論文
著書
1. 郷 健太郎, 人間中心設計イントロダクション, 近代科学社, 東京, 2022.
2. 山崎 和彦, 上田 義弘, 高橋 克実, 早川 誠二, 郷 健太郎, 柳田 宏治. (詹慕如, 劉軒妤 翻訳). 使用者體驗願景設計:從0到1的產品、服務、商業模式創新手法, 中衛, 2018/04/30.
3. Kentaro Go, Mitsuhiko Karashima, Shin'ichi Fukuzumi, and Xiangshi Ren. Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction, ACM Press, New York, NY, USA, 2012.
4. 山崎 和彦, 上田 義弘, 郷 健太郎, 高橋 克実, 早川 誠二, 柳田 宏治, エクスペリエンスビジョン, 丸善出版, 東京, 2012.
5. 神長 裕明, 郷 健太郎, 杉浦 茂樹, 高橋 正和, 藤田 茂, 渡辺 喜道, ソフトウェア工学の基礎, 共立出版, 東京, 2012.
6. John M. Carroll (著), 郷 健太郎 (訳). シナリオに基づく設計, 共立出版, 東京, 2003.
7. 大西 淳, 郷 健太郎. 要求工学, ソフトウェアテクノロジーシリーズ 9(プロセスと環境トラック), 共立出版, 東京, 2002.
著書(章分担)
1. 郷 健太郎, スマホを使っていると自然と幸せになる方法, 未来の学び, 学術研究出版, pp. 63-80, 2022 .
2. 郷 健太郎, 人間中心設計プロセス, ソフトウェア品質知識体系ガイド, オーム社, 2014 .
3. 郷 健太郎, 要求仕様,日本インダストリアルデザイナー協会編, プロダクトデザイン, ワークスコーポレーション, pp. 112-113, 2009.
4. 郷 健太郎, シナリオ手法, 日本インダストリアルデザイナー協会編, プロダクトデザイン, ワークスコーポレーション, pp. 116-117, 2009.
5. 郷 健太郎, シナリオベースドデザインほか, ユーザビリティハンドブック, 共立出版, 2007.
6. 郷 健太郎. 時間尺度を用いた人間中心設計手法の分類, 人間中心設計, 特定非営利活動法人 人間中心設計機構, 東京, Vol. 3, No. 1, pp. 54-56, 2007.
7. 郷 健太郎. シナリオを活用したデザイン教育, 人間中心設計, 特定非営利活動法人 人間中心設計機構, 東京, Vol. 2, No. 1, pp. 52-55, 2006.
8. 郷 健太郎. 人間中心設計におけるシナリオの役割, 人間中心設計(機構誌発足記念号), 特定非営利活動法人 人間中心設計機構, 東京, Vol. 1, No. 1, pp. 57-60, 2005.
9. Kentaro Go and John M. Carroll. Scenario-Based Task Analysis, in Dan Diaper and Neville Stanton (Eds.), Handbook of Task Analysis for Human-Computer Interaction, pp. 117-134, 2003.
論文
2. Zhenyang Zhu, Masahiro Toyoura, Kentaro Go, Issei Fujishiro, Kenji Kashiwagi, and Xiaoyang Mao. 2019. Processing images for red---green dichromats compensation via naturalness and information-preservation considered recoloring. The Visual Computer: International Journal of Computer Graphics, 35, 6–8 (June 2019), 1053–1066. DOI: https://doi.org/10.1007/s00371-019-01689-4 4. 白神 翔太, 木下 雄一朗, 郷 健太郎. Vib+Press: スマートフォン画面への圧力を利用した注視不要なレイアウト認識および選択手法,ヒューマンインタフェース学会論文誌,Vol. 18, No. 1-4, pp. 299-308, 2016.
5. 木下 雄一朗, 塚中 諭, 郷 健太郎. 雰囲気コンパス: 街並みの雰囲気可視化にもとづく街歩き支援システム,ヒューマンインタフェース学会論文誌,Vol. 18, No. 1-4, pp. 289-298, 2016.
6. 古屋 憂人,郷 健太郎,木下 雄一朗.端末背面での人差し指スライド操作を用いた日本語文字入力,ヒューマンインタフェース学会論文誌,Vol. 17, No. 4, pp. 341-350, 2015.
7. 郷 健太郎,石丸 尚輝,飯塚 重善,木下 雄一朗.インタラクティブ・デジタルサイネージに対する気づきの調査,ヒューマンインタフェース学会論文誌,Vol. 17, No. 4, pp. 363-372, 2015.
8. Kentaro Go and Yuichiro Kinoshita. Katakana EdgeWrite: An EdgeWrite Version for Japanese Text Entry, IEICE Trans. Information and Systems, Vol. E97-D, No.8, pp. 2053-2054, Aug. 2014.
