• Welcome to the Atlas of Shaders Scrapbox !
  • Resources, Articles, Tutorials
  • Cloud Compute by Xor - 0b5vr
  • Steerable Perlin Noise
  • 魔法使いになりたい人のためのシェーダーライブコーディング入門 #3D - Qiita
  • Phantom Mode
  • SDF Modeler by Sascha Rode
  • 9bit Science: Raymarching Distance Fields
  • Perfecting anti-aliasing on signed distance functions
  • Some thoughts on SDF raymarching ⁑ Dercuano
  • Algorithms for making interesting organic simulations
  • GLAST-VJ Code Editor
  • ubitux/ShaderWorkshop: A local shader development environment
  • Xor's Shader Arsenal
  • bµg: "I wish there was a better way …" - Fosstodon
  • Sharing everything I could understand about gradient noise
  • GitHub - ubitux/ShaderWorkshop: A local shader development environment
  • Gradients are the new intervals
  • Scratchapixel 4.0, Learn Computer Graphics Programming
  • Ray Marching and Signed Distance Functions