• Welcome to the Atlas of Shaders Scrapbox !
  • Resources, Articles, Tutorials
  • Algorithms for making interesting organic simulations
  • GLAST-VJ Code Editor
  • ubitux/ShaderWorkshop: A local shader development environment
  • Xor's Shader Arsenal
  • bµg: "I wish there was a better way …" - Fosstodon
  • Sharing everything I could understand about gradient noise
  • GitHub - ubitux/ShaderWorkshop: A local shader development environment
  • Gradients are the new intervals
  • Scratchapixel 4.0, Learn Computer Graphics Programming
  • Ray Marching and Signed Distance Functions
  • Shadertoy Tutorial Part 1 - Intro
  • StepNoise
  • Hello World! | Fragment Foundry
  • SDF Modeler by Sascha Rode
  • Dis donc Jamy : Comment ça marche un shader ? | Turbo Tartine Games
  • Rendering the Simulation Theory: Exploring Fractals, GLSL, and the Nature of Reality | Codrops
  • Editores | LA SHADER WIKI
  • Grid Traversal ~Repeatでぶっ壊れないRaymarchingの仕方~ & SESSIONS 2024の話 - MochiMochi3D