9. 飯塚 重善,内藤 航,郷 健太郎,木下 雄一朗. インタラクティブな大型公共ディスプレイを安心して個人利用するための周辺状況提示の有効性, 情報処理学会論文誌,Vol. 55, No. 4, pp. 1264-1274, 2014.
10. Kenji Kashiwagi, Naohiko Tanabe, Kentaro Go, Mitsuhiro Imasawa, Fumihiko Mabuchi, Tatsuya Chiba, Atsushi Sugiyama, Keitetsu Abe. Comparison of a Remote Operating Slit-Lamp Microscope System with a Conventional Slit-Lamp Microscope System for Examination of Trabeculectomy Eyes, Journal of Glaucoma, Vol. 22, No. 4, pp. 278-283, Apr-May 2013.
11. 中込 訓之, 郷 健太郎. 移動速度に応じた疑似3Dスクロールによるビデオナビゲーション, 情報処理学会論文誌, Vol. 53, No. 2, pp. 901-910, 2012.
12. 小池 伸弥, 郷 健太郎. SuZMe: 空間的なアドレス表現を用いたプログラム理解支援ツール, 電子情報通信学会論文誌, Vol.J95-D, No.3, pp. 518-526, 2012.
13. Naohiko Tanabe, Kentaro Go, Yoichi Sakurada, Mitsuhiro Imasawa, Fumihiko Mabuchi, Tatsuya Chiba, and Kenji Kashiwagi. Development of a Remote Operating Slit Lamp Microscope System and its Utility in Ophthalmologic Examinations, Methods of Information in Medicine, Vol. 50, No. 5, pp. 427-434, 2011.
14. 柏木 賢治, 郷 健太郎. 眼科遠隔診療用細隙灯顕微鏡の開発とその有用性, 日本遠隔医療学会雑誌, 7巻, 2号, pp. 119-120, 2011.
15. 高濱 健児, 郷 健太郎. 親指の往復運動に基づく小型タッチ画面端末向けソフトウェアキーボード, ヒューマンインタフェース学会論文誌, Vol. 12, No. 3, pp. 269-275, 2010.
16. 鶴見 玲欧,郷 健太郎. 接触面に応じてキー分割が変化するソフトウェアキーボード, 人間中心設計, Vol. 6, No. 1, pp. 44-49, 2010.
17. 柏木 賢治, 郷 健太郎. 眼科遠隔診療ロボットの診断能力の検討, 日本遠隔医療学会雑誌, Vol. 5, No. 2, pp. 256-257, 2009.
18. 郷 健太郎, 柏木 賢治. 眼科遠隔診療システムの実現-人間中心設計アプローチ-, 日本遠隔医療学会雑誌, Vol. 4, No. 2, pp. 321-322, 2008.
19. 柏木 賢治, 志村 浩己, 郷 健太郎. 慢性疾患診療支援システムの現状と課題, 日本遠隔医療学会雑誌, Vol. 4, No. 2, pp. 319-320, 2008.
20. 平山 順一,郷 健太郎. 紙メディア変換によるWebデザインのプロトタイプ作業支援システム, 人間中心設計誌, Vol. 4, No. 1, pp. 26-33, 2008.
21. 樋口 祐紀, 今野 文子, 三石 大, 郷 健太郎. 教師の対話的な教授行動に着目したDouble Loop教授設計プロセスモデル, 日本教育工学会論文誌, Vol. 31, No. 4, pp. 457-468, 2008.
22. 松浦吉祐, 郷 健太郎, 小型タッチ画面における片手親指の操作特性, ヒューマンインタフェース学会論文誌, 特集「ユーザビリティII」, Vol.9, No.4 (11月), pp. 455-461, 2007.
23. Yuki Higuchi, Takashi Mitsuishi, and Kentaro Go. An Interactive Multimedia Instruction System: IMPRESSION for Double Loop Instructional Design Process Model, IEICE Transactions on Information and Systems, Vol. E89-D, No. 6, pp. 1877-1884, 2006.
24. 松井 千里, 郷 健太郎, 今宮 淳美. 忠実度の異なる素材の再利用性を考慮したプロトタイプ構築支援, 電子情報通信学会論文誌, D-I, Vol. J88-D-I, No. 2, pp. 196-204, 2005.
25. Kentaro Go and John M. Carroll. The Blind Men and the Elephant: Views of Scenario-Based System Design, ACM interactions, Vol. 11, No. 6, pp. 44-53, 2004.
26. 渡邊 曜子, 郷 健太郎, 今宮 淳美, 茅 暁陽. 多焦点表示システムの実装と評価. 情報技術レターズ, LM-003, pp. 323-324, 2003年9月.
27. Aiguo He, 加羅 淳, 程 子学, 郷 健太郎, 小山 明夫, 程 同軍, 今宮 淳美. RIDEE-SPS: リアルタイム双方向遠隔教育環境のプレゼンテーションシステム, 情報処理学会論文誌, Vol. 44, No. 3, pp. 700-708, 2003.
