Revolution Idol/マクロ/攻撃
header.icon
code:05
if (AttackLevel < 100 || AttackLevel >= 2820)
LoadPlanets(0)
else if (AttackLevel >= 2800 && AttackLevel < 2820)
LoadPlanets(1)
Dilate(true)
WaitUntil (Score > 0.00)
Dilate(false)
if (DTP >= 16.00)
LoadDT(0)
else
Restart()
RepeatUntil (DTP >= 65.00 || AP < 200)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DTP >= 64.00)
LoadDT(1)
else
Restart()
Repeat (4, false)
Dilate(false)
Dilate(true)
WaitForSeconds(0.5)
Eternate()
WaitForSeconds(0.5)
WaitUntil (DTP < 65.00 || AttackLevel >= 2800)
code:04
Dilate(true)
WaitUntil (Score > 0.00)
Dilate(false)
if (DTP >= 16.00)
LoadDT(0)
else
Restart()
RepeatUntil (DTP >= 65.00 || AP < 200)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DTP >= 64.00)
LoadDT(1)
else
Restart()
RepeatUntil (UnityLevel >= 141 || DTP < 65.00)
Dilate(false)
Dilate(true)
WaitForSeconds(0.5)
Eternate()
WaitForSeconds(0.5)
WaitUntil (DTP < 65.00)
code:03
Repeat (2, false)
Dilate(true)
WaitForSeconds(0.05)
WaitUntil (Score > 0.00)
Dilate(false)
if (AP < 200)
Restart()
else
EnterEC(0, 0, true)
if (DTP >= 16.00)
LoadDT(0)
else
Restart()
RepeatUntil (DTP >= 65.00 || AP < 200)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DTP >= 64.00)
LoadDT(1)
else
Restart()
RepeatUntil (UnityLevel >= 141 || DTP < 65.00)
Dilate(false)
Dilate(true)
WaitForSeconds(0.5)
Eternate()
WaitForSeconds(0.5)
WaitUntil (DTP < 65.00)
code:02
Repeat (14, false)
Dilate(true)
WaitForSeconds(0.05)
WaitUntil (Score > 0.00)
Dilate(false)
if (AP < 200)
Restart()
else
EnterEC(0, 0, true)
if (DTP >= 16)
LoadDT(0)
else
Restart()
RepeatUntil (DTP >= 65.00 || AP < 200)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DTP >= 64)
LoadDT(1)
else
Restart()
RepeatUntil (UnityLevel == 139 || DTP < 65.00)
Dilate(false)
Dilate(true)
WaitForSeconds(0.5)
Eternate()
WaitForSeconds(0.5)
WaitUntil (DTP < 65.00)
code:01
ExitEC()
Infinite()
Eternate()
Repeat (14, false)
Dilate(true)
WaitForSeconds(0.05)
WaitUntil (Score > 0.00)
Dilate(false)
Eternate()
if (AP < 200 || EP == 0.00)
Restart()
else
EnterEC(0, 0, true)
LoadDT(0)
RepeatUntil (DTP >= 65 || AP < 200)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
LoadDT(1)
RepeatUntil (UnityLevel == 133 || DTP < 65)
Dilate(false)
Dilate(true)
WaitForSeconds(0.5)
Eternate()
WaitForSeconds(0.5)
WaitUntil (DTP < 65)
code:00
ExitEC()
Infinite()
Eternate()
RepeatUntil (DP >= 1.00e100)
Dilate(true)
WaitUntil (Score > 0.00)
Dilate(false)
Repeat (14, false)
if (EP == 0.00)
Restart()
EnterEC(0, 0, true)
if (DP < 1.00e100 && EP == 0.00)
Restart()
else
LoadDT(0)
RepeatUntil (DTP >= 65.00 || EP == 0.00)
Dilate(true)
WaitForSeconds(0.1)
Dilate(false)
if (DP < 1.00e100 && EP == 0.00)
Restart()
else
LoadDT(1)
Repeat (5, false)
Dilate(false)
Dilate(true)
Eternate()
WaitForSeconds(0.5)
WaitUntil (DP < 1.00e100 && EP == 0.00)