ć´ć°ĺąĽć´0.7.x
0.7.91
Unity.Physics 0.5.1-preview.2ă芌ăăžăăăăä¸é¨ă§ĺéĄăăăŁăăăäżçăăžăăă
ăăăéŠĺăŞć´ć°ĺ
厚ă§ăăăŽăăć´ć°ăŤä˝ăăăŽĺéĄăĺŤăă§ăăăŽăăăăŠăźăŠă ć
ĺ ąăŞăŠăŤćăăĺŻč˝ć§ăčŚĺŽăăăă¨ćăăžăă
寞ĺżĺŻč˝ăăŠăăăĺ°ă
ĺä˝čŞżć´ăčĄăăăžăăăăăăăăăăŤăŻĺéĄăŽĺŻžçăćăă¤ăăžăăă§ăăă大ăžăăŞé˘éŁăăčŚç´ ăŻäťĽä¸ăŽăăŽă§ăă
ćăĺşăăŚč¨čż°ăăŚăăăăăä¸é¨čĄ¨č¨ăŻăăăžăă§ăă
ăăColliderCastInputăĺŽčĄăăă¨Broadcastĺ
ăŽLeafăŽăăăŤăé
ĺăăRigidBodyIndexăŽćăRigidBodyăĺžăăă¨ăăăăăăăçŻĺ˛ĺ¤ă¨ăŞăŁăŚăăăăă§ăăă
RigidBodyIndexăŻ4ćĄăăăăŽĺŽéăŽăˇăźăłăŽă¨ăłăăŁăăŁăŽć°ăŽä¸ă§ăŻăăăŁăŚăăăăăŞăĺ¤ďźRigidBodyăŽĺŽéăŽć°ăžă§ăŻććĄăăŚăăŞăďźă§ăé
ĺăŽčŚç´ ć°ăŻ0ď˝2ćĄăăăăŽăăă§ăăă
ä˝čŤ 0.7.xă§çľć§ăŞćéăçľéăăăŽă§ă揥çăŻ0.8.0ă¨čĄ¨ç¤şăăăă¨ăč¨çťăăŚăăžăă
0.7.86
éŁçŤWyvernăčż˝ĺ ăăžăăă
ć´ć°č¨é˛0.7.83ă§ç¤şăăć°čŚç´ ăŽĺćŠă§ăă
ăăă¤ăăŽć°ăăç´ ćă¨ćŠč˝ăŽä˝ćĽăŤăăŁăŚć§ćăăŚăăžăăăăŽăăăĺ調ć´ăçşçăăĺŻč˝ć§ăăăăžăă
ăžăăŻăăŁă¨çľăżčžźăăă¨ăĺŞĺ
ăăăăăăăăăŠăŽăăăŞćąăă¨ăŞăăăŻăäťĺžăŽçśćłćŹĄçŹŹăŤăŞăă¨ćăăžăă
0.7.84
ĺźăçśăĺ
é¨çăŤć°čŚç´ ăŽčŠŚčĄăé˛ăăŚăăžăă
ĺ°ĺ
ĽăŤčłăăĺŽăă§ăŻăŞăă§ăăă3Dă˘ăăŞăłă°čžźăżăŽčŠŚčĄăŽăăăăăç¨ĺşŚăŽćéăčŚăăžăă
0.7.83
ĺ
é¨çăŤć°čŚç´ ăŽčŠŚčĄăé˛ăăŚăăžăă
0.7.82
ăăŚăšăŤăźă˝ăŤăŤă¤ăăŚăŽĺśĺžĄăčż˝ĺ ăăžăăă
ăăă§ăŻăăžăUnityĺ´ă¨čŚăăăä¸ĺ
ˇĺăăăăžăăăăăžăçŠćĽľçăŤäżŽćŁăăŞăăăŚăăŞăăŽă§ăŻăŞăăă¨ćăăžăăçžčąĄăŻäťĽä¸ăŽăăăŞăăŽă§ăă
ăăŻăšăăŁĺ§ç¸Žĺ˝˘ĺź(DXT5ăŞăŠ)ăçĄčŚăăŚăŤăźă˝ăŤçťĺăĺŚçăăŚăăăăă ă
ăăŻăšăăŁç´ ćăŽĺ
厚ăŤăăŁăŚăŻééăĺć ăăŞăăçšĺŽč˛ăéćč˛ăŤăăăŞăŠăŽĺ¤ĺ
¸çăŞä˝ăăăŽĺŚçăéŞéăăŚăăăŽăăçĽăăŞăă
CursorMode.AutoďźăăźăăŚă§ă˘ĺŚçćĺšďźăçšăŤćŞăăă
Cursor.visibleăŽĺä˝ăćŞăăăć°ăăInput SystemăŽăżćĺšă¨ăăă¨ăăŞăŠăĺéĄăăăă¨ăăŁăăăŠăźăŠă ĺ ąĺăčŚăăăă
0.7.81
ĺŁćăçĺ°Sconceă調ć´ăăžăăă
0.7.80ă§ăŽć˘çĽăŽĺéĄă¨ăăăŽăŻćŁăăăŞăăĺĽăŽĺĺ ă§ăăă
0.7.80
ä˝čŤ 0.7.79ăăăăăŻăšăăŁç´ ćăŽä˝ćăŤă¤ăăŚć°ăăŤMaterial Makerăĺ°ĺ
Ľăăžăăă芌ăăŚăżăă¨ăăçľć§čŻăăăă§ăăăăłăăŻăżăŽçčąĺä˝ăŤĺ°ăĺéĄăăăăăă§ăăăç´ ćä˝ćăŽćŠč˝çăŤăŻăăŞăćĺšăŞăăŽă¨ăŞăŁăŚăăžăă
ăăŽćă§ăăă°ăă¤ăłăăăźăŤă§č˛ĺĄăă§ăăă°ä˝ă¨ăăŞăăžăăăăéçşč
ăŞăăĺăăŽéăăăăŠăăŞă˘ăŞăšăăŁăăŻĺŻăăŽčˇŻçˇă§ăŻçšăŤćłçˇăăĄăżăŞăăŻăăŠăăăšăAOăŞăŠăŽăăŻăšăăŁăĺż
čŚăŤăŞăŁăŚăăŚăăžăăăăăŞăă¨ăĺăŤč˛ĺĄăă§ăŻĺšćçăŤä˝ćăăăă¨ăŻéŁăăăŞăăžăă
UIăŻăˇă§ăźăă°ăŠăăŽćčŚăŤčżăăăŽă§ăăăˇă§ăźăă°ăŠăăŤăăăŤăšăżă ăˇă§ăźăăŽä˝ćă¨ćŻăšăĺ ´ĺăĺŽéăŤăŻăăăăăç´ ćä˝ćăŽăăăŽăăźăăăăăŁăŚăăăăăĺ°ăŞăćć°ă§ĺŞăăçľćăĺžăăăžăă
ăăŽä¸ă§ăŤăšăżă ăˇă§ăźăăéŠç¨ăăĺ ´ĺăăăĺžăžăă
ăŞăăăăŻăšăăŁç´ ćăŤăŞăă¨ăăăă¨ăŻăăŞă˘ăŤăżă¤ă ăŽăăăˇăźă¸ăŁăŤă§ăŻéŁăăć°´ćşăŽč¤éă/ăăŁăăźăŤăĺžăăăä¸ćšă§ăé
ĺ¸ăăăąăźă¸ăľă¤ăşăŻĺ˘ĺ ăăĺžĺăŤăăăžăă
äžĄć źĺ¸Żă§ăŽćŻčźă§ăŻMaterial MakerăŻăăŞăćĺăŞé¸ćč˘ă¨ăŞăĺžăăăă§ăă
ä¸č¨ăŽăăăŤă芌čĄă¨ĺŽčˇľă¨ăăŚăä¸é¨ć質ăć´ć°ăăžăăă
ĺŁćăçĺ°Sconceăć´ć°ăăžăăă
ä˝ćĽăăăŚăăä¸ă§ăĺŁćăçĺ°SconceăŻć˘çĽăŽĺéĄăŽĺ˝ąéżăĺăăŚăăăă¨ăăăăăžăăăăăăă°ćä˝ăŞăŠă§ĺ襨示ăŽăăăŞĺä˝ăŤăŞăĺ ´ĺăćçťä˝ç˝Žăăăăăăă§ăăäťĺžăŽčŞżć´ăć¤č¨ăăŚăăžăă
0.7.78
ćçťăŤé˘ăăč¨ĺŽă調ć´ăăžăăă
ĺ
é¨çăŤHDRPăŽçžçśăčĽĺš˛ç˘şčŞăăč¨ĺŽăŽĺ¤ćă§ăŽĺ˝ąéżăčŚăŚăçžĺ¨ăŽăăŤăă¤ăłRPćçťč¨ĺŽă§ćăžăŞăĺ¤ć´ăŽä¸é¨ăĺ
ăŤćťăăŞăŠăŽä˝ćĽăăăžăăă
ăăăŤăŠăăŤăă§ăăăăă§ăŻăŞăă§ăăă䝼ä¸ă確čŞăă大éćăŞĺ
厚ă§ăă
ăŤăšăżă ăˇă§ăźăă使ăé¨ĺă§URPă¨ĺăăăăŞç§ťć¤ăĺż
čŚăŤăŞăăŻăă
HDRPă§ĺä˝ăăăăăăŽăŚăŁăśăźăăŚăŁăłăăŚăŞăŠăŻĺ
ĺŽăăŚăăă
ć質.matăŽĺ¤ćă§ăŻă_Colorăćśăăăăăă_BaseColorăŤĺ¤ăăă
ăă ăăçžçśăŽç¸äşéç¨çăŞçśćłă§ăŻăăŤăă¤ăłRPç¨ăŽćśăăăŽăŻĺ°ăăăăé˝ĺăŽăăĺä˝ă§ăŻăăăžăăăĺ¤ćăŤă¤ăăŚăŻč¤ć°ăŽăˇă§ăźăăŽčŠŚčĄăăçľćăčçŠăăăŚăăăŽă§ăĺć質ăŽĺ¤ćçść
ăăă¤ăŽăŠăŽăăăŞčŠŚčĄçľćăŤčľˇĺ ăăŚăăăăŻćăăă§ăŻăăăžăăă
VRMăŽMToonă§ăŻçşĺ
ăŽč¨ĺŽăŽçŽĄçä¸ăŽăăăăĺ¤ćĺžăŤçşĺ
ăăŞăć質ăç˝ăçşĺ
č¨ĺŽăŤăŞăŁăŚăăă
ăăŽăťăä¸é¨ăŽć質č¨ĺŽăć¸ăćăăĺ ´ĺăăăŁăă
ĺčż°ăŻGIăŽçžçśăăŠăăŞăŁăŚăăăăăć´žçăăăăŽă§ăăăăžăă
ăŞă˘ăŤăżă¤ă GIăéć¨ĺĽ¨DeprecatedăŤăŞăŁăŚăăŚăćŠăžăăçśćłăŤăŞăă¨č¨ăăžăă
HDRP+DXRăŤćĺž
ăăă¨ăăŁăăăăŞăłăĄăłăăčŚĺăăăăžăăăă¤ă¨ăłăăŤă¤ăăŚăŻă˛ă¨ă¤ăŽĺ¤§ăăŞĺčŁă¨č¨ăăžăăăă ăă大ĺćă¨ăăăŤăŻé寞ĺżç°ĺ˘ăŽĺéĄăăăăŠăźăăłăšăŽčŞ˛éĄăDX12ĺż
