quaterniontoeuler VEX function
Creates a euler angle representing a quaternion.
order
code:math.h
#define XFORM_XYZ 0 // Rotate order X, Y, Z #define XFORM_XZY 1 // Rotate order X, Z, Y #define XFORM_YXZ 2 // Rotate order Y, X, Z #define XFORM_YZX 3 // Rotate order Y, Z, X #define XFORM_ZXY 4 // Rotate order Z, X, Y #define XFORM_ZYX 5 // Rotate order Z, Y, X