28. 郷 健太郎, 伊藤 雅弘, 今宮 淳美. ズーム情報を利用した適応型遠隔カメラ制御法, 情報処理学会論文誌, Vol. 43, No. 2, pp. 1234-1241, 2002.
29. Kentaro Go and Norio Shiratori. A Decomposition of a Formal Specification: A Revised Constraint-oriented Method, IEEE Transactions on Software Engineering, Vol. 25, No. 2, pp. 258-273, 1999.
30. 郷 健太郎, 白鳥 則郎. プロセス仕様の等価性に基づく分割法の拡張, 電子情報通信学会論文誌, Vol. J78-B-I, No. 10, pp. 567-573, 1995.
31. 郷 健太郎, 白鳥 則郎. 等価性に基づくLOTOS仕様の記述スタイル変換法, 情報処理学会論文誌, Vol. 34, No. 6, pp. 1281-1289, 1993.
解説
1. 福本 誠, 郷 健太郎, 木下 雄一朗, 石原 真紀夫, 舘岡 大貴. 感性工学におけるポジティブ・コンピューティングの実践:第15回春季大会における企画セッションの研究紹介, 感性工学, Vol.18, No.2, pp. 1-8, 2020.
2. Kentaro Go and Xiangshi Ren. Special Issue on Human Computer Interaction in the Asia-Pacific Region, International Journal of Human-Computer Interaction, Vol. 30, No. 8, pp. 613-614, 2014.
3. 柳田 宏治, 上田 義弘, 郷 健太郎, 高橋 克実, 早川 誠二 山崎 和彦. HCDと構造化シナリオ手法 : 概要と活用事例, デザイン学研究, 特集号, Vol. 18, No. 2, pp. 16-19, 2011-06-01.
4. 郷 健太郎, 柏木 賢治, 松田 兼一, 間渕 文彦, 岩沼 宏治, 鈴木 智博, 中山 淳二. 眼科遠隔診療システムの設計, 人間中心設計, Vol. 5, No. 1, pp. 38-44, 2009.
5. 郷 健太郎, 柏木 賢治. 眼科遠隔診療システムの開発と運用, 情報処理, Vol. 50, No. 8, pp. 782-788, 2009.
6. 郷 健太郎, 柏木 賢治, 松田 兼一, 間渕 文彦, 豊木 博泰, 岩沼 宏治, 八代 一浩, 中山 淳二, 土屋 康久, 深沢 陽一. 眼科遠隔診断と診断用ロボットの開発, View Point, Vol. 8, pp. 20-28, 2009.
7. 郷 健太郎. ジョイスティック2本を用いた高速な文字入力手法, 自動認識, 1月号, pp. 46-49, 2009.
8. 郷 健太郎, 小西 隼人, 松浦 吉祐. A Japanese Text Input Method for a Dual Joystick Game Controller, 人間中心設計, Vol. 4, No. 2, pp. 1-5, 2008.
9. 郷 健太郎. ユビキタス時代のサービス・コンテンツのシナリオベーストデザイン, 計測と制御, Vol. 47, No. 2, pp. 82-87, 2008.
10. 郷 健太郎, John M. Carroll, 今宮 淳美. ユーザの視点を取り入れる技術:システム開発におけるシナリオの役割, 情報処理, Vol. 41, No. 1, pp. 82-87, 2000.
国際会議発表論文(査読つき)
1. Changtong Mao, Kentaro Go, Yuichiro Kinoshita, Kenji Kashiwagi, Masahiro Toyoura, Issei Fujishiro, Jianjun Li and Xiaoyang Mao. Different Eye Movement Patterns on Simulated Visual Field Defects in a Video-watching Task, Proceedings of the 2020 International Conference on Cyberworlds (CW2020), (accepted for publication).
2. Lina Chen, Kentaro Go, Yuichiro Kinoshita, Kenji Kashiwagi, Masahiro Toyoura, Issei Fujishiro, and Xiaoyang Mao. Using an Eye Tracking Device to Discriminate Different Symptoms in Glaucoma, Proceedings of the 2020 International Conference on Cyberworlds (CW2020), (accepted for publication).
3. Kentaro Go, Mei Kikawa, Yuichiro Kinoshita and Xiaoyang Mao. Eyes-free Text Entry with EdgeWrite Alphabets for Round-face Smartwatches, Proceedings of the 2019 International Conference on Cyberworlds (CW2019), pp. 183-186, 2019.10.02. (Best Short Paper Award 受賞).
4. Xi Zhao, Kentaro Go, Kenji Kashiwagi, Masahiro Toyoura, Xiaoyang Mao and Issei Fujishiro. Computational Alleviation of Homonymous Visual Field Defect with OST-HMD: The Effect of Size and Position of Overlaid Overview Window, Proceedings of the 2019 International Conference on Cyberworlds (CW2019), pp. 175-182, 2019.10.02.