é ă¨ăŞăăă¨ăăăźăăŤă§ăă
DX12ăŤă¤ăăŚăŻăUnityĺŽčĄä¸ăŽăăăŠăźăăłăšăä¸ĺ
ˇĺăŞăŠăăŠăŽç¨ĺşŚč§ŁćśăăŚăăăă確čŞăčŚăăžăă
ăžăăHDRPăăžă PreviewăŤăăăăăŤăVRMăŞăŠă§ăŽçŠćĽľçăŞĺăăăŞăăćąăăĽăăĺ´é˘ăăăăžăă
ćčżăŽUnity 2020.2ăŤăăHDRPăăłăăŹăźăă§ć°ăăăăă¸ă§ăŻăăä˝ăŁăéăŤĺŤăžăăďźĺŽ¤ĺ
ăŤçŤšăăăďźăľăłăăŤăˇăźăłăŻăčŚć ăăŽčŻăăăŽă§ăăăăŽăă¨ăŤč§ŚăăăăŠăźăŠă ć稿ăăĺčż°ăŽHDRPçžçśç˘şčŞăŤă¤ăŞăăăžăăă
ăăŽćĺłă§ăŻăDXR/DX12ăäżçăăăHDRPăŽăżă§ăéŤă襨çžĺăŻĺžăăăžăă
URPăŤă¤ăăŚăŻä¸é¨ă§éäşćăŽć´ć°ăăăŁăăăăŞććăăăăä¸ćšă§ăăŽĺžăŽUnity 2020.2ć´ć°ă§äżŽćŁăăăă¤ăăăŁăăăă§ăăăăăăăŽĺŻžĺżé˘äżăăŠăŽăăăŤăŞăŁăŚăăăć°ăŤăŞăŁăŚăăžăă
ăăăăŤăăŚăDOTSăăźăšă§ăŽć´ťç¨ăćłĺŽăăăŽă§ăDOTSăŽé˛ĺąćŹĄçŹŹă§ăăDOTSçłťă§ăŻăŠăăă揥ăŻ2020-10-27ăŽéąă§ăŽć´ć°ăäşĺŽăăŚăăă¨ăăć
ĺ ąăăăăžăăă
ăăăăăăăă¤ăăŽDOTSçłťăăăąăźă¸ăăăăăăăŤć´ć°ăăăăŽă§ăŻăŞăăă¨äşćłăăžăă
ăăă§ä˝ăĺé˛ăăăăăć´ć°ăĺŤăžăăăă¨ăŤćĺž
ăăŚăăžăăçšăŤă˘ăăĄăźăˇă§ăłăŽăľăłăăŤć´ć°ăăăăăă§ăă
çžçśăŽă˘ăăĄăźăˇă§ăłăŽăăăąăźă¸ăŻçšăŤćŠćăăŹăăĽăźăŽăăăAPIăĺ¤ć´ăăăĺŻč˝ć§ăăăăžăăăăăĽăĄăłăăăăăŁăŚăăăăăăŞăéŁč§Łă§ăăă¨ăăăŽăăăŠăźăŠă ă§čŚăăăćčŚă§ăăăăŻĺćă§ăă
ăăăä¸ćŠé˛ăăăăžă 觌ăăăŤčŚĺŽăăšăăăŽă§ăăăŽăăč¸ăżčžźăăă¨ăĺŻč˝ăŞăăŽăŤăŞăăŽăăŻĺ°ăć°ăŤăŞăăžăă
Hybrid Rendererĺ¨čžşăŻçšăŤçžĺ¨ĺ˝ąéżăăăé¨ĺă§ăăçžĺ¨ăăăčŚçšăŤăăăľăăˇăźăłăŤăăçŠä˝ăŽĺŻčŚ/ä¸ĺŻčŚăŽăĄăă¤ăăŻăV1ă§ăŽä¸ĺ
ˇĺăŽĺŻč˝ć§ăăăăžăăăăăăąăźă¸ĺ´ăŽéçşăŻV2ä¸ĺżăŤç§ťčĄăăŚăăăăă§ăăăăăăăăăŻHDRPăURPăŤéĺŽăăăžăăăăŽăăé¸ćč˘ăŻäťĽä¸ăŽăăăŞăăŽă¨ăŞăŁăŚăăžăă
ăăă¤ăăŽĺžéăäź´ăŁăŚăHDRPăURPă¸ç§ťčĄăăă
ăŤăšăżă ăˇă§ăźă/ăŹăłăăŠĺ¨čžşăŽč§Łćąşăĺż
čŚ
Hybrid Renderer V1ăçžçśçśćăăăăă¨ćĺž
ăăŚăăăŤăă¤ăłRPăçśçśăăă
ăĄăă¤ăĺéĄăŞăŠăŽč§ŁćąşćłăčŚă¤ăăăă¨ăćĺž
ăăă
ćçťçłťDOTSăăăăŚăĺžćĽăŽAPIă§ăăŤăă¤ăłRPăçśçśăăă
DOTSçłťćçťăé˛ĺąăăĺ ´ĺăŤćşăăĺŻč˝ć§ăăă
ćçťăŽĺ¤§é¨ĺăăŤăšăżă ĺŽčŁ
ăăă
ăăžăçžĺŽçă§ăŻăŞă
0.7.75
đ澡ăŽĺŚçă調ć´ăăžăăăďź0.7.74ăăăŽçśăďź
ăťăăŽĺŚçă¨ćŻčźăăŚćľˇăŤé˘ăăä¸é¨ĺŚçăŽč˛ čˇă大ăăă ăŁăăăă芲ĺ˝ăŽCetoăăăąăźă¸ăŽčŞżć´ă芌čĄăăžăăă
CetoăŻĺŚçăŽä¸é¨ăĺĽăšăŹăăă§ĺä˝ăăă˘ăźăăç¨ćăăăŚăăŚăăăăŠăźăăłăšä¸ăăăĺšćçă§ăă
ăăŽä¸ćšă§DOTSăŽBurstăJobăŤăăăăăŠăźăăłăšĺä¸ăçăăă¨ăăĺ ´ĺăNativeArrayăŞăŠăăĄă¤ăłăšăŹăăă§ăŽăżă˘ăŻăťăšăăč¨č¨ăŤăŞăŁăŚăăžăă
ăăŽ2ă¤ăŽăă¨ăç¸ĺăăŚăăŚăăăăŠăźăăłăšĺä¸çŽçă§ăŽćšĺ¤ăăăăăéŁăăăăŽă¨ăŞăŁăŚăăžăă
ăăŽăťăăŤă䝼ä¸ăŽăă¨ăäťăĺ ăăăă¨ăă§ăăžăă
CetoăŽăłăźăăăăăŞăăŤĺ¤§ăăă
ăˇăłă°ăŤăšăŹăă/ăăŤăăšăŹăăăŽé¸ćč˘ăăăăďźăăŽăăăŽăłăźăăĺ˘ăăćąç¨çăŞäťçľăżăć§çŻăăăŚăăďź
CPU/GPUĺŚçăŽé¸ćč˘ăăăăďźăăŽăăăŽăłăźăăĺ˘ăăćąç¨çăŞäťçľăżăć§çŻăăăŚăăďź
CetoăŻăŞăă¸ă§ăŻăćĺăŽć§é ăăăŚăăă
äš
ăăśăăŤé˘éŁăăé¨ĺăä˝ćĽăăŚăăăç¨ĺşŚăăŚăăăăŽĺ¨čžşăŽćšĺ¤äşć
ăćăĺşăăžăăă
ăăžăăăăŞăĺŻč˝ć§ăăăŁăăăăäżçăăĺŻč˝ć§ăčăăžăăă
ăăăăĺăŽčŠŚčĄă¨ăăŚă芌é¨çćŠč˝Fragileă§ä˝żăă ăăŚăăUnsafeListăéŠç¨ă§ăăăăŠăă芌ăăŚăżăăă¨ăŤăăžăăăçľćăäťĺăŻăăžăăăŁăăăă§ăăĺ
ăĺä˝ăăŚăăăăŽă§ăăăŽă§ăĺ¤ć´ăŽéŠç¨ăéŠĺă§ăăă°ĺ¤§ä¸ĺ¤Ťă§ăăă¨ăăŁăă¨ăăă§ăăăăă
ăăă¤ăăŽčŞżć´ăé˛ăăŚăçŽçŤă¤ĺŚçč˛ čˇăćăăăă¨ăă§ăăăăăŤčŚăăžăă
ăłăźăăŽĺ¤ć´ăŻĺ¤ăăŞăŁăŚăăžăăăŞăă¸ă§ăŻăćĺăŽă¤ăłăżăźăă§ăźăšăŽăˇă°ăăăŁăŞăŠăäź´ăŁăăăăć¸ăćăăŽćć°ăĺ¤ăăĺäťăŞćšĺ¤ă¨č¨ăăăă¨ćăăžăă
ĺŽć庌ăŽéŤăăŠă¤ăăŠăŞăăăąăźă¸ăŽăăçšă ăăĺŠç¨ăăăă¨ăăăŞăă°ăăăŽăăăŞćšĺ¤ăŻăăŞăăŽč¸ăżčžźăżă§ăăăăăä¸éˇä¸çă ă¨ăăăă¨ăă§ăăžăă
ăă¨ăă°ăăă¨ăŽăăăąăźă¸ăŽéçşăçăă§ăăĺ ´ĺăăăŽćščŻ/俎ćŁăç°ĄĺăŤĺăčžźăăŞăăŞăăăă
CetoăŽĺ ´ĺăŻçžçśăćčżUnity 2020ă¸ăŽć´ć°ăăăŁăăăăă§ăéăăŞăăă§ăă
ăăăăŤăăŚăCetoăŽćšĺ¤ăŤă¤ăăŚăŻăé´¨ăŤé˘ăăé¨ĺăURPăŽčŠŚčĄăŞăŠăăă§ăŤĺ¤ć°čĄăŁăŚăăăăăäťĺăŽĺ¤ć´ăĺĺ˛çšă¨ăăăăă§ăŻăăăžăăă
UnsafeListçłťăŽĺ¤ć´ăă§ăăăŽă§ăăă°ăĺ
ĽăĺăŤăŞăŁăăłăŹăŻăˇă§ăłăŤă¤ăăŚăć¸ăćăăă§ăăĺŻč˝ć§ăŻăăăžăăăăăŤă¤ăăŚăŻçśćłăčŚăŚă¨ăŞăă§ăăăăă
0.7.73
芌é¨çćŠč˝Mazeăć´ć°ăăžăăă
ăăă¤ăăŽé¨ĺă§ćłĺŽăŤčżăçść
ăŤčŞżć´ă§ăăžăăă
0.7.72
芌é¨çćŠč˝Mazeăć´ć°ăăžăăă
ç
§ćăĺ¤ć´ăăžăăă
ă˘ăźăăŞăŠä¸é¨ăŽĺ調ć´ä¸ă§ăă
調ć´ä¸ăŤä¸čŞçśăŞçľćăŤăŞăĺşăăžăăă調ăšăŚăżăă¨ă˘ăăŞăłă°ăăźăŤăŽä¸ĺ
ˇĺăŤĺ˝ăăŁăŚăăăăă§ăăăăŽăăă芲ĺ˝é¨ĺă¨ăMazeăćŻčźçăžă¨ăžăŁăçść
ăŤăăăă¨ăéăŤĺăăžăăă§ăăăĺžăŽçă§äżŽćŁăăăă¨čăăŚăăžăă
