WebXR
ヘッドトラッキング
https://gyazo.com/5d003f4098cd1b9c534f2f26744fcfef
Native VR already has challenging requirements for performance, interaction and workflow. On top of these, the web adds some of its own:
keep loading times at a minimum,
graphics API limitations
unique performance characteristics.
That makes development of VR on the web uncharted for both native and web developers alike, requiring an intersection of those skill sets to build complex WebXR experiences.
Not surprising that there is a myth that 3D/VR/AR on the web can’t run fast
It tackles the challenges of building WebXR applications by handling the unique performance characteristics of the web
supporting the developer in common WebXR development tasks like
asset optimization
compression
while providing a rapid workflow with sub-second packaging times.
https://pbs.twimg.com/media/Fe0WPFCUoAA_D79.jpghttps://pbs.twimg.com/media/Fe0WRbgUAAENNcY.jpg