5. Hiromichi Ichige, Masahiro Toyoura, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro and Xiaoyang Mao. Visual Assessment of Distorted View for Metamorphopsia Patient by Interactive Line Manipulation, Proceedings of the 2019 International Conference on Cyberworlds (CW2019), pp. 187-190, 2019.10.02.
6. Yuichiro Kinoshita, Yu Komiyama, and Kentaro Go. Shape Estimation and Gesture Recognition for Origami-based Deformable Surfaces, Proceedings of the 2019 IEEE International Conference on Systems, Man, and Cybernetics (SMC), pp. 1969-1974, 2019.10.06.
7. Takashi Totsuka, Yuichiro Kinoshita, and Kentaro Go. Investigation of Input Gestures for Deformable Smartwatches, Proceedings of the 25th International Display Workshops, pp. 37–39, Nagoya, Japan, December 2018 (Outstanding Poster Paper Award 受賞).
8. Kentaro Go, Furi Watanabe, Yuichiro Kinoshita, Hiroshi Ishidaira, Kazuyoshi Soma, and Jun Magome. Visualizing Measurement Weather Data Based on Behavioral Scenarios, Proceedings of the 25th International Display Workshops, pp. 6–9, Nagoya, Japan, December 2018 (Best Paper Award 受賞).
9. Ying Tang, Zhenyang Zhu, Masahiro Toyoura, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao, Arriving Light Control for Color Vision Deficiency Compensation Using Optical See-Through Head-Mounted Display, ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI), pp.1-6, Article 6, 2018-12.
10. Yuichiro Kinoshita, Masao Nishio, Shota Shiraga, Kentaro Go. Investigation of Pleasantness in the Manipulation of Deformable Interfaces for Musical Expression, Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, pp. 315-324, 2018.
11. Shota Shiraga, Yuichiro Kinoshita, Takashi Totsuka and Kentaro Go. Construction of Impression Estimation Models for the Design of Smartphone Vibration Feedback, Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, Advances in Intelligent Systems and Computing, Vol. 739, pp. 350-359, 2018.
12. Takashi Totsuka, Yuichiro Kinoshita, Shota Shiraga, and Kentaro Go. 2018. Impression-based Fabrication: A Framework to Reflect Personal Preferences in the Fabrication Process. In Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion (IUI’18). ACM, New York, NY, USA, Article 37, 2 pages. DOI: https://doi.org/10.1145/3180308.3180346 13. Keiichi Ueno, Kentaro Go, and Yuichiro Kinoshita. 2017. Investigation of smartwatch touch behavior with different postures. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM '17). ACM, New York, NY, USA, 57-61. DOI: https://doi.org/10.1145/3152832.3152843 14. Kentaro Go, Yuki Kagawa, and Yuichiro Kinoshita. 2017. The Effect of Edge Targets on Crossing-Based Selection with Direct Touch Input. In Proceedings of the 24th International Display Workshops (IDW’17) (invited)
15. Keiichi Ueno, Kentaro Go, and Yuichiro Kinoshita. 2016. Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 177-178.
16. Kentaro Go, Atsushi Nakamura, and Yuichiro Kinoshita. UX Gymnastics: Representation of UX Theory and Concepts through Full Body Movement, Proceedings of the NICOGRAPH international 2016 conference, pp. 52-55, 2016.
17. Yuichiro Kinoshita, Tomofumi Nakano, and Kentaro Go. Development of Impression Evaluation Models for Illustration Learning Support, Proceedings of the NICOGRAPH international 2016 conference, pp. 186-189, 2016.
18. Shota Shiraga, Yuichiro Kinoshita, and Kentaro Go. 2016. Designing Smartphone Feedback Based on Vibration Impression. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, pp. 3190-3196.
19. Kentaro Go, Yuichiro Kinoshita, Kohei Kaneko, Reiji Kozono. Creating Interactive Flexible Surfaces with Origami Tessellations, Collaboration Technologies and Social Computing, Communications in Computer and Information Science Volume 460, 2014, pp 119-126, Springer Berlin Heidelberg.
20. Shigeyoshi Iizuka and Kentaro Go. Basic Study on Personal Space while Using Mobile Devices in Public. In S. Yamamoto (Ed.), Human Interface and the Management of Information: Information and Knowledge in Applications and Services (Part II), Lecture Notes in Computer Science 8522, pp. 404-412, 2014.
21. Shota Koide, Yuichiro Kinoshita, and Kentaro Go. PhotoPrompter: A Framework of Photography Encouragement in a Strolling Trip Using Ambiguous Information, Proceedings of the 11th International Conference on Advances in Computer Entertainment Technology, No. 51 (3pages), Funchal, Portugal, November 2014.
22. Yuichiro Kinoshita, Kentaro Go, Reiji Kozono, and Kohei Kaneko. 2014. Origami tessellation display: interaction techniques using origami-based deformable surfaces. In Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems (CHI EA '14). ACM, New York, NY, USA, pp. 1837-1842.
