越中大門駅
越中大門駅
https://www.youtube.com/watch?v=2paNFnw1wRs
My latest environment, freely based on a real-life train station in Toyama, Japan.
I worked on all modeling, texturing, lighting and animation. Foliage is from Quixel Megascans. The environment is running in Unreal Engine 5, lit with UE5 lumen. I didn't use Nanite, so models are created using the standard low-poly workflow. For this project, I wanted to get as close to photorealism as possible. I used camera matching to get accurate proportions and made careful use of reference. I adjusted the measurements afterwards to help with modularity.
Aside from detail textures and alphas created from photographs, I created all textures from scratch in Painter and made custom materials in Unreal for use with vertex painting or masks to break up repetition.
To shoot the video, I used real-time VR tracking to emulate a handheld camera and flashlight.