Welcome to the Atlas of Shaders Scrapbox !
Resources, Articles, Tutorials
Cloud Compute by Xor - 0b5vr
Steerable Perlin Noise
魔法使いになりたい人のためのシェーダーライブコーディング入門 #3D - Qiita
Phantom Mode
SDF Modeler by Sascha Rode
9bit Science: Raymarching Distance Fields
Perfecting anti-aliasing on signed distance functions
Some thoughts on SDF raymarching ⁑ Dercuano
Algorithms for making interesting organic simulations
GLAST-VJ Code Editor
ubitux/ShaderWorkshop: A local shader development environment
Xor's Shader Arsenal
bµg: "I wish there was a better way …" - Fosstodon
Sharing everything I could understand about gradient noise
GitHub - ubitux/ShaderWorkshop: A local shader development environment
Gradients are the new intervals
Scratchapixel 4.0, Learn Computer Graphics Programming
Ray Marching and Signed Distance Functions