23. Kentaro Go, Yuichiro Kinoshita, and Shoichi Watanabe. Designing EdgeWrite versions for Japanese Text Entry, Proceedings of the Cyberworlds 2013, pp. 120 - 123, Yokohama, Japan, October 21, 2013.
24. Shigeyoshi Iizuka, Wataru Naito, and Kentaro Go. A Study for Personal Use of the Interactive Large Public Display, in S. Yamamoto (Ed.), Human Interface and the Management of Information: Information and Interaction Design, Lecture Notes in Computer Science 8016, pp. 55-61, 2013.
25. Yuichiro Kinoshita, Masayuki Sugiyama, and Kentaro Go. A Page Navigation Technique for Over-looking Content in a Digital Magazine, in M. Kurosu (Ed.), Human-Computer Interaction: Interaction Modalities and Techniques (Part III), Lecture Notes in Computer Science 8007, pp. 456-461, 2013.
26. Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Kazuhiko Yamazaki, and Koji Yanagida. Structured Scenario-Based Design Method for Experience Vision, in M. Kurosu (Ed.), Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools, and Environments (Part I), Lecture Notes in Computer Science 8004, pp. 500-509, 2013.
27. Seiji Hayakawa, Kazuhiko Yamazaki, Koji Yanagida, Kentaro Go, Katsumi Takahashi, and Yoshihiro Ueda. User Research for Experience Vision, in M. Kurosu (Ed.), Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools, and Environments (Part I), Lecture Notes in Computer Science 8004, pp. 77-84, 2013.
28. Katsumi Takahashi, Kazuhiko Yamazaki, Seiji Hayakawa, Koji Yanagida, Kentaro Go, and Yoshihiro Ueda. Visualization and Evaluation for Experience Vision, in M. Kurosu (Ed.), Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools, and Environments (Part I), Lecture Notes in Computer Science 8004, pp. 119-127, 2013.
29. Koji Yanagida, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, and Kazuhiko Yamazaki. Method Format for Experience Vision, in M. Kurosu (Ed.), Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools, and Environments (Part I), Lecture Notes in Computer Science 8004, pp. 531-539, 2013.
30. Kazuhiko Yamazaki, Kentaro Go, Seiji Hayakawa, Yoshihiro Ueda, Koji Yanagida, and Katsumi Takahashi. Proposal for Experience Vision, in M. Kurosu (Ed.), Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools, and Environments (Part I), Lecture Notes in Computer Science 8004, pp. 137-145, 2013.
31. Kentaro Go, Yuichiro Kinoshita, and Shoichi Watanabe. Japanese EdgeWrite: Two Versions of EdgeWrite for Japanese Text Entry, CHI2013 Workshop on Grand Challenges in Text Entry, Paris, France, April 28, 2013.
32. Yuichiro Kinoshita, Satoshi Tsukanaka, and Kentaro Go. Strolling with street atmosphere visualization: development of a tourist support system. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, pp. 553-558, 2013.
33. Kentaro Go and Hiroki Kasuga. Multi-tapping shortcut: a technique for augmenting linear menus on multi-touch surface, Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI'12), pp. 209-218, 2012.
34. Kentaro Go, Katsutoshi Nonaka, Masayuki Morisawa, and Yuichiro Kinoshita. Object shape and touch sensing on IR-based multi-touch surfaces, Proceedings of the 21st International Conference on Plastic Optical Fibers, pp. 320-325, Atlanta, GA, September 10-12, 2012.
35. Kentaro Go, Katsutoshi Nonaka, Koji Mitsuke, and Masayuki Morisawa. Object shape and touch sensing on interactive tables with optical fiber sensors. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, pp. 123-126, 2012.
36. Koji Yanagida, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, and Kazuhiko Yamazaki. Vision-proposal design method. In Proceedings of the 2nd international conference on Human centered design (HCD’11), Masaaki Kurosu (Ed.). Springer-Verlag, Berlin, Heidelberg, 166-174, 2011.
37. Kentaro Go, Kenji Kashiwagi, and Naohiko Tanabe. Deployment of Remote-control Slit Lamp Microscopes and its Effect on Local Medical Service, Proceedings of the SICE Annual Conference 2010 in Taiwan, 2010.
38. Kentaro Go and Leo Tsurumi. Arranging Touch Screen Software Keyboard Split-keys based on Contact Surface, Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI2010), pp. 3805-3810, 2010.
39. Kentaro Go, Kenji Kashiwagi, and Naohiko Tanabe. Designing a Remote-Control Slit Lamp Microscope for Teleophthalmology, in Proceedings of the First International Workshop on Interactive Systems in Healthcare (WISH@CHI2010), pp. 65-68, 2010.