0.7.67
芌é¨çćŠč˝Mazeăć´ć°ăăžăăă
ăăŻăšăăŁĺş§ć¨ăŤĺŻžĺżăăžăăă
ăăăŤĺăăç´ ćăĄăăˇăĽăŽä¸é¨ă調ć´ăăžăăă
質ćăĺ¤ć´ăăžăăă
ä¸é¨čŞżć´ăăžăăă
0.7.66
芌é¨çćŠč˝Mazeăć´ć°ăăžăăă
ĺ
é¨çăŞčŞżć´ă§ăăBurst寞ĺżăé˛ăăŚăăžăă
0.7.65ĺžä˝čŤăŽčŞżć´ăăăžăăă
ăăăŠăźăăłăščŠäžĄä¸ăŤĺŚçăŤăăŻăˇăłă°ăăăăă¨ăŤć°ăĽăă調ć´ăăžăăăăăă§çćăŽĺŚç/ăĄă˘ăŞč˛ čˇă大ăăčť˝ć¸ăăžăăăăăăăćŻčźçMazeéçşĺćăŤĺ°ĺ
ĽăăăăăŽă¨ćăăžăă
ä¸é¨ć§é çăŞĺ¤ć´ăé˛ăăžăăă
0.7.65
芌é¨çćŠč˝Mazeăć´ć°ăăžăăă
ĺ
é¨çăŞčŞżć´ă§ăăBurst寞ĺżăé˛ăăŚăăžăă
ăăăŤăŻă大ăăŞăăă¤ăăŽĺ¤ć´ăäź´ăăžăă
çžçśăŽHybrid ComponentăŽćąăăŤăăă¨č¨ăăăŽă§ăăăăăä˝ăăăŽäşéĺă辡ăăŚăăŚăćłĺŽĺ¤ăŽăăăŤćĺăŤĺéĄă辡ăăăŚăăé¨ĺăăăăžăăăćăă¤ăćšćłă§ĺä˝ă罎ăćăăŚăăžăă
ä˝čŤ ăľăăˇăźăłăŤé˘éŁăăĺ ´ĺăăľăăˇăźăłăă¤ăłăăźă/ăăŁăăˇăĽăŽć§é ăćă¤ăăăĺ¤ć´ăŽĺ˝ąéżăé
ăăŚçşčŚăăăĺ ´ĺăăăăžăă
0.7.75ăŻĺä˝ăăŚăăžăăă0.7.66ă§čż˝ĺ ăŽčŞżć´ă¨ăŞăčŚčžźăżă§ăă䝼ä¸ăŽçžčĄäťć§ăăçşčŚăé
ăăăĺĺ ă¨ăŞăŁăŚăăă¨ćăăžăă
ăľăăˇăźăłăŽăăŤăă¨ăŠăźăĺĽăŽăă°ăăĄă¤ăŤăŤć¸ăĺşăăăăă¨ă
ăăŹă¤ă¤ăźăŽăăŤăă§ăăľăăˇăźăłăŽăăŤăă¨ăŠăźăăăŁăŚăĺŽäşăăăă¨ă
é¨ĺçăŞăăšăăŤăŻé˝ĺăăăĺ ´ĺăăăăžăă
0.7.64
Unity 2020.2.0b5ă¸ăŽć´ć°ăăžăăă
Input SystemăŽĺéĄăŤă¤ăăŚăăăŠăźăŠă ă§ćăăŁăŚăăçśĺ ąăčŚăŚăăă¨ĺéżă§ăăăăă§ăăăăă§ăčŚç´ăăŚăżăă¨ăăăActive Input HandlingăŽč¨ĺŽé
çŽă䝼ĺăăăä¸ăŤç§ťĺăăŚĺĺ¨ăăăă¨ăăăăăžăăăăăŽč¨ĺŽăăŞăťăăăăăăŻĺźăçśăăăŞăăŁăăă¨ăŤăăŁăŚăć§InputăŽăżćĺšăŤăŞăçžčąĄă辡ăăăăă§ăă
芌é¨çćŠč˝Mazeăć´ć°ăăžăăă
ĺ
é¨çăŞčŞżć´ă§ăă
ăťăăŽé¨ĺă§ăĺăăĺ°čąĄă§ăăăçžĺ¨ăŽăľăăˇăźăłăŽăˇăšăă ăŻäťĽä¸ăŽăăăŞčŞ˛éĄăćąăăŚăăăăăŤćăăžăă
ăľăăˇăźăłĺŻžĺżăă¤ă¸ă§ă寞ĺżăé˛ăăă¨ă
ăăăźă¸ăé
ĺăăNativeArray/NativeListăŞăŠăŤç˝Žăćăăăă¨ăŤăŞăă
NativeArray/NativeListăŞăŠăŽĺ ´ĺăăăŽăăŁăźăŤăăHybrid ComponentăŤăăă¨ă
ăľăăˇăźăłă§ăŽăˇăŤă˘ăŤĺé寞ĺżăŤăăă
ăăăŞă寞ĺżďźăăăăŻć§é ăŽĺ¤ć´ďźăčŚćąăăăă
0.7.63
éçşä¸ă§Unity 2020.2.0b5ă¸ăŽć´ć°ă芌ăăžăăă
0.7.60ă§ăŽUnity 2020.2.0b4ă§ăŽčŠŚčĄçľćă¨ĺć§ăŽĺéĄăăăă¨ĺ¤ćăăžăăăUnityć´ć°ăčŚĺăăăăă¨ăŤăăžăă
ăăŽInput Systemăĺä˝ăăŚăăŞăäťśă¨ăăŽé˘éŁăŤé˘ăăŚăUnityăŽăăŠăźăŠă ă§ăăăă¤ăĺ ąĺăčŚăăăžăă
ăăă¤ăăŽĺä˝ă調ć´ăăžăăă
ăăŽä¸é¨ă¨ăăŚăăăŹă¤ă¤ăź2 P2ăé襨示ăŤăăĺä˝ăŽčż˝ĺ ăŤăăŁăŚăăăăžă§ćłĺŽăăŚăăŞăĺ¤ĺŽăĺż
čŚă¨ăăé¨ĺăčŚăăŚăăžăăăăăŽčŞżć´ăŤăăŁăŚă¨ăŠăźăĺéżăăĺžçśĺŚçăćŁăăĺŽčĄăăăăă¨ă§ă0.7.62ă§ç¤şăă課éĄăŞăŠăŽăăăŞćłĺŽĺ¤ăŽćĺăŽăăĄăŽä¸é¨ăŻăćłĺŽéăăŽĺä˝ăŤăŞăăăŽă¨ćăăžăă
ăăŽăťăăŽčŞ˛éĄă¨ăăŚă䝼ä¸ăŽăăăŞăă¨ă確čŞä¸ă§ăă
FragileăŤé˘éŁăăŚčŠłç´°ć
ĺ ąăŽăŞăAABBă¨ăŠăźăĺşăĺ ´ĺăŤăăăŹă¤ă¤ăźăMazeăăč˝ä¸ăăăŞăŠăŽćłĺŽĺ¤ćĺăçşçăăăŚăăĺŻč˝ć§ăăăăăă§ăă
0.7.62
ăăăă°ăă芌é¨çćŠč˝Portal/MazeăŽĺ¨čžşăć´ć°ăăŚăăžăă
ä¸é¨ăŻăžă 調ć´ăĺż
čŚă§ăăăćłĺŽéăăŤĺăăĺ ´ĺăŻă䝼ä¸ăŽăăăŞăă¨ăĺŻč˝ă¨ăŞăŁăŚăăžăă
MazeăŤăŚTPSćä˝ă§ç§ťĺăăčĄĺ
ć¨NextăŤčżăĽăă¨ăć°ăăŞMazeăŤç§ťĺăăă
çžĺ¨ăŽă¨ăăăăăă芌ăăŤăŻăĄăăĽăźăăPortalăŤç§ťĺăăŚăMazeă¸é˛ăăă䝼ä¸ăŽăăăă°ćä˝ă使ăăă¨ăă§ăăžăăăăăă°ćä˝ăŽĺ ´ĺăăăŹă¤ă¤ăź1 P1ăA1(AIĺśĺžĄ)ăŽăžăžăŞăŠăé常ăăĺ¤ăăçść
ăŤăŞăĺŻč˝ć§ăŻăăăžăă
[F3]ăăź: Mazeă¸ç§ťĺăăžăăŻMazeăć´ć°
[F5]ăăź: Portală¸ç§ťĺ
çžĺ¨ăăŽĺ¨čžşă§čŚłć¸ŹăăŚăă課éĄăŻäťĽä¸ăŽăăăŞăăŽăăăăžăă
Mazeă¸ç§ťĺăăă¨ăăŤăMazeăăč˝ä¸ăăŚăăžăăă¨ăăăă
Mazeă¸ç§ťĺ/ć´ć°ăăă¨ăăŤăăăŁăŠăŻăżăźăăŤăĄăŠăŤç§ťĺăçşçăăăă¨ăăăă
Maze/Portală§ăăŁăŠăŻăżăźăRoaming秝ĺă§ăŞăďźćŚéďźçść
ăŤăŞăăă¨ăăăă
AIăŽçľčˇŻć˘ç´˘ĺŚçăŤăăŁăŚăĺä˝č˛ čˇăéŤăçść
ăŤăŞăăă¨ăăăă
ăŤăĄăŠčŚä¸ăăčŚçšăŞăŠä¸é¨çść
ă§ăăăŁăŠăŻăżăźăŽćĺćĺăä¸ĺŽĺŽăŞĺ ´ĺăăăă
ăăŹă¤ă¤ăź2 P2ăé襨示ăŤăăŚăăžăăăăăă¤ăăŽćŠč˝ă§P2ăŤé˘ăăăăŽăĺä˝ăăăžăžă§ăăă
MazečŞä˝ăăŠăŽăăăŞăăŽăŤăŞăăăŤă¤ăăŚăŻć¤č¨ä¸ă§ăă
0.7.60
éçşä¸ă§Unity 2020.2.0b4ă¸ăŽć´ć°ă芌ăăžăăă
ăăăăć°ăăInput Systemĺ¨čžşăĺä˝ăăŞăăă¨ăŤć°ăĽăăžăăăăăăžă§ăŽInput SystemćĺšĺăŽč¨ĺŽé
çŽăčŚĺ˝ăăăăĺçśćłăăăăă¨Input SystemçĄĺšă¨ăăŚćąăăăŚăăăăă§ăă
珌ĺăăçśćłăŽ1ă¤ă¨ăăŚăUnity 2020.2.0b2ăŤăăŚăłă°ăŹăźăăăéăŤInput SystemćĺšĺăŽç˘şčŞăă¤ă˘ăă°ă襨示ăăăžăăă
ăăŽăăă俎ćŁăžăăŻĺéżçăçťĺ ´ăăăžă§Unityć´ć°ăčŚĺăăăăă¨ăŤăăžăă
0.7.56
é¨ĺçăŤUnity.Physics.MeshColliderăŽĺä˝ă罎ăćăăćšćłăçĄĺšăŤăăžăăă
