pxr.UsdLux.SphereLight.GetTreatAsPointAttr
A hint that this light can be treated as a 'point' light (effectively, a zero-radius sphere) by renderers that benefit from non-area lighting.
code:usda
def SphereLight "polintlight"
{
bool treatAsPoint = 1
}
code:py
print(polintlight.GetTreatAsPointAttr().Get()) # => True
Returns