40. Kentaro Go, Kenji Kashiwagi, Naohiko Tanabe, Ken'ichi Horiuchi, and Nobuya Koike. Iterative Design of Teleoperative Slit Lamp Microscopes for Telemedicine, in Proceedings CD of the 4th International ICST Conference on Pervasive Computing Technologies for Healthcare 2010, paper #8935, 4 pages, ISBN: 978-963-9799-89-9, ICST, 2010. 41. Koji Yanagida, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, Kazuhiko Yamazaki. Structured Scenario-Based Design Method, in M. Kurosu (Ed.): Human Centered Design, HCII2009, LNCS 5619, pp. 374-380, 2009.
42. Kentaro Go. What Properties Make Scenarios Useful in Design for Usability? in M. Kurosu (Ed.): Human Centered Design, HCII2009, LNCS 5619, pp. 193-201, 2009.
43. Kentaro Go, Kenji Kashiwagi, Yuki Ito, Yu Nakazawa, and Jumpei Arata. Eye, Robot; A Network Control System for Ophthalmologic Examination, in S. Lee et al. (Eds.): Proceedings of the 8th Asia-Pacific Conference on Computer Human Interaction (APCHI 2008), LNCS 5068, pp. 48-57, 2008.
44. Kentaro Go, Yuri Tsuyuzaki, Kenji Kashiwagi, and Shinji Kotani. Supporting Asymptomatic Visually Impaired Drivers, in Proceedings of the 2nd International Conference on Applied Human Factors and Ergonomics (AHFE International 2008), 313, 8 pages, 2008 (CD-ROM).
45. Kentaro Go, Hayato Konishi, and Yoshisuke Matsuura. IToNe: A Japanese Text Input Method for a Dual Joystick Game Controller, in CHI ‘08 Extended Abstracts on Human Factors in Computing Systems, pp. 3141-3146, ACM, Florence, Italy, April 2008.
46. Kentaro Go and Yuki Endo. CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-like Visual Feedback, in C. Baranauskas et al. (Eds.): INTERACT 2007, LNCS 4662, Part I, pp. 493-496, 2007.
47. Masaaki Kurosu, Kentaro Go, Naotake Hirasawa, and Hideaki Kasai. Micro-Scenario Database for Substantializing the Collaboration between Human Science and Engineering, in J. Jacko (Ed.): Human-Computer Interaction, Part I, HCII 2007, LNCS 4550, pp. 140-145, Springer-Verlag Berlin Heidelberg, 2007.
48. Kentaro Go. A scenario-based design method with photo diaries and photo essays, in J. Jacko (Ed.): Human-Computer Interaction, Part I, HCII 2007, LNCS 4550, pp. 88-97, Springer-Verlag Berlin Heidelberg, 2007.
49. Kentaro Go, Yuki Ito, and Kenji Kashiwagi. Interaction design of a remote clinical robot for ophthalmology, in M.J. Smith, G. Salvendy (Eds.): Human Interface, Part I, HCII 2007, LNCS 4557, pp. 840-849, Springer-Verlag Berlin Heidelberg, 2007.
50. Yuki Higuchi, Fumiko Konno, Takashi Mitsuishi, and Kentaro Go, A proposal of a methodology to detect triggers from differences between planned and implemented instructions for teacher reflections, Proceedings of The 18th International Conference on Society for Information Technology & Teacher Education (ACE SITE2007), San Antonio, Texas USA, March 26-30, 2007.
51. Kentaro Go, Naotake Hirasawa, Hideaki Kasai, and Masaaki Kurosu. Supporting “Omoiyari”: A Design Issue in Post-Ubiquitous Society, Proceedings of the SICE-ICASE International Joint Conference 2006, pp. 5444-5449, 2006.
52. Yuki Higuchi, Takashi Mitsuishi, and Kentaro Go, An Interactive Multimedia Instruction System: IMPRESSION for Multipoint Synchronous Online Classroom Environment, Lecture Notes in Computer Science, Vol. 4252, Knowledge-Based Intelligent Information and Engineering Systems, pp. 1027-1034, 2006.
53. Kentaro Go and Jun’ichi Hirayama. Trapco: Website Design by Transforming Paper-based Prototypes to Computer-based Prototypes, Proceedings of the 2006 International Workshop on Future Mobile and Ubiquitous Information Technologies (FMUIT’06), pp. 236-239, Nara, May 9, 2006.
54. Yuki Higuchi, Takashi Mitsuishi, and Kentaro Go. A Methodology and a System for Scenario-Based Instructional Design of Interactive Instruction with Multimedia Educational Materials, Proceedings of the HCI International 2005, Lawrence Erlbaum Associates (CD-ROM), Las Vegas, Nevada, July 22-27, 2005.
55. Hisanori Masuda, Atsumi Imamiya, Gen Kitagata, Takuo Suganuma, Kentaro Go, and Norio Shiratori: Effects of Encoding Bit Rates on User Level QoS for Video Streaming, Proceedings of the Internet and Multimedia Systems and Applications (EuroIMSA 2005), pp. 41-46, ACTA Press, Grindelwald, Switzerland, February 21-23, 2005.