ä¸čŞçśăŞéčĄçŞă辡ăăŚăăăăăŤčŚăăăăăŤçĄĺšĺăăžăăăĺéĄăĺčĺ
ăŽăăŽăĺ¤ć´ăŤăăăŽăăŽăăŻä¸ćă§ăă
ECSăŽçŠçăľăłăăŤăĺ確čŞăăŚăćŠč˝ăăăăŞäžăĺăĺ
ĽăăŚăĺŚçăčż˝ĺ ăžăăă
Fragileç¨ăŽćĽč§Ść
ĺ ąăŽčŁćŁăćăăăŞćĺăŤăăŚăć´ăăćăă芌čĄă
䝣ăăăŤč˛Ťéă解ćśăăăŞăĺ ´ĺăăăăă¨ă茳渏ăăŚăăžăă
ĺşĺăă§ăźăşĺžăŽĺä˝ăă˘ăŤăăFragileĺ壍ăŽç°Ąćĺ¤ĺŽďźAABBăăăŻč¤éďźăčĄăăéčĄçŞă ăŁăĺ ´ĺăŽĺăčžźăżă
ĺšćăŽćçĄăŻć§ĺčŚă§ăăçĺăă§ăźăşĺ
¨ä˝ă¨ćŻăšăăŻĺĺăŤčť˝ăă§ăăăă¨ăă確čŞćŽľéă§ăă
0.7.55
ăăŁăŠăŻăżăźăŽçŠçĺżçăĺ¤ć´ăăžăăă
ăăăžă§ăăŁăŠăŻăżăźă¨çšăŤčŠŚé¨çćŠč˝Fragileă¨ăŽćĽč§Śă§ççşçăŞćĺăŤăŞăŁăŚăăžăăăăăă調ć´ăă芌ăżă¨ăăŚăč¨ĺŽăŽĺ¤ć´ă¨ăăăă¤ăăŽčŠŚčĄăăăŚăăžăă
çśćłăŤăăŁăŚăŻăĺ¤ć´ăĺ
ăŤćťăĺŻč˝ć§ăăăăžăă
çšăŤčŠŚé¨çćŠč˝Fragileă¨ăŽçŠçĺżçăčć
ŽăăŚăĺŚçăŽä¸é¨ă調ć´ăăžăăă
ĺ
ˇä˝çăŞć°ĺ¤ăŞăŠă§ăŻćŞç˘şčŞă§ăăăăăăăăăŤăšăżă č¨ĺŽăăçšĺŽăŽçŠççšć§ăĺć ăăăăăŤăŞăŁăŚăăăŽă§ăŻăŞăăă¨čăăŚăăžăă
0.7.54
芌é¨çćŠč˝Fragile ăć´ć°ăăžăăă
č¨ĺŽĺ¤ăĺ¤ć´ăăžăăă
é¨ĺçăŤUnity.Physics.MeshColliderăŽĺä˝ă罎ăćăăćšćłăĺ°ĺ
Ľăăžăăă
䝼ĺăăććĄăăŚăăăăŠăźăŠă ăŤç¤şăăăćšćłă§ăăăă ăăçžĺ¨ăŽUnity.Physicsăăźă¸ă§ăłăĺăăăć´ć°ăĺŤăżăăă¤ç˝Žăćăćšćłăéăăăăĺ
ăŽĺŽĺ
¨ăŞĺˇŽăćżăćšćłă¨ăŻç°ăŞăŁăŚăăžăă
0.7.53
芌é¨çćŠč˝Fragile ăć´ć°ăăžăăă
çŠççšć§ăŽĺŚçăĺ¤ć´ăăŚăăăĺĺŽçăŞăăŽăŤăăžăăă
ä¸čŚăŞé çšăŽé¤ĺťĺŚçăčż˝ĺ ăăžăăă
0.7.52
芌é¨çćŠč˝Fragile ăć´ć°ăăžăăă
ĺé˘é˘ăŽçćĺä˝ăŽä¸é¨ăĺ¤ć´ăăăžăăă
ĺšĺ˝˘/犴ăŽĺ˝˘çśăĺé˘ăăŚäşĺăăăçŠä˝ăŽăăăăŽĺ´ăŤăăăŚăă2ă¤äťĽä¸ăŽĺ¤çŤăăé¨ĺăŤăŞăŁăĺ ´ĺăŤăăăăăçŹçŤăăçŠä˝ăŤăŞăăăăŤăĺŚçăĺ¤ć´ăăžăăă
0.7.51
芌é¨çćŠč˝Fragile ăć´ć°ăăžăăă
ĺé˘é˘ăŽçćĺä˝ăŽä¸é¨ăĺ¤ć´ăăăžăăă
0.7.50ă§ăŽĺ¤ć´ăŽä¸é¨äżŽćŁă§ăăĺ ăăŚăä¸é¨ćéŠĺăăžăăă
0.7.50
芌é¨çćŠč˝Fragile ăć´ć°ăăžăăă
ĺé˘é˘ăŽçćĺä˝ăŽä¸é¨ăĺ¤ć´ăăăžăăă
ĺä˝ăŽć§ĺăčŚăŚăăžăă大ăăŞă˘ăŤă´ăŞăşă ăŽčŞżć´ăŽĺŻč˝ć§ăŤĺăăăă˘ăŤă´ăŞăşă ăŽčŞżć´ă§ăă
Unity Physics 0.5.0-preview.1ăŤĺăăăĺ税ć´ć°ăżă¤ăăłă°ăŽčŞżć´ăăăžăăă
ć§ĺăčŚăŚçŠç/ćçťăŽčŁéăŽĺŻč˝ć§ăć¤č¨ăăćšĺć§ă§ăă
0.7.49
Unity Physics 0.5.0-preview.1ăŤć´ć°ăăžăăă
䝼ĺăă示ăăăŚăăć´ć°ăżă¤ăăłă°ăŤé˘ăăĺ¤ć´ăĺŤăžăăžăăăăŽăžăžă§ăćŤĺŽçăŤăŻĺä˝ăăăăă§ăăăăăă調ć´ćšćłăŤăăŁăŚăŻĺéĄăŤăŞăăăăäťĺžčŠŚčĄăăĺŻč˝ć§ăăăăžăă
çžĺ¨ăŻĺ°ă調ć´ăăăŽăżăŽćŽľéă§ăă
ĺčż°ć´ć°ăżă¤ăăłă°ăŤă¤ăăŚăŻVirtueldă§ăŻĺ¤§ĺš
ăŤčŞżć´ăĺ
ĽăăŚăçšĺŽăŽćšĺć§ă§ĺä˝ăăăăăŤăăŚăăžăă
ăăŽăăăUnity Physics 0.5.0-preview.1ăŤĺ
ĽăŁăçŠç/ćçťăŽčŁéćŠč˝ăŤă¤ăăŚăăăŠăŽăăăŤć´ťç¨ăăăăăăăăŻç ăăăŚăăăć¤č¨ä¸ă§ăă
0.7.48
URPăŽčŠŚčĄďźéçşä¸ă§ăŽčŠŚčĄďź
ăăšăă¨ăă§ăŻăăŽAmbient Occlusion(AO)ăĺŠç¨ĺŻč˝ăŤăŞăŁăŚăăŚăăăŽĺŠç¨ćšćłăŽć
ĺ ąăŤĺ˝ăăŁăăŽă§čŠŚăăžăăă
ć´ťç¨ăŤäžĄăăăăŽăŤăŞăŁăŚăăăăă§ăă
ĺčż°ăŽç˘şčŞă¨ăăŚăç
§ćăŽéă/ăăšăă¨ăă§ăŻăăŽéăăŞăŠăŤăăéĺćăăăăăăăŤăă¤ăłRP/URPă§ç
§ćă調ć´ăăč¨ĺŽăăšă¤ăăĺŻč˝ăŤăăăăăŤăăžăăă
VRMăŽMToonăŽç
§ćăŽĺć ăŽĺśéăŤăăăă¤ăăăăŻăŞç
§ćďźPortalăŞăŠďźä¸ă§ăŽďźăăŤăă¤ăłRP/URPăăăăďźéĺćăăăăćŤĺŽçăŤPortalĺ´ăŽç
§ćăĺ¤ć´ăăžăăăăă ăăé ćŻăćăăăŞăăŽă§ăăăăăžăćçľçăŞćšćłăŤăŻăŞăăŞăăăçĽăăžăăă
ăťăăŽé¨ĺă§ăăă¤ăăŽčŞ˛éĄăčŚăăăăŽă§ăäťăŽă¨ăăURPă§ăŽăŞăŞăźăšăăăăăŁăŚăăžăă
ăăŤăă§ćľˇé˘ăŽĺ˝˘çśăĺ¤ăŤăŞăŁăďźăŤăšăżă ăˇă§ăźăďźă
čăŽAOăăŞăďźăŤăšăżă ăˇă§ăźăăŞăŽă§ä˝ăăŽĺŻžçăčŚăăŽă ăăďźăăă¨ăă¨ăˇă§ăźă秝ć¤čŞä˝ă§ă[- ăăŤăă¤ăłRP]ăŽčŚăçŽă¨ĺˇŽăăăă
ăăă¤ăăŽăŤăšăżă ăˇă§ăźăăAOăŽčŞ˛éĄăăăăăă ăăć¨ćşçăŞăˇă§ăźăă§äťŁćżăăŚăăăç¨ĺşŚăŽăăŽăăăă
0.7.47
芌é¨çćŠč˝Fragile (0.7.46ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽčŞżć´ăăăžăăă
ăĄăăˇăĽĺç´ĺăăăąăźă¸ăŽéçşä¸ăŽčż˝ĺ 芌čĄăăăžăăă
çžĺ¨ăŽă¨ăăăăĄăăˇăĽĺç´ĺăăăąăźă¸ăŻćŞĺ°ĺ
Ľă¨ăăŚăăžăă
çŹčŞăŽç°ĄĺăŞăĄăăˇăĽăŽĺéˇć§ăčť˝ć¸ăăćçťç¨/çŠçç¨ĺŚçăčż˝ĺ ăăžăăă
ăăăŤă¤ăăŚăŻăä¸č§ĺ˝˘ă§ĺŚçăăă¨ĺ¤ăăŽé çšăĺ˘ăăăă¨ăŤç´ćĽĺŻžçăăăăŽă§ăŻăăăžăăă
ăăăăĺŚçăŽçľćăăăăăă§ăĺéˇăŞé çšă¨ăăŚăăăă芲ĺ˝ăăăăŽă確čŞăăăŚăăăŽă§ăé¨ĺçăŤĺšćăăăĺŻč˝ć§ăăăăžăă
ĺ ´ĺăŤăăŁăŚăŻMeshăMeshColliderĺ´ă§ç¸ĺ˝ăŽĺä˝ăăăăžăăŻĺ°ćĽčż˝ĺ ăăăĺŻč˝ć§ăăăăžăăŽă§ăĺŠçšăŤă¤ăăŚćŁç˘şăŤč¨ăăă¨ăŻéŁăăă¨ăŻćăăžăă
ĺŚçăčĄăăă¨ă§ăŽĺé˘ćăŽĺŚçč˛ čˇă¨ăăăŽĺžăŽçśçśçăŞĺŚçč˛ čˇă¨ăŽăăŹăźăăŞăă§ăăăăžăă
ăăăžă§ăŽă¨ăăăŽĺ
¨ä˝ăŽč˛ čˇçśćłăă壡ăŽăĄăăˇăĽăčť˝ăăŤăăžăăă
