Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
#lighting #PBR
リアルタイムレンダリング向けエリアライトの論文。
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
Real-Time Polygonal-Light Shading with Linearly Transformed Cosinesをよんでみる
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines - Eric Heitz's Research Page
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines - Unity Blog