OmniSurfaceLiteBase
OmniSurfaceBase and OmniSurfaceLiteBase are physically-based materials designed based Autodesk® Standard Surface 2, capable of modeling a wide variety of surface appearances, including plastic, concrete, water, car paint, skin, foliage, foam, wax, wood, velvet, etc.
code:OmniSurfaceLite.usda
def Material "OmniSurfaceLite"
{
token outputs:mdl:displacement.connect = </OmniSurfaceLite/Shader.outputs:out>
token outputs:mdl:surface.connect = </OmniSurfaceLite/Shader.outputs:out>
token outputs:mdl:volume.connect = </OmniSurfaceLite/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniSurfaceLite.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniSurfaceLite"
token outputs:out
}
}