ディスプレイとのインタラクション
Yuichiro Kinoshita, Kentaro Go, Reiji Kozono, and Kohei Kaneko. 2014. Origami tessellation display: interaction techniques using origami-based deformable surfaces. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’14). Association for Computing Machinery, New York, NY, USA, 1837–1842. DOI:https://doi.org/10.1145/2559206.2581172 Origami Tessellation Display is an origami-based input/output device that has a flexible and unique deformable surface. This study primarily investigates possible interactions for an Origami-based deformable surface, using a user observation study. The authors found that its three-dimensional structure afforded deformable gestures and enabled a variety of interactions. An early-stage prototype with a map application is also implemented on the basis of the observed results. In addition to the basic map navigation gestures, the prototype demonstrates example usage of slits on the tessellated surface.
https://gyazo.com/f027f1704dea8c4fca209456adcc64e6
https://gyazo.com/8a5599d5f62e79354792e4fbfc1ea313
主な業績
Yuichiro Kinoshita, Yu Komiyama, and Kentaro Go. Shape Estimation and Gesture Recognition for Origami-based Deformable Surfaces, Proceedings of the 2019 IEEE International Conference on Systems, Man, and Cybernetics (SMC), pp. 1969-1974, 2019.10.06.
Yuichiro Kinoshita, Kentaro Go, Reiji Kozono, and Kohei Kaneko. 2014. Origami tessellation display: interaction techniques using origami-based deformable surfaces. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’14). Association for Computing Machinery, New York, NY, USA, 1837–1842. DOI:https://doi.org/10.1145/2559206.2581172 Kentaro Go, Yuichiro Kinoshita, Kohei Kaneko, Reiji Kozono. Creating Interactive Flexible Surfaces with Origami Tessellations, Collaboration Technologies and Social Computing, Communications in Computer and Information Science Volume 460, 2014, pp 119-126, Springer Berlin Heidelberg.