Revolution Idol/マクロ/鉱物
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Revolution Idol/マクロ/鉱物
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code:06
LoadPlanets(2)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3300 || AttackLevel < 50)
LoadPlanets(1)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3578 || AttackLevel < 50)
LoadPlanets(0)
WaitUntil (DTP >= 65.00)
LoadDT(1)
LoadPlanets(3)
WaitUntil (AttackLevel < 100)
LoadPlanets(2)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3300 || AttackLevel < 50)
LoadPlanets(1)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3578 || AttackLevel < 50)
LoadPlanets(0)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel < 100)()
code:05
LoadPlanets(0)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3200 || AttackLevel < 50)
if (AttackLevel < 3000)
Restart()
LoadPlanets(1)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3451 || AttackLevel < 100)
WaitForSeconds(1.0)
if (AttackLevel < 3000)
Restart()
LoadPlanets(0)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel < 100)
Restart()
from Revolution Idol/マクロ/攻撃
IT5クリア
code:04
LoadPlanets(0)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3000 || AttackLevel < 100)
if (AttackLevel < 3000)
Restart()
LoadPlanets(1)
WaitUntil (DTP >= 65.00)
LoadDT(1)
WaitUntil (AttackLevel >= 3360 || AttackLevel < 100)
if (AttackLevel < 3360)
Restart()
LoadPlanets(0)
WaitUntil (AttackLevel < 100)
Restart()
code:03
if (AttackLevel < 1000 || AttackLevel >= 3000)
LoadPlanets(0)
else
LoadPlanets(1)
WaitUntil (AP >= 200)
RepeatUntil (DTP >= 16.00)
Dilate(true)
WaitUntil (Score > 0.00)
Dilate(false)
LoadDT(0)
RepeatUntil (DTP >= 65.00)
Dilate(true)
WaitUntil (Score > 0.00)
Dilate(false)
LoadDT(1)
if (AttackLevel >= 3042)
WaitUntil (AttackLevel < 100)
Restart()
Repeat (4, false)
Dilate(true)
WaitForSeconds(0.1)
if (DTP < 65.00 || UnityLevel >= 153)
Restart()
Dilate(false)
if (DTP < 65.00 || UnityLevel >= 153)
Restart()
code:02
if (AttackLevel < 1000 || AttackLevel >= 2500)
LoadPlanets(0)
else
LoadPlanets(1)
WaitUntil (AP >= 200)
RepeatUntil (DTP >= 16.00)
Dilate(true)
WaitUntil(Score > 0)
Dilate(false)
LoadDT(0)
RepeatUntil (DTP >= 65.00)
Dilate(true)
WaitUntil(Score > 0)
Dilate(false)
LoadDT(1)
if (AttackLevel >= 3042)
WaitUntil (AttackLevel < 100)
Restart()
Repeat (4, false)
Dilate(true)
Repeat (10, false)
WaitForSeconds(0.01)
if (AttackLevel >= 3042)
Restart()
Dilate(false)
if (DTP < 65.00 || AttackLevel >= 3042)
Restart()
code:01
if (AttackLevel < 1000 || AttackLevel >= 3000)
LoadPlanets(0)
else
LoadPlanets(1)
Repeat (0, true)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DTP >= 65.00)
Break()
if (AttackLevel >= 3041)
WaitUntil (AttackLevel < 100)
Restart()
LoadDT(1)
Repeat (10, false)
Dilate(true)
if (AttackLevel >= 3041)
Restart()
else
WaitForSeconds(0.5)
Dilate(false)
WaitForSeconds(0.1)
if (DTP < 65.00)
Restart()
code:00
if (UnityLevel == 0 || UnityLevel >= 147)
LoadPlanets(0)
else
LoadPlanets(1)
RepeatUntil (DTP >= 65.00 || AP < 200)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DTP < 65.00 || UnityLevel >= 156)
Restart()
else
LoadDT(1)
Repeat (10, false)
Dilate(true)
if (UnityLevel >= 156)
Restart()
else
WaitForSeconds(1.0)
Dilate(false)