OmniSurfaceBase
OmniSurfaceBase and OmniSurfaceLiteBase are physically-based materials designed based Autodesk® Standard Surface 2, capable of modeling a wide variety of surface appearances, including plastic, concrete, water, car paint, skin, foliage, foam, wax, wood, velvet, etc.
.usda
code:OmniSurface.usda
def Material "OmniSurface"
{
token outputs:mdl:displacement.connect = </OmniSurface/Shader.outputs:out>
token outputs:mdl:surface.connect = </OmniSurface/Shader.outputs:out>
token outputs:mdl:volume.connect = </OmniSurface/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniSurface.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniSurface"
token outputs:out
}
}