58 rules for beautiful UI design
https://gyazo.com/85c0abfd49effce1afd3e5d76cc8c0e7
https://uxdesign.cc/58-rules-for-stunning-and-effective-user-interface-design-ea4b93f931f6
nteresting rules, and I really like that “ELEGANCE” acronym, but, I always try to think critically when anyone brings some “design rules”. For example, 14 “good design is as little design as possible”: while simplicity works for some B2C interfaces, oversimplification can lead to a lot of issues, especially in complex enterprise products, for expert users. Another example: rule 33. “Communicate Status with Semantic Colors”: while using red and green to communicate status can be a good idea, you should not use only color to convey information to build accessible interfaces. This might also contradict point 32, about cultural significance. Is red “bad” in all cultures? Maybe, you need to adapt those colors. Same for 53, introducing gamification might be nice, but does it work for all products? I’m not sure. So, check how this applies to your users and product.
So, while such rules are an interesting start, they are also not a magical one size fits all recipe you can always apply. Check them, stay critical. That’s what makes a good designer: being able to know when to apply and not apply a rule.
https://stephaniewalter.design/blog/pixels-of-the-week-january-22-2024/
#ui-design