OmniPBR
https://gyazo.com/4d7bb185ee4314835cb98001ec908b6f
OmniPBR is the default Physically based material available in Omniverse Create. This material can describe most opaque dielectric or non-dielectric material.
あるいは以下のサブセットを含む Family Name を挿す
.usda
code:OmniPBR.usda
def Material "OmniPBR"
{
token outputs:mdl:displacement.connect = </OmniPBR/Shader.outputs:out>
token outputs:mdl:surface.connect = </OmniPBR/Shader.outputs:out>
token outputs:mdl:volume.connect = </OmniPBR/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
token outputs:out
}
}
See also