éçşä¸ăŽć¤č¨źç¨ă¨ăăŚç°ĄĺăŞçŠ´ăŽéăăççśăŽä¸č§ćąă§čŠŚăăă¨ăăă犴ăŽéăă形ăŽĺŚçăŻćĺž
ăŽĺä˝ăăăŚăăăăă§ăă
0.7.46
芌é¨çćŠč˝Fragile (0.7.45ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽčŞżć´ăăăžăăă
ç´°ăă調ć´ăăăŞăăăăăžăăăăŞăĺ ´ĺăŤă¤ăăŚăŽĺŻžçăŤă¤ăăŚć¤č¨ăăŚăăžăă
ĺéˇăŞé çšăĺšćçăŤé¤ĺťăăăçŽçă§ăăĄăăˇăĽĺç´ĺăăăąăźă¸ă芌ăăŤä˝żăŁăŚăżăăă¨ăăăžăăăăăăăăĄăăˇăĽć§é ä¸ăŽăăăăĺéˇăŞé çšăĺšćçăŤé¤ĺťăăăăă¨ăŻă§ăăŞăăăă§ăăăăĄăăˇăĽĺç´ĺăŤăăŁăŚçŠ´ăĺşćĽăŚăăžăăŞăăăăŤăăč¨ĺŽăŤăăŚăĺç´ăŞăĄăăˇăĽĺç´ĺăăźăŤă¨ăăŚćŠč˝ăăăăă¨ăŻă§ăăăŽă§ăăŠăăă§ć´ťç¨ă§ăăĺ ´é˘ăŻăăăăçĽăăžăăă
çžĺ¨ăŽă¨ăăăăĄăăˇăĽĺç´ĺăăăąăźă¸ăŻćŞĺ°ĺ
Ľă¨ăăŚăăžăă
0.7.45
芌é¨çćŠč˝Fragile (0.7.44ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
犴ăŽéăă形ă¸ăŽĺŻžĺżă調ć´ăăŚăćĺšăŤăăžăăă
ăă ăăăăăăĺĺŚçă§ăăžăăăăŞăĺ ´ĺăŤăŞăăă¨ăŤăăŁăŚăă壡ăĺ´é˘ăăĺŽĺ
¨ăŤčźŞĺăăŤăăăăăăŞĺšćçăŞçľćă茳渏ăăŤăăăăă§ăă犴ăŽéăă形ç¨ăŽĺŚçăĺä˝ăăĺ ´é˘ăŻăăăăçşçăăŚăăăăă§ăă
0.7.44
芌é¨çćŠč˝Fragile (0.7.43ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
犴ăŽéăă形ă¸ăŽĺŻžĺżă芌čĄăăŚăăžăăĺŽĺŽăăŚăăŞăăăăăăŽé¨ĺăŻćĺšăŤăăŚăăžăăăăăŽăăăŽć¤č¨źăčż˝ĺ ăăŚăăăă§ć°ăĽăăćĺšé¨ĺăŽĺä˝ă俎ćŁăăžăăăä¸ćšă§ć大ăŽčŠŚčĄĺć°ăĺ˘ăăăăăăč˛ čˇăĺ˘ăăŚăăăăă§ăăăăăŤă¤ăăŚăŻĺĽéć¤č¨ăăžăă
0.7.43
芌é¨çćŠč˝Fragile (0.7.42ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
ĺšĺ˝˘ăŽďźĺŁˇă§čľˇăăăďźĺé˘é˘ă§ăéŠĺăŞĺä˝ăŤăŞăăăăŤăăžăăă
äťçľăżä¸ă蟪ďźçŠ´ăŽéăă形ďźăŤăŞăĺ ´ĺăŻĺŻžčąĄĺ¤ă§ăă犴ăŽéăă形ă¸ăŽĺŻžĺżăŤă¤ăăŚăŻć¤č¨ä¸ă§ăă
ĺä˝č˛ čˇăŤă¤ăăŚăŻć¤č¨ä¸ă§ăă䝼ä¸ăŽăăăŞăă¨ăŽĺ˝ąéżă大ăăĺŻč˝ć§ăăăă¨čŚăŚăăžăă
MeshColliderăŽĺŻéăŤăăćĽč§ŚĺŚçăŽč˛ čˇă
ĺé˘é˘çććăŽä¸éŁăŽĺŚçč˛ čˇăăžăăăăŽéŁçśă
ĺé˘é˘çćăćĺăăŞăăŁăĺ ´ĺăŤăĺžăŽăăŹăźă 䝼éăŤćçśçăŞčŠŚčĄă辡ăăĺŻč˝ć§ă
CharacterControlleră¨ăŽé˘äżă
çśćłăŤăăăéĺŽçăŞć´ťç¨ăŤčŞżć´ăăĺŻč˝ć§ăŻăăăžăă
0.7.42
芌é¨çćŠč˝Fragile (0.7.39ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
ä¸é¨ĺä˝ăćéŠĺăăžăăă
PortalăŤĺŁˇăč¨ç˝ŽăăžăăăăăăFragileăŽĺŻžčąĄă§ăă
壡ăŽĺä˝ăŻčŞżć´ăć¤č¨ăăŚăăžăăăăŽăăăŞĺ˝˘çśăćłĺŽăăĺŚçăăăŚăăŚă壡ăŻăăă確ăăăăăŽă§ăăăăžăăăăžă éŠĺăŞĺä˝ă§ăŻăŞăăăă§ăă
0.7.40
ăăă¤ăăŽčŞżć´ăăăžăăă俎ćŁăĺŤăżăžăăăç´ćĽçăŞĺšćăŽćçĄăŻç˘şčŞä¸ă§ăă
Unity 2020.2.0b1ăŤç§ťčĄăăžăăă
ăăăąăźă¸Animation RiggingăŽć´ć°çăŤUnity 2020.2ăŽäžĺé˘äżăč¨ĺŽăăăăăăŤăŞăŁăăăă§ăă
ĺ
¨ä˝çăŤăŻć§ĺčŚă§ăŽć´ć°ă§ăă
0.7.39
芌é¨çćŠč˝Fragile (0.7.37ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
ăłăźăăŽčŚč˝ă¨ăăăăŁăăă調ć´ăăžăăă
ăăŽçľćăć¤č¨źĺŚçă§ä˝ăăăŽĺéĄăć¤ĺşăăŚăăăă¨ăŤć°ăĽăăžăăă
ć¤č¨źçľćăăăăžăăăŁăŚăăŞăăă¨ĺşăă¨ăăŤăçšĺŽé¨ĺăŽĺçćĺăŽăŻăŞă˘ăćŹ ăăŚăăžăăă
ăăăžă§ăŽçľćă§ăŻăăăžăăăŁăŚăăŞăăĺ ´ĺăŻäžçśă¨ăăŚăăăăă§ăă
ç´°ăăăłăźăăŽčŞżć´ăăăžăăă
0.7.37
芌é¨çćŠč˝Fragile (0.7.36ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
ĺé˘é˘ăŽUV座ć¨ăĺ¤ĺăăăăăăŤăăžăăă
çžĺ¨ă§ăăăžăăăăŞăĺ ´ĺăăăăžăăăăžăăăăŞăĺ ´ĺăŽĺé˘ä¸ć˘/䝣ćżĺä˝ăŞăŠă§ăăç¨ĺşŚăčŚčŚçăŞéĺćăćăăçść
ăŤăŞăăžăăă
ä˝čŤ
FragileăŻMesh CutterăŽăłăźăăăăźăšăŤćŠč˝ăä˝ăŁăŚăăžăăăĺ˝ĺăŻMesh CutterăŤčŞżć´ăĺ ăăŚčŁčśłăăçść
ă§ăăăăĺé˘é˘çćăŽç˘şĺŽć§ăŞăŠăŽăăăŤćšĺ¤ăĺ§ăăăă¨ă§ăFragileăŽä¸é¨ă¨ăăŚMesh CutterăĺŠç¨ăăăăăŞçść
ăŤăŞăŁăŚăăžăăă
ĺŠç¨ăăćçšăŽMesh CutterăŻăĺ
¨ăŚăä¸č§ĺ˝˘ă¨ăăŚĺşĺăăăłăźăăŤăŞăŁăŚăăžăă
çćăĄăăˇăĽăŽĺéˇć§ăĺć¸ăăăă¨ăčăăăŞăă°ăĺ¤č§ĺ˝˘ăäżćăăćšćłăčŻăăăŽă¨ćăăžăăăăŽăśăč¤éć§ăĺ˘ăăŽă§ăĺŽčŁ
ăŽéŁĺşŚăĺ˘ăăă¨ă§ăăăă
ä¸č§ĺ˝˘ăç´çˇă§ĺé˘ăăăă¨ă§ăďźçšĺĽăŞĺ ´ĺăŻç˝ŽăăŚăăăŚďźä¸čŹçăŤăŻä¸č§ĺ˝˘ă¨ĺč§ĺ˝˘ăŤĺé˘ăăăžăăăăŽĺč§ĺ˝˘ăŤă¤ăăŚăŻăăăă2ă¤ăŽä¸č§ĺ˝˘ă¨ăăŚćąăăăăăăăăŤĺé˘ăăĺ ´ĺăĺč§ĺ˝˘ăĺćăăčžşăĺé˘ăăé çšăĺ ăăăžăăăăŽé çšăŽä˝ç˝ŽăŻĺšłé˘ä¸/čžşä¸ă§ăćłçˇ/UVăŻčŁéä¸ăŽăăŽăŞăŽă§RenderMesh/MeshCollideră¨ăăŚĺšćçă§ăŻăŞăăăŽďźçĄé§ďźă§ăăč¨ăćăăă°ăăăŞă´ăłăĄăăˇăĽĺć¸ă˘ăŤă´ăŞăşă ăŤăăăŚăçăŁĺ
ăŤé¤ĺťĺŻžčąĄăŤăŞăé çšă§ăă
çćăĄăăˇăĽăŽĺéˇć§ăŻăçšăŤMeshColliderăŽăăăŠăźăăłăšă¸ăŽĺ˝ąéżăŽćçĄăć°ăŤăŞăçšă§ăă
MeshColliderăĺşćŹçăŤč˛ čˇăŽéŤăăăŽă§ăăăă¨ăŻćżçĽăăŚăăžăăĺŽéăçžçśă§ăŻMeshColliderăĺŻéăăçść