56. Hisanori Masuda, Atsumi Imamiya, Gen Kitagata, Takuo Suganuma, Kentaro Go, and Norio Shiratori. An Analysis of Encoding Bit Rates on Mean Opinion Score and Eye Movements for Video Streaming, Proceedings of the IADIS International Conference on Applied Computing 2005 (Volume II), pp. 401-404, Algarve, Portugal, February 22-25, 2005.
57. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, and Xiaoyang Mao. Overriding Errors in a Speech and Gaze Multimodal Architecture, Proceedings of the 2004 International Conference on Intelligent User Interfaces (IUI 2004), pp. 346-348, ACM, Island of Madeira, Portugal, January 13-16, 2004.
58. Kentaro Go, Yasuaki Takamoto, and John M. Carroll. Designing a Mobile Phone of the Future: Requirements Elicitation using Photo Essays and Scenarios, Proceedings of the 18th International Conference on Advanced Information Networking and Applications (AINA 2004), Vol. 2, pp. 475-480, IEEE CS, Fukuoka, Japan, March 29-31, 2004.
59. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, and Xiaoyang Mao. A Gaze and Speech Multimodal Interface, Proceedings of the 6th International Workshop on Multimedia Network Systems and Applications (MNSA'2004), pp. 208-214, IEEE, Tokyo, Japan, March 23-26, 2004.
60. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, and Xiaoyang Mao. Resolving Ambiguities of a Gaze and Speech Interface, Proceedings of the Eye Tracking Research & Applications Symposium 2004, pp. 85-92, ACM, San Antonio, TX, March 22-24, 2004.
61. Qiaohui Zhang, Atsumi Imamiya, Kentaro Go, and Xiaoyang Mao. Designing a Robust Speech and Gaze Multimodal System for Diverse Users, Proceedings of the 2003 IEEE International Conference on Information Reuse and Integration, Las Vegas, NV, October 2003.
62. Kentaro Go, Yasuaki Takamoto, John M. Carroll, Atsumi Imamiya, and Hisanori Masuda. PRESPE: Participatory Requirements Elicitation using Scenarios and Photo Essays, Extended Proceedings of the CHI 2003 Conference on Human Factors in Computing Systems, pp. 780-781, ACM, Fort Lauderdale, Florida, April 2003.
63. Kentaro Go, Yasuaki Takamoto, John M. Carroll, Atsumi Imamiya, and Hisanori Masuda. Envisioning systems using a photo-essay technique and a scenario-based inquiry, Proceedings of HCI International 2003, pp. 375-379, Lawrence Erlbaum Associates, Crete, Greece, June 2003.
64. Hisanori Masuda, Kentaro Go, Atsumi Imamiya. Effects of grouping thumbnail images in visual search, Proceedings of HCI International 2003, pp. 1447-1451, Lawrence Erlbaum Associates, Crete, Greece, June 2003.
65. Masaki Omata, Kentaro Go, and Atsumi Imamiya. Augmented Reality Clipboard with the Twist-Information Presentation Method, Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA'03), pp. 392-399, Xi’an, China, March 2003.
66. Masaki Omata, Kentaro Go, and Atsumi Imamiya, An Information Presentation Method in the Augmented Reality World Using a Twist between User's Head and Body, ACM International Workshop on Immersive Telepresence (ITP 2002), pp. 44-47, Juan Les Pins, France, 6, December, 2002.
67. Qiaohui Zhang, Atsumi Imamiya, and Kentaro Go. Data Entry Application Based on Gaze Added Input Method, The 7th ERCIM Workshop User Interfaces for All, pp. 87-102, Paris, France, 23-25 October 2002.
68. Masaki Omata, Kentaro Go, and Atsumi Imamiya, A gesture-based presentation system for distributed artifacts in mixed reality world, Proceedings of the 8th International Conference on Distributed Multimedia Systems DMS'2002, pp. 167-175, San Francisco, CA, 26-28 September 2002.
69. Hisanori Masuda, Kaori Ichikawa, Kentaro Go, Atsumi Imamiya. Measuring the eye movement and mouse pointing patterns on thumbnail images, Measuring Behavior 2002: 4th International Conference on Methods and Techniques in Behavioral Research, pp. 166-168. Amsterdam, The Netherlands, 27-30 August 2002.
70. Kentaro Go, John M. Carroll, and Atsumi Imamiya. Scenario Editor Project: Supporting Scenario Development Activities in Web-Site Design, OZCHI 2001 Conference Proceedings: The Annual Conference of the Computer Human Interaction Special Interest Group of the Ergonomics Society of Australia, pp.200-204, ISBN 0-7298-0504-2, Perth, Western Australia, 2001.
