Circle
https://gyazo.com/8d3f1d78a1c74cf211074def3d2beb37
code:glsl
precision mediump float;
uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
void main( void ) {
// Move the origin to center of the screen by subtracting half of the screen size
// and divide by the shorter screen size to maintain the aspect ratio to -1 to 1,
// while the longer one exceeds it
t
}