using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Rendering; namespace SegaTechBlog { public class litColorSpace : MonoBehaviour { #if UNITY_EDITOR [MenuItem("SegaTechBlog/LightsIntensity/Linear")] private static void luliTrue() { GraphicsSettings.lightsUseLinearIntensity = true; EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); var scn = EditorSceneManager.GetSceneManagerSetup(); EditorSceneManager.OpenScene(scn[0].path); } [MenuItem("SegaTechBlog/LightsIntensity/Gamma")] private static void luliFalse() { GraphicsSettings.lightsUseLinearIntensity = false; EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); var scn = EditorSceneManager.GetSceneManagerSetup(); EditorSceneManager.OpenScene(scn[0].path); } #endif } }