改造違法化体制と改造忌避文化がデバッグ体制の貧弱さにつながっているとする言説
統計はないから印象論に過ぎないが特筆性を感じる程度には際立つ言説
不正改造オーガポンによるランクマッチ荒らし事件をAnubisが報じた際、「なぜ防げなかったのか」という質問への回答
Anubis:
If this is a serious question, Japan is a country that disallows save editing and it's not like normal playtesting involves asking a bunch of hackers in other countries to try breaking it.
I'm sure they can test whatever they want on their own time, but they're likely testing intended gameplay and not thinking about how a malicious person might hack bad values to break it.
Their limited number of play testers who can only play for a limited time will never observe as many problems as the entire Pokémon community can. If they're not allowed to date skip, for example, they might only see one day's worth of outbreaks and think everything is fine.
ゲーマーは無慈悲なのでゲーム開発には細心の注意を要する
改造に対する意識という局所的な話ではなく、世界のPCゲームならではの高いセキュリティ水準と比較して、日本のコンソールゲームの水準が低かっただけ by アユハ