ă§č˛ čˇăä¸ćăăŚăăă¨čăăăăçśćłă茳渏ăăŚăăžăăăăăUnity Physicsĺ´ă§äťĺžăŠăŽç¨ĺşŚćšĺăăăĺŻč˝ć§ăăăăŽăăăăăăŻçžçśăă大塎ăăŞăăŽăć°ăŤćăăă¨ăăă§ăă
0.7.36
芌é¨çćŠč˝Fragile (0.7.34ăŽçśă)
ĺé˘é˘ăŽçćĺä˝ĺ¨čžşă§ăăă¤ăăŽäżŽćŁăăăžăăă
ă˘ăŤă´ăŞăşă ä¸ăŽčŚč˝ă¨ăăŽäżŽćŁăăăăžăăă
ăžă ä¸ĺŽĺ
¨ăŽăă調ć´ăçśăăäşĺŽă§ăă
0.7.34
芌é¨çćŠč˝Fragile (0.7.33ăŽçśă)
2ĺçŽäťĽéăŽĺé˘é˘ăŽçćĺä˝ăŤä¸ĺŽĺ
¨ăŞĺä˝ăăăăăă䝣ćżĺä˝ăĺ ăăŚćŤĺŽçăŞĺŻžçăăăžăăă
çŽçăŤčżăçľćăĺžăăă䝣ćżĺä˝ăčż˝ĺ ăăŚăăžăăăăă§ăăžă ä¸é¨ä¸ĺŽĺ
¨ăŽăăă§ăă
䝣ćżĺä˝ăŻćźçŽčŞ¤ĺˇŽăŤăăä¸ĺŽĺ
¨ć§ăăăăŽă§ăćçľçăŞč§Łćąşçă§ăŻăŞăă¨čăăŚăăžăă
0.7.33
芌é¨çćŠč˝Fragile (0.7.32ăŽçśă)
ChunkWorldRenderBoundsé˘éŁ
塡ăŽRenderMeshĺ¨čžşăŽčŠąéĄă§ChunkWorldRenderBoundsăŤč¨ĺăăăŚăăçŽćăăăăžăă
ăăžăăăăŞăĺéĄăŽ1ă¤ăŻăăăŽĺ¨čžşă§ăăă
ChunkWorldRenderBoundsăăŞăĺ ´ĺăŤăăăăčŞĺçăŤčż˝ĺ ăăăˇăšăă ăăăăąăźă¸ĺ
é¨ăŤăăăžăă
ă¨ăăŁăżä¸ăŽç˘şčŞă§ăŻă芌é¨çćŠč˝FragileăŤăăăŚăăăăĺä˝ăăă¨ä˝ăĺéĄă辡ăăă¨ăŠăźăă°ăĺşĺăăžăă
ăăŽĺéĄăŻă¨ăăŁăżä¸ă ăă§čľˇăăŚăăĺŻč˝ć§ăăăăžăă
ăăŽăă¨ĺŽčĄăçśčĄăăă¨ăăŠăăă§ăăăăăăŻďźçĄéăŤăźăďźăŽçăăăăçść
ăŤéĽăăăă§ăă
芌ăăŤăChunkWorldRenderBoundsăäşĺăŤEntityArchetypeă¸ĺŤăăŚăżăžăăă
ăăŽĺ ´ĺăŽEntityManager.CreateArchetypeă¸ăŽĺźć°ăŻăć示çăŞtypeof(ChunkWorldRenderBounds)ă§ăŻăŞăăComponentType.ChunkComponent<ChunkWorldRenderBounds>()ă¨ăăĺż
čŚăăăăăă§ăă
ChunkWorldRenderBoundsăŽä˝żç¨é¨ĺăăťăăŽćŠč˝ăŤăăăăžăăăăă§ĺăăăăŤčŞżć´ăăă¨éăŤĺéĄă¨ăŞăé¨ĺăăăăăăŞăŽă§ăäťĺžăŽčŞżćťăčŚăăăă§ăă
ăăă¤ăăŽĺŚçă調ć´ăăžăăă
ăăăăĺčż°ăĺŤăă調ć´ă§ăăŞăšăăźăłăŽĺä˝ăĺŽĺŽăăăăă§ăă
0.7.32ăŽčŞżć´ă§ăĺćçść
ăă1ĺçŽăŽĺé˘é˘ăŽçćĺä˝ăŻĺŽĺŽăăăăăŤčŚăăžăăä¸é¨ăăăľăăŞĺŚçăŽčŞżć´ăŻćŽăŁăŚăăžăăăžăăçšĺŽćĄäťśăĺĽăŽăĄăăˇăĽăŽĺ ´ĺăŻćŞç˘şčŞă§ăă2ĺçŽäťĽéăŽĺä˝čŞżć´ăŻćŽăŁăŚăăžăă
0.7.32
芌é¨çćŠč˝Fragile (0.7.30ăŽçśă)
0.7.31ă¨ĺăăăăăă¤ăăŽäżŽćŁăăăžăăă
0.7.30
0.7.29ăŽçśă
課éĄăŻăžă ćŽăŁăŚăăžăăăćä˝éăŽăŻăŠăăˇăĽăĺéżă§ăăăăăŤăŞăŁăăăă芌é¨çćŠč˝FragileăćĺšăŤăăžăăă
ăăă¤ă俎ćŁăăžăăăăăŻăŠăăˇăĽăŤé˘äżăăă¨čŚăăăçšăŽ1ă¤ăŻă揥ăŽăă¨ă¨ć¨ĺŽăăŚăăžăă
classĺă¸ăŽUnsafeListăăŁăźăŤăćä˝ăăăăăăŽĺăstructăŤĺ¤ć´ăăăăă¨ă
classăăstructă¸ăŽĺ¤ć´ăĺŻč˝ăŤăăăăăŽUnsafeListă§ăă
čŚč˝ă¨ăăé¨ĺăŻăä¸é
ćźçŽĺă§ĺ°ă
ć°ăĽăăŤăăăŞăŁăŚăăăă¨ă
ćŽăŁăŚăă課éĄ
ĺé˘é˘ăŽçćĺä˝ăä¸ĺŽĺ
¨
RenderMeshăŽă¸ă§ăăĺšłčĄĺä˝ăăŚăăăăă§ăMeshé˘éŁă§ĺéĄăçşçăăăăă§ăă
ăŹăłăăŠâćĺăŽä¸é¨ăinternalăŽăăăéŠĺăŞĺŻžçăä¸ćăŞćŽľéă§ăă
ĺé˘ă辡ăăćĄäťśăç°Ąć
ăŻăŠăăˇăĽăŞăŠăŽčŞżćťăç°ĄĺăŤăăăăăŤăĺé˘ă辡ăăćĄäťśăç°ĄĺăŤăăŚăăžăă
ĺé˘ćăžăăŻăăăéŁçśçăŤčľˇăăĺ ´ĺăŽĺŚçč˛ čˇ
ĺé˘ăăăăĄăăˇăĽăŽăľă¤ăşăăžăçŠçćĺăŽç˘şčŞ
ăŞăăĺ°ăăŞé¨ĺăćśăăĺä˝ăĺ
ĽăăŚăăžăă
ĺé˘ăăăăĄăăˇăĽăŽĺ˝˘çśăŤĺŻžăăçŠççšć§ăŽç˛žĺşŚ
ĺé˘ăŽĺŻžčąĄçŠ
芌é¨çćŠč˝ăŽăăăŞăç¨ćłďźăŠăŽăăăŤć´ťç¨ăăăďź
ăŞăšăăźăłăăăžăăăăŞăçśćłăăăăä¸ĺ
ˇĺăŞăŠă役éżăăŚăăĺŻč˝ć§ă
Unity PhysicsăŽMeshColliderăŽĺŚçč˛ čˇăä¸ĺ
ˇĺă解ćśăăă¨ăăŚăăăŽçść
ă§ăŽĺŚçč˛ čˇăĺĺă§ăăăăŠăă
0.7.29
0.7.28ăŽçśă
調ć´ăăăŚć§ĺăčŚăŚăăžăăăăžă ĺć§ăŽĺéĄăăăăăă§ăă
ä˝ăăăŽăżă¤ăăłă°ă§UnsafeListăŽĺ
厚ďźçšăŤăă¤ăłăżďźďźăĺŁăăăă¨ă§ăăŻăŠăăˇăĽăŤă¤ăŞăăŁăŚăăăŽă§ăŻăŞăăă¨ć¨ć¸Źă§ăăžăăăć確ă§ăŻăăăžăăă
ăăźăăŻăŠăăˇăĽă§ăăăăăŤă確čŞăéŁăăĺ垊ĺšçăä˝ăăŞăŁăŚăăžăă
ă¨ăăŁăż/ăăŤă/ăăăă°č¨ĺŽăŤé˘ăăăăŤăŻăŠăăˇăĽăăŚăăžăă
0.7.28
芌é¨çćŠč˝ăćşĺăăŚăăžăăćŠč˝ăŻăă§ăŤĺ梹ăăŚăăžăăăä¸ĺ
ˇĺăŽčŞżć´ä¸ăŽăăăćĺšĺăăŚăăžăăă
ăăă¤ăăŽčŞ˛éĄăăăăžăăăćć°ăŽçŽçŤăŁăĺéĄăŻäťĽä¸ăŽăăăŤăĄă˘ăŞĺăă§ăŻăŠăăˇăĽăăŚăăžăçžčąĄă§ăă
äťĺžăŽĺä˝ăčć
ŽăăŚčŠŚé¨çćŠč˝ăŽé¨ĺăŤă¤ăăŚăUnsafeListă使ăăŻăăăŚăăžăă
ăăăăă¨ăăăăăăăăŽĺ¨čžşăŽĺä˝ă§Resizeăçşçăăă¨ăăŤăăŽä¸ďźăĄă˘ăŞăŽč§Łćžďźă§ăŻăŠăăˇăĽăăĺžĺăăăăăă§ăă
ĺŠç¨çśćłä¸ă§ăŻăăŻăŠăăˇăĽčŞä˝ăŻç˘şĺŽăŤčľˇăăăŻăŠăăˇăĽăă°ăä˝ăăăĺ ´ĺă¨ăăă§ăŞăĺ ´ĺăăăăăă§ăă
ăă°ăŻćă
ç°ăŞăĺ
厚ă¨ăŞăăăă§ăă
UnsafeListăŤç´çľăăĺéĄă ă¨ăăă°ăćčżăŽcom.unity.collectionsăŽäżŽćŁĺ
厚ăŤé˘éŁć§ăăăăŽăăçĽăăžăăă
ăăăăŻä˝żăć
ŁăăŞăăăăŽčޤç¨ăăăăŽăăăăăăžăăă
é˘éŁçŽćă§ăăĺ ´ĺăŻăRenderMeshăŽé˘äżăMeshColliderăŽé˘äżăĺżé
ăăŚăăžăăçšăŤĺçăŤĺé¤ăăĺ ´ĺăŞăŠă§ăă
