pxr.UsdLux.SphereLight.CreateTreatAsPointAttr
pxr.UsdLux.SphereLight
method
Universal Scene Description: UsdLuxSphereLight Class Reference
code:py
pointlight = UsdLux.SphereLight.Define(stage, "/pointlight")
pointlight.CreateTreatAsPointAttr(True)
code:usda
def SphereLight "pointlight"
{
bool treatAsPoint = 1
}