, they can return them to the same player.
This quote is part of the in-game rule explanation. We spell out exactly what you can—and cannot—do during Silentalk, because under the “no talking” rule, players may feel hesitant to ask questions aloud.
Watching the YouTube video below will give you a clear idea of how Silentalk plays😊—but we apologize that the video is only available in Japanese.
2. Guideline Time
You may clear the mission before reaching this time, but there' s no need to rush to complete the puzzle. Silentalk is not a game focused on speed or time trials. There's no issue if you clear the mission after the Guideline Time has passed. At the same time, try to resist the urge to give up before this time has elapsed. Often, players discover unexpected ways to solve puzzles, or someone's clever move suddenly leads to a mission clear.
Silentalk contains 180 unique missions, each marked with a Guideline Time. Some missions can be finished in under a minute, while others might well exceed 30 minutes—and that’s perfectly fine. We deliberately avoided terms like “target time” or “estimated time” to prevent players from feeling pressured or discouraged if they take longer than suggested. These times are provided purely as helpful guidelines.
Why list Guideline Times at all? Knowing in advance how long a mission could take helps you decide whether to jump right in or take a quick break first—so we included them as a friendly planning tool.
3. Listening to Each Other’s Experiences
A well-intentioned piece of advice: When the ability to solve puzzles (such as understanding combination patterns), the ability to influence other players (guiding, following, caring for others), and a bit of luck blend well together, the missions in Silentalk are likely to be cleared. A mission that seems easy may unexpectedly present a high wall of difficulty, while a high-difficulty mission may be surprisingly easy to complete. After clearing the mission, feel free to listen to each other's experiences about what happened during Silentalk before moving on to the next mission. Enjoy the various accidents that may occur along the way.
This passage appears in our About Difficulty column, with “A well-intentioned piece of advice” inspired by The Crew’s rulebook style. We agonized over how to suggest an optional debrief without slowing the game’s pace—mandatory “reflections” felt too formal and could drag things down (imagine if Dixit forced you to explain every choice!). Instead, we chose “feel free to listen to each other’s experiences,” making sharing optional yet inviting. Through extensive playtesting, we found that pausing to hear how every player felt during Silentalk truly elevates the fun—far beyond any dry term like “reflection” or “sharing” could, because we believe board gaming is a consummatory activity.
https://gyazo.com/8228e8d22a4d3e107287d426f04f23f2
A recording of Silentalk being played live on FM radio:
https://www.youtube.com/watch?v=ZOCw0LLPFBU
related to:
Silentalk: A Board Game That Turns the Alpha Player Problem Into Play 😊