解湺ăŽăăăŤă§ăăă ăç´ćĽçăŞUnsafeListé˘éŁăŤă¤ăăŚä¸ŚĺĺŚçăéżăăăŞăŠăăŚăăžăăăăăžăŽă¨ăăä¸ćă§ăă
ä¸éŁăŽčŞżć´ăŽăăăä˝ćĽéăŻĺ¤ăăŞăŁăŚăăžăăă襨é˘çé˛ĺąăŻĺ°ăŞăçśćłăŤăŞăŁăŚăăžăă
0.7.24
ăăă¸ă§ăŻăĺ¤ăŤăŚć°ćŠč˝ăŽĺŻč˝ć§ăŤă¤ăăŚčŠŚčĄăăăŚăăžăă
ăăŽăăä¸ćçăŤć´ć°ĺ
厚ăŻç´°ăăăăŽă¨ăŞăŁăŚăăžăă
0.7.22
ăăŁăŠăŻăżăźăŽă˘ăăĄăźăˇă§ăłăŤă¤ăăŚčŞżć´ăăžăăă
çŠçĺ¨čžşăŽĺŚçăĺ¤ć´ăăžăăă
ĺăłç§ťĺăŤă¤ăăŚă粞細ăŞčĄçŞăĺŻč˝ăŤăăĺ¤ć´ăăăžăăă
ăă ăăĺŚçč˛ čˇăŞăŠăŤă¤ăăŚć§ĺăčŚăŚăăžăă
çšăŤĺŁăŞăŠă¸ăŽč˛Ťéďźăăăăăżďźăć¸ăŁăŚăăžăăĺ
é¨çăŤăŻăăŁăŠăŻăżăźăłăłăăăźăŠăŽăľăłăăŤăăăźăšă¨ăăé¨ĺăŽćšĺ¤/ćĄĺźľă§ăăăăŽăăă䝼ä¸ăŽăăăŞççąă§ćŁç˘şć§/ĺŚçč˛ čˇ/ĺšçăŞăŠăä¸ĺĺă§ăăĺŻč˝ć§ăăăăžăă
芳細ăŞç解ăĺăă§ăăŞăé¨ĺă
ĺŚçč˛ čˇăŽĺ¤ĺăŤĺŻžăăŚăć§é çĺ¤ć´ăäź´ăŁăŚăăŞăă
0.7.20
ăăăąăźă¸UniVRM 0.58.1+ăŤć´ć°ăăžăăă
0.7.19
ăăăąăźă¸UniVRM 0.58.0+ăŤć´ć°ăăžăăă
ćşăçŠVRMSpringBoneăŽäťć§ĺ¤ć´ăŤĺăăăVirtueldă§ăVRMSpringBoneăŽçšćŽăŞć§ćăčŚć źĺ¤ă¨ăăžăă
ăăăŤč§ŚăăŚăăăťăăŽăăźă¸ăŽć
ĺ ąăŻéćć´ć°ăăžăă
ăăăŤčŠ˛ĺ˝ăăĺčăŤăŞăă˘ăăŤă¨ăăŚĺç
§ăăŚăăă¤ăăŞăźăăŻăă°ăăĺăăčŚĺ˝ăăăŞăăŞăŁăŚăăžăă
čŚĺ˝ăăăŞăççąăŻä¸ćă§ăăăăŞăłăŻăçĄĺšăŽăăăć
ĺ ąăć´çăăžăăă
ćşăçŠVRMSpringBoneăŤäťŁăăŁăŚDOTSăăźăšă§ĺŽčĄăăVirtueldă§ăŽćşăçŠSpringBoneProxyăĺăłćĺšăŤăăžăăă
çšćŽăŞć§ćăŻéŤăăăŠăźăăłăšĺăŤéŠĺăŤăăăăăăSpringBoneProxyă§ăŻăă¨ăă¨ăŤăŻĺŻžĺżăăŚăăžăăă§ăăă
çšćŽăŞć§ćăŽĺ ´ĺăŻăVRMSpringBoneă§ĺŽčĄăăăăăŤăăŚăăžăăă
SpringBoneProxyĺä˝ă常ăŤçĄĺšăŤăŞăŁăŚăăăŽăŻăăăă¤ăăŽĺŻč˝ć§ăăăŁăŚăăăžăă§ăăăăăăăĺŚçăŽčŞżć´ăŤăăŁăŚćĺšĺăŽĺŻžčąĄăŤăŞăăŞăăŞăŁăŚăăăăă ă¨ćăăžăă
čŁčśł: ăă§ăŤĺĽäťśă俎ćŁăăăUniVRM 0.58.1ăĺşăŚăăăăă§ăăĺčż°ăŤé˘éŁăăä˝ćĽăUniVRMăäťăăŚčĄăĺ ´ĺăŤăŻUniVRM 0.58.1䝼éăăăăăăăžăă
0.7.18
芌é¨çćŠč˝Portalăć´ć°ăăžăăă
čŁčśł: F5ăăźă§PortalăŤç§ťĺăăžăă
ăăŠăăăłă°ăŤăĄăŠăčż˝ĺ ăăžăăă
ăăăŤăăčĄĺ
ć¨ăčŚăăăăŞăăžăă
秝ĺćä˝ăŤă¤ăăŚăŻäťĺžă調ć´ăăĺŻč˝ć§ăŻăăăžăă
ć źéă˛ăźă 形ĺźăŽăłăłăăŻăăŞăŞăłă°ă¨ćŻăšăTPSăŞăŠăŽăăăŞéăă犺éăé厳çŠăŽăăĺ ´ćăŤăăăŚăŻăăăç¨ĺşŚăŽčˇé˘ăŽç§ťĺăčŚçăŽéŽč˝ăŞăŠăăăăžăăĺžč
ă§ăŻéĺŽçăŞć źéă˛ăźă 形ĺźăŽç§ťĺćä˝ă ăă§ăŻćéŠă¨ăŻč¨ăăŞăăăă掾éçăŤčŞżć´ăăŚăăăă°ă¨čăăŚăăžăă
ă˛ăźă ăăăđŽăŽĺłăšăăŁăăŻă§ăŤăĄăŠăŽĺăă調ć´ă§ăăžăă
ăŤăĄăŠăŽĺăăŽćä˝ăŻäťĺžĺĽăŽĺ
Ľĺăăă¤ăšă§ăĺŻč˝ăŤăăĺŻč˝ć§ăăăăžăă
MazeăŽĺşĺŽăŤăĄăŠă§ăŻćŞĺŻžĺżă§ăăăăăŽăăŠăăăłă°ăŤăĄăŠă§ăŻă䝼ä¸ăŽăăăŞé¨ĺă§ăăŤăĄăŠäžĺăŽĺä˝ă調ć´ăăŚăăžăă
P1/P2/A1/A2ă¨ăăŽăłăăŻăżăŽčĄ¨ç¤şăăăŠăăăłă°ăŤăĄăŠĺşćşă§ĺä˝ăăžăă
ăăŽăťăăŤčŞżć´ăĺż
čŚăŞé¨ĺăŤă¤ăăŚç˘şčŞä¸ă§ăă
ä˝čŤ ăŞăłă°/ă˘ăźăăŽé¸ććšćł
ăăĄăăăĺç´ăŤăĄăăĽăźé¸ććšĺźăăăĺžăžăă
ä¸ćšă§ă䝼ä¸ăŽăăăŞčăăăăăžăă
ăăžăŽă¨ăăčŚăăä¸çăçă
ç´°ăăăăŁăŠăŻăżăźăŽćĺăăăŁă¨ć´ťç¨ăăă
ćčŚçăŤćä˝ă§ăăé¨ĺăĺ˘ăăăă
éăšăčŚç´ ăĺ˘ăăăăďźç˘şăă§ăŞăćĄă示ăăă¨ăŻăăă§ăć§ăăžăďź
0.7.16
0.7.12/0.7.13ăŽčˇé˘ăŻă¨ăŞă§ăăžăăăăŞăăŁăçšăŽčŚč˝ă¨ăăć¨ć¸Źă§ăăžăăăç´ćĽç˘şăăăăă¨ăŻă§ăăŚăăžăăăăPhysics: N/Uă§ăŻăŹă¤ă¤ăź/ăŤăă´ăŞďźLayerMask/PhysicsCategoryTagsďźăŽĺăéăăžăăăăăăăďźăăćçšăăďźďźç䞥ăŽč¨ĺŽăŤăăŚăăćăčžźăă§ăăžăăăăä¸ä¸č´ă§ăăă
ä¸é¨ăŽĺŚçă§ăŤăă´ăŞäťć§ă¸ĺŻăă調ć´ăăăŚć°ăĽăăžăăă
ăăŽăăăăťăă§ăäşĺŽä¸ĺéĄăŞăăçĺăŞăăč¨ĺŽăăŚăăĺ¤ăŽĺč¨ĺŽăăăžăăă
UnityăŤăŚăăŁăźăŤăĺăŽĺ¤ć´ăŽĺ ´ĺăĺ¤ăĺźăçśăćšćłăăăăžăăăăăăčś
ăăć§é ä˝ăŞăŠăŽä¸¸ăă¨ĺ¤ć´ăŽĺ ´ĺăŤăŻç°ĄĺăŤăăăŞăăŽă§ăăăć
éăŞä˝ćĽăĺż
čŚă§ăă
éĺćăăźăăŤăăŁăŚčľˇăăă¨čŚăăă辡ĺćăŽăăŁăŠăŻăżăźćľŽăä¸ăăăŤă¤ăăŚăŽčŠŚčĄăăăžăăă
ăăŽç´ćĽçăŞćšćłă¨ăăŚGrassy PlatformăľăăˇăźăłăŽĺćăăźăăŽč¨ĺŽă芌ăăžăăăăăăŤăăăăăŹă¤ă¤ăźăŤăŚCPUč˛ čˇçść
ă§ăŽĺżçăŞăăŽçžčąĄă辡ăăžăăăăăŽä¸ćăŞĺéĄăŤăŞăăăăŽčŠŚčĄăŻćĺăăžăăă§ăăăăăŽçžčąĄăŻăăŤăă´ăŞăŽäťśă¨ĺăăăĺ¤ć´ă¨éăŞăăçšĺŽăŤćéăčŚăăžăăă
çšĺŽăŽéç¨ă§ăŻäťĽä¸ăŽăăăŞĺ¤ćă¨ăŞăŁăŚăăžăă
ç
§ć/ăĄăăˇăĽăĺăé¤ăăGrassy PlatformăľăăˇăźăłăŞăă°ăăłă°ă˘ăăăăŞăăăă§ăăă
Grassy PlatformăľăăˇăźăłäťĽĺ¤ăŻĺćăăźăăŤăăŚăĺä˝ăŻĺéĄăŞăăăă§ăă
ĺćăăźăă§ăăăă¨ăŤé˘äżăăăŽăăăˇăźăłăŽĺ
厚ăŤé˘äżăăăŽăăŻä¸ćă§ăă
ĺ税ĺ¤ć´ăŞăŠă§čľˇăăMissingăŞMonoBehaviourăăľăăˇăźăłăŽă¤ăłăăźăĺä˝ăäšąăăŽă§ăŻăŞăăă¨ăăçĺăćăŁăŚăăžăăăăăŻć確ăŤăŻă§ăăŚăăžăăăăăăŽäťśăçšĺŽä˝ćĽăŤăŻé˘ăăŁăŚăăžăăă
0.7.14
芌é¨çćŠč˝Portalăć´ć°ăăžăăă
