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>Velocity. The renderer uses this attribute to know where to add motion blur. This attribute is not computed automatically, but several nodes, especially particle DOPs, can set/use it. You can add velocity to points using the Trail SOP.
>Geometry attributes

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  • Trail SOP
  • Setup Motion Blur in Redshift for Solaris
  • Vellum で Geometry に Force を加える
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  • 落下して跳ね返る最低限の Microsolver 構成
  • POP Advect by Volumes DOP
  • Setup Velocity Blend constraint
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  • Pop Solver と SOP Solver の違い
    2022-05-07 #Blog[POP Solver DOP.icon][POP Solver DOP] と [SOP Solver DOP.icon][SOP Solver DOP] の違い>Ultimately, you can think of pops in this way; a glorified sop solver with nice gizmos for creating fields and forces.
  • Gas External Forces DOP
  • POP Speed Limit DOP
  • POP Velocity DOP
  • Point Velocity SOP
  • f@airresist
    >How important it is to match the wind speed. This differs from the drag in that it is measuring a property of your wind force, which likely varies by space, rather than a property of the particle whi>[Attributes https://www.sidefx.com/docs/houdini/dopparticles/attributes.html]
  • Trail SOP
  • Modeling lissajous curve from CHOPs
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  • Views: 17
  • Page rank: 15
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Velocity. The renderer uses this attribute to know where to add motion blur. This attribute is not computed automatically, but several nodes, especially particle DOPs, can set/use it. You can add velocity to points using the Trail SOP.
Geometry attributes