71. Kentaro Go and Atsumi Imamiya. Defining and Synthesizing Scenarios of Use, Proceedings of HCI International 2001: 9th International Conference on Human-Computer Interaction, pp. 115-117, New Orleans, Louisiana, 2001.
72. Salahuddin Muhammad Salim Zabir, Ahmed Ashir, Takashi Kato, Kentaro Go, and Norio Shiratori. Rethinking DSDV: An approach to improved routing for mobile ad hoc networks, Proceedings of the International Conference on Computer and Information Technology, pp. 217-221, Dhaka, Bangladesh, 2001.
73. Salahuddin Muhammad Salim Zabir, Ahmed Ashir, Kentaro Go, and Norio Shiratori. Providing Fair Service among ECN Cable and Non ECN Capable TCP Connections Over the Internet, Proceedings of the 5th World Multi-Conference on Systems, Cybernetics and Informatics, Vol. V, pp. 300-305, Orlando, Florida, 2001.
74. Kentaro Go, Tomokazu Takahashi, and Atsumi Imamiya. A Case Study on Participatory Redesign of Web Site with Scenario-Based Techniques, Proceedings of the Seventh International Conference on Parallel and Distributed Systems: Workshops, pp. 161-166, Iwate, IEEE Computer Society, 2000.
75. Ken Go, John M. Carroll, and Atsumi Imamiya, Familyware: Communicating with Someone You Love, Sloane, A. and van Rijn,, F. (eds.), Home Informatics and Telematics: Information, Technology and Society. pp. 125-140, Kluwer Academic Publishers, 2000.
76. Masaki Omata, Kentaro Go, and Atsumi Imamiya. A Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds, Proceedings of the 6th ERCIM Workshop on "User Interfaces for All", pp. 122-134, Florence, Italy, 2000.
77. Hisanori Masuda, Atsumi Imamiya, Kentaro Go, and Xiaoyang Mao. An Evaluation of a Graphical History Tool with an Eye Tracker, Proceedings of the 6th ERCIM Workshop on "User Interfaces for All", pp. 201-206, Florence, Italy, 2000.
78. Xiaoyang Mao, Yuji Hatanaka, Atsumi Imamiya, Yuki Kato, and Kentaro Go. Visualizing Computational Wear with Physical Wear, Proceedings of the 6th ERCIM Workshop on "User Interfaces for All", pp. 110-121, Florence, Italy, 2000.
79. Kentaro Go, Kaoru Takahashi, Hiroaki Kaminaga and Norio Shiratori. Automatic Modification of a Protocol Specification based on Changes of a Service Specification, Proceedings of the International Conference on Parallel and Distributed Systems, pp. 129-134, Tokyo, IEEE Computer Society, 1996.
80. Kentaro Go and Norio Shiratori. A New Decomposition Method for Process Specifications, Proceedings of the International Conference on Information Networking, pp. 237-242, Osaka, 1994.
81. Kentaro Go and Norio Shiratori. Modularization of a Specification in LOTOS, Proceedings of the International Conference on Network Protocols, pp. 55-62, San Francisco, IEEE Computer Society, 1993.
国内会議発表論文(査読つき)
1. 朱 臻陽,豊浦 正広,郷 健太郎,柏木 賢治,藤代 一成,茅 暁陽,自然さ保存とコントラスト強調を考慮した色覚補償のための色変換アルゴリズム,Visual Computing シンポジウム,Article 34,2018-6.
2. 市毛 大道,豊浦 正広,郷 健太郎,柏木 賢治,藤代 一成,茅 暁陽, 線変形操作を用いた変視症検査方法, Visual Computing シンポジウム,Article 8,2018-6.
3. 小池 伸弥, 郷 健太郎. プログラム実行時のメモリ空間可視化におけるインタラクションの提案, インタラクション2012論文集, pp. 665-670, 情報処理学会, 2012.
4. 中込訓之, 郷 健太郎. 移動速度に応じた擬似3Dスクロールによる情報空間ナビゲーション. 情報処理学会 マルチメディア、分散、協調とモバイル(DICOMO2010)シンポジウム論文集, pp. 1405-1410, 2010.
5. 柏木 賢治, 郷 健太郎, 田辺 直彦, 地場 達也, 阿部 圭哲. 遠隔操作型眼科細隙灯顕微鏡診療システムの精度と臨床有用性. 保健医療情報学国際共同会議広島2009(第29回医療情報学連合大会)論文集, pp. 1222-1224, 2009.
6. 松井 千里, 郷 健太郎, 今宮 淳美. 動画像とスケッチによるプロトタイプ作成支援システム, インタラクション2004論文集, pp. 39-40, 情報処理学会, 2004.
7. 松井 千里, 郷 健太郎, 今宮 淳美, 茅 暁陽. 動画像を用いたユーザ参加型分析作業支援システム, マルチメディア通信と分散処理ワークショップ論文集, pp. 19-24, 情報処理学会, 2003.
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