Estimating Subjective Argument Quality Aspects from Social Signals in Argumentative Dialogue Systems
Niklas Rach, Yuki Matsuda, Stefan Ultes, Wolfgang Minker, Keiichi Yasumoto: “Estimating Subjective Argument Quality Aspects from Social Signals in Argumentative Dialogue Systems,” IEEE Access, Vol.9, pp.11610-11621, 2021.
Abstract
Information about a subjective user opinion towards an argument is crucial for argumentative systems in order to present appropriate content and adapt their behaviour to the individual user. However, requesting explicit feedback regarding the discussed arguments is often impractical and can hinder the interaction. To address this issue, we investigate the automatic recognition of user opinions towards arguments that are presented by means of a virtual avatar from social signals. We focus on two different user opinion categories (convincing and interesting) and two different types of social signals (facial expressions and eye movement). The recognition is addressed as a supervised learning problem and realized using the argument search evaluation data discussed in previous work. The overall performance is compared to a human annotation on a subset of the collected data. The results show that the machine learning performance is similar to human performance in both recognition tasks.
Links
DOI: https://doi.org/10.1109/ACCESS.2021.3051526
PDF: https://yukimat.jp/data/pdf/paper/ARIA_j_202101_niklas_IEEEAccess.pdf
BibTeX
code:references.bib
@article{bib:niklas_aria_ieeeAccess2021,
author={Rach, Niklas and Matsuda, Yuki and Ultes, Stefan and Minker, Wolfgang and Yasumoto, Keiichi},
title={Estimating Subjective Argument Quality Aspects from Social Signals in Argumentative Dialogue Systems},
journal={IEEE Access},
volume={9},
year={2021},
pages={11610--11621},
doi={10.1109/ACCESS.2021.3051526},
url={https://ieeexplore.ieee.org/document/9321384}
}
https://scrapbox.io/files/68d422d4da581edefc95e6ee.png
Category
Journal Paper(論文誌・ジャーナル)
Keywords
Spoken Dialogue System(音声対話システム)
Emotion Recognition(感情認識)
Human-Computer Interaction(HCI, 人とコンピュータのインタラクション)
Avatar(アバター)
Interface(インタフェース)
Multimodal Interaction(マルチモーダルインタラクション)
Virtual Agent(バーチャルエージェント)
Collaborating Organization
NAIST(奈良先端科学技術大学院大学)
Ulm University(Universität Ulm, ウルム大学)