čĄĺ
ć¨ăčż˝ĺ ăăžăă
襨示ćšćłăŞăŠăŻĺ¤ăăĺŻč˝ć§ăăăăžăă
ăŞăłă°ĺ襨示ăŤăŚăç
§ćăŽä¸ĺ
ˇĺ寞çăčż˝ĺ ăăžăăă
ăăăă°ć
ĺ ąă確čŞăăă¨ăăăGameObjrect.transformăä˝ăăăŽççąă§ĺ¤ć´ăăăŚăăŚăćŹćĽăŻä˝żăŁăŚăăŞăăăŽăŽäżćăăŚăăECSĺ´ăŽĺş§ć¨ĺ¤ćăŻćŹćĽă¨ăżăăăĺ¤ăäżćăăŚăăă¨ăăăăžăăă
ă¨ăăŁăżăŤăăăŚăŻăăăéŠĺăŞăżă¤ăăłă°ă§ć¸ăćťăăă¨ă§ăćĺž
ăŽĺä˝ăăăăăă§ăă
ăăŽçść
ă§ăăŤăăăăăŹă¤ă¤ăźă§ăŻä˝ăăăŽççąă§GameObjrect.transformăĺ¤ĺăçśçśăăŚăăăăăŤăĺšćăçşćŽăăăŞăăăă§ăăă
ăăă§ăćŻăăŹăźă ăŽéŠĺăŞăżă¤ăăłă°ć¸ăćťăăăăŤăăžăăăăăăćŤĺŽăŽĺŻžçă¨ăăŚćŠč˝ăăŚăăžăă
ä˝ăăŽĺŚçăăŠă¤ăăŽtransformăćä˝ăăŚăăžăŁăŚăăĺŻč˝ć§ăŻăăăžăăăçžçśă§ăŻä¸ćă§ăă
ăžăç
§ć䝼ĺ¤ăŤă¤ăăŚăĺć§ăŽĺéĄăăăăăăăăŞăłă°ăŽćçťčŚç´ ăčŚçšăŤé˘éŁăăŚé襨示ăŤăŞăçžčąĄăĺşĺŽăŤăĄăŠă秝ĺăăçžčąĄăŻăăăăă§ăă
0.7.13
Unity 2020.1.2f1ăŤć´ć°ăăžăăă
ä˝čŤ ă¨ăăŁăżä¸ăŽčŠąéĄă§ăăăăăăžă§ăăŁă¨ProfessionaléĺŽă ăŁăă¨ăăŁăżăšăăłăŽDark Theme(Editor Theme: Professional)ăPersonalăŤăéćžăăăžăăăă˛ă¨ăžăĺç´ăŤć°éŽŽăŞčŚčŚçăŞéăăćăăžăăă˛ăźă ăăĽăźăć
ĺ ąăŞăŠăŽćŹéĄăéçŤă¤ăŽăŻčŻăăăŽă¨ćăăžăăTwitchăŞăŠă§ăDark ThemeăŤč¨ĺŽăăŚăăăŽă§ăDark Themeă§ä˝żăŁăŚăżăăă¨ćăăžăă
ăăŠăźăŠă ă§ăŻăăăŤé˘ăăč°čŤăčŚăăăŚăăăŽă§ăă¤ăăŤćĽăă¨ăăĺ°čąĄă§ăăProfessionaléĺŽăŽčŚç´ ă1ă¤éćžăăăăă¨ăçľćă¨ăăŚăťăăŤä˝ăăăăăăă¨ăŤăŞăăŽăăŻć°ăŤăŞăă¨ăăă§ăă
芌é¨çćŠč˝Portalăć´ć°ăăžăăă
0.7.12ăŽçśăă§ăčˇé˘ăŻă¨ăŞă芌čĄăăžăăăăăă¤ăăŽćšćłă§čŠŚăăŚăżăŚăăčŻăçľćăĺžăăăžăăă§ăăăăăă§ăăăŁăšăăŻă¨ăŞăŤĺăćżăăŚčŞżć´ăăžăăă
PortalăŤăŚăăăăăăŽăăŁăŠăŻăżăźăçłćąăŽéăŤç§ťĺăăă¨ăçšĺŽăŽăŞăłă°ăŤç§ťĺăăžăă
ăăźăżăŤç§ťĺĺ
ăŽăŞăłă°ăŽé
罎ăŻćŤĺŽă§ăă
ăăźăżăŤç§ťĺăŤé˘ăăĺä˝ăŻćŤĺŽă§ăă
0.7.12
芌é¨çćŠč˝Portalăčż˝ĺ ăăžăăăĺ
厚ăŻčŞżć´ä¸ă§ăă
Unity PhysicsăŽAPIĺ¨čžşă§ćłĺŽăŽćĺăŤăŞăăăăžă 芌čĄăăăĺ
厚ăć´ăŁăŚăăžăăăčˇé˘ăŻă¨ăŞă§ä¸čŞçśăŤćăă1ă¤ăŽçľćăĺžăăŞăŠăŤăăă芌čĄéŻčޤăăăŚăă掾éă§ăăăăăUnity PhysicsăŽĺéĄă§ăăăŽăăECSé˘éŁăŽĺéĄă§ăăăŽăăç¨ćłăŤčޤăăăăăŽăăä˝ăăăŽĺĽăŽä¸ĺ
ˇĺăŤăăŁăŚćĺăäšąăăŚăăăŽăăŻä¸ćă§ăă
0.7.10
ăăŁăŠăŻăżăźăŽă˘ăăĄăźăˇă§ăłé˘éŁăć´ć°ăăžăăă
ä˝čŤ çžĺ¨ä˝żç¨ä¸ăŽUnityă§ăŻă˘ăăĄăźăˇă§ăłStateMachineăŽă¨ăăŁăżĺ¨čžşăŤä¸ĺ
ˇĺăăăăžăă䝼ä¸ăŽăăăŞçžčąĄăăăăăă§ăă
ä¸é¨ăŽăšăăźăăŤăŚă¤ăłăšăăŻăżă襨示ăăăŞăč¨ĺŽăŤć¸ăćăăŁăŚăăă
寞ç ă˝ăźăšăŽYAMLăć¸ăćăăă俎ćŁăšăŻăŞăăăăăăćăăăăŤăăŁăŚăăŞăĺ ´ĺăďź
1ă¤ăŽăšăăźăăŤĺ税ăŽBehaiviourăč¤ć°ç˝Žăăă¨ăăŤ1ă¤ăă襨示ăăăŞăă
寞ç ăăăă°ă¤ăłăšăăŻăżăčĄăćĽăăŚăé常ăăćéăŽăăăćšćłă§ä˝ćĽăăă
ăăăŤăăŁăŚăćŹćĽăăă調ć´ăéŁăăçść
ăŤăăăžăă
0.7.7
ĺä˝ç˘şčŞăŤăŚăäš
ăăśăăŤč¤ć°ă¤ăłăšăżăłăšă§ăŽDiscordăćŠč˝ĺŻč˝ăŞçśćłă確čŞăăžăăă
çăăŞăŞăźăšăľă¤ăŻăŤăŽăăăçžĺŽçăŞăă¨ă¨ăăŚăăăšăŚăŽćŠč˝ăćŻĺ確čŞă§ăăŚăăăăă§ăŻăăăžăăăăăŽăăăćŁç˘şăŞćŠč˝ĺ垊ăŽăżă¤ăăłă°ăŻä¸čŠłă§ăă
ăăă§čż˝ĺ ăŽç˘şčŞă¨ăăŚăDiscordçľçąăŽĺŻžćŚă䝼ĺ確čŞă§ăăćçšç¸ĺ˝ă§ĺä˝ăăăă¨ă確čŞă§ăăžăăă
ăă ăăĺ税ć´ć°ăŤăăŁăŚć°ăăŞć¤č¨ăĺż
čŚăŤăŞăŁăŚăăĺŻč˝ć§ăăăă䝼ĺ確čŞćçšă§ăŽć¤č¨äşé
ăćŽăŁăŚăžăă
ĺä˝ăăăăăŤăŞăŁăççąăŽĺŻč˝ć§ă¨ăăŚćăă¤ăăă¨ăŻäťĽä¸ăŽăă¨ă§ăă
ćčżDiscord Canaryďźĺä˝ç˘şčŞç¨ăŻăŠă¤ă˘ăłăďźă辡ĺćăŤJavaScriptă¨ăŠăźă辡ăăăăăŤăŞăăžăăă
DiscordăŤä˝ăăăŽć´ć°ăăăŁăăăă§ăăăăăŤăăĺä˝ăăăăăŤăŞăŁăĺŻč˝ć§ăŻăăăžăă
ăăăăŻăăăŽă¨ăŠăźăăăăă¨ă§ĺéĄăĺéżăăĺŻč˝ć§ăăăăžăă
ăăŽĺ垊ăä¸ćçăŞăă¨ă§ăăĺŻč˝ć§ăăăăžăă
ççąăŻĺĽăŽé¨ĺă§ăăĺŻč˝ć§ăăăăžăă
ăăŁăŠăŻăżăźă˘ăăĄăźăˇă§ăłăŽčśłç§ťĺăŽĺśĺžĄ(0.7.6䝼é)
芌é¨çăŞčśłăŽç§ťĺăŤăăăĺśĺžĄăčż˝ĺ ăăŚăăžăă
é¨ĺçăŤăŻĺšćăăăăăťăăŽä¸é¨ă§ăŻéĺšćăčŚăăăăăă§ăăč¨ĺŽĺ¤ăĺăšăăŤăŽă˘ăăĄăźăˇă§ăłăŞăŠčŞżć´ĺŻč˝é
çŽăŻĺ¤ăăăăăăčŻăçľćăŤčŞżć´ă§ăăă°ă¨čăăŚăăă¨ăăă§ăă
0.7.5
Graphy 1.5.2ăŤć´ć°ăăžăăă
0.7.4
奾ă¨éŤĺşŚĺ¤ĺŽăŤé˘ăăé¨ĺă調ć´ăăžăăă
ĺŚçćšćłăčŚç´ăăžăăă
ăăăŤăăăďźĺŻžçăčŚéăŁăŚăăă¨ĺ確čŞă§ăăďźăĄă˘ăŞăŞăźăŻăŽĺŻč˝ć§ăăăć¨ĺŽăăé¨ĺă罎ăćăăžăăă
ăăăŤăăăăŞăźăăźăăăăŽăăĺä˝ăćéŠĺăăžăăă
0.7.3
ăŠă°ăăźăŤçŠçăŽĺćĺä˝ă調ć´ăăžăăă
ăăă¤ăăŽĺéĄă解ćśăăŚăăăă¤ăăŽĺ ´é˘ă§ćłĺŽăăćĺăŤčżăĽăăžăăă
0.7.2
ăŠă°ăăźăŤçŠçăŽĺćĺä˝ă調ć´ăăžăăă
0.7.1
ă¤ăć¤çŠăŽçćĺä˝ă調ć´ăăžăăă
ăŠă°ăăźăŤçŠçăŽĺćĺä˝ă調ć´ăăžăăă
0.7.0
ăă¤ăăźăăźă¸ă§ăłăć´ć°ăăžăăă
ă¤ăć¤çŠăŽĺä˝ă調ć´ăăžăăă
ăă ăăăăă¤ăăŽčŞżć´čŞ˛éĄăŻćŽăŁăŚăăžăă