Unity + Gear VR development notes
Unity+Gear VR development notes - Frame Synthesis
#Unity #GearVR
About [anti-aliasing
Recommended by [vrdaveb
In Player Settings, set Rendering Path to Forward.
Maybe Graphic Settings?
Already Forward by default
Multi Sampling (MSAA) in Anti Aliasing under Quality Settings
MSAA is lighter than Image Effects anti-aliasing (FXAA)
Polygon edges are much cleaner.
2x MSAA is almost no cost for Gear VR
nishio.iconI made it to 8x and it didn't seem pretty.
I set MSAA to disable because I did FXAA, but since you said no cost up to 2x, I set it to 2x.
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