ame調査
#Strugarden
@0x00 01 00 00 00 4bytes
@0x04 03 00 00 00 4bytes: フレーム数
@0x08 (フレーム数) * 12 bytes
00 00 00 00 11 00 00 00 00 00 00 00
0 | Bone ID=17 | 0
00 00 00 00 0B 00 00 00 5A 00 00 00
0 | Bone ID=11 | 90
F9 FF 7F 3F 0C 00 00 00 00 00 00 00
1.0 | Bone ID = 12 | 0
Bone ID = 12 Frame Listに存在しない
先頭はIKフラグ?
アニメーション本体
1B 00 00 00 CC 11 00 00
chunk id = 0x1B
size = CC 11 00 00
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FF
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Body (target bytes)
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00
0x1B以降をすべて切り出してanmファイルで保存すればインポートできた
0x1Bより前に入ってる情報は謎
mesh 体
mesh.001 腕
mesh.002 足
(body, type)
unnamed: root (16, 0)
unnamed.001: hips (10, 0)
unnamed.002: upper_leg_L (11, 3)
unnamed.003: upper_leg_R (13, 3)
unnamed.004: spine2 (3, 0)
unnamed.005: spine1 (2, 0)
unnamed.006: head (1, 3)
unnamed.007: shoulder_R (7, 2)
unnamed.008: upper_arm_R (8, 0)
unnamed.009: lower_arm_R (9, 0)
unnamed.010: hand_R (17, 1)
unnamed.011: shoulder_L (4, 0)
unnamed.012: upper_arm_L (5, 0)
unnamed.013: lower_arm_L (6, 0)
unnamed.014: hand_L (15, 1)
0F
unnamed(0,0,0)(1,0,0,0)
unnamed.001 (0,1.7882,0)(1,0,0,-0.011)
unnamed.002 (1,3.5,0)(0,0.707,-0.707,0)
unnamed.003 (0,7,0)(0,0.930,-0.000054,-0.366)
unnamed.004 (-3.7819,1.644,-3.4992)(-0.084,-0.084,-0.702,-0.702)
unnamed.005(-0.5,5,-0.99989)(0.457,0.540,0.457,0.540)
unnamed.006(0.000106,-5.0138,-0.83565)(0.484,0.562,0.429,0.516)
unnamed.007(-4.3242,0.64432,0.00002)(-0.048,-0.008,-0.006,0.999)
unnamed.008(6.0933,4.2491,-0.16837)(0.664,-0.038,0.051,0.745)
unnamed.009(-8.6168,1.561,-0.000025)(0.001,-0.996,0.089,0.015)
unnamed.010(0.61526,0.055905,-0.000028)(0.354,-0.297,-0.642,-0.612)
unnamed.011(-3.9466,-3.5723,-0.70557)(0.349,0.481,0.519,0.615)
unnamed.012(6.0932,4.2491,0.16839)(0.714,-0.080,-0.131,0.684)
unnamed.013(-8.6168,1.5609,0.000025)(0,0.996,-0.089,0)
unnamed.014(-0.61516,0.056043,-0.000035)(-0.658,0.632,0.317,-0.259)