Visual Effect Graph
https://gyazo.com/2976c17d203319bf4624a810b293e544
何?
Visual Effect Graph
https://blogs.unity3d.com/jp/2018/11/27/creating-explosive-visuals-with-the-visual-effect-graph/
2018/10のUnite LAで登場。Unity2018.1、SRP2018.3から使える。
A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles
https://blogs.unity3d.com/jp/2018/11/27/creating-explosive-visuals-with-the-visual-effect-graph/
2019/4現在、Unity2019.1が安定している環境。
SHURIKENとは違うもの。
動作環境はHDRPが前提。
2019/4現在、LWRPでもサポートされるようになり、またレガシーパイプラインでも動作する。
Sets Parameters
https://github.com/ya7gisa0/Unity-Visual-Effects-Graph-Practice/blob/master/Assets/MyAssets/DataViz.cs?fbclid=IwAR3-_5IFoyD8i8u_u6n32u-_Gsa1qSr-9q_vIFjQuydcG5tML0If5svuO2k
VFX GraphにおけるVFX Property Binderの活用
GitHub
SRP GitHub
Unity-Technologies/ScriptableRenderPipeline
peeweek/VisualEffectGraph-EasySetup
Unity-Technologies/VFXToolbox - GitHub
* You can create Image Sequence Templates using the Create/Visual Effects/Image Sequence project window menu
* You can open the Image Sequencer using the Window/Visual Effects/Image Sequencer menu
DCC Tools
DCC Tools enable the export of .pcache and .vf files to be used with Visual Effect Graph. They are available for the following DCCs at the moment:
keijiro/Rsvfx - GitHub
VFX x RealSense
keijiro/Smrvfx - GitHub
An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
Unity Forum
Feedback Wanted: Visual Effect Graph
Article
VisualEffectGraphのサンプルを眺めてみる
Visual Effect Graphの環境作り方
Houdini
HoudiniでPointCacheを作成・エクスポートしてUnityのVFXgraphに読み込んで使うフローの基礎解説
Samples
https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
Unity-Technologies/VisualEffectGraph-Samples
https://www.youtube.com/watch?v=R6D1b7zZHHA
Mocap
Mocap