æŽæ°å±¥æŽ0.6.x
0.6.59
ãã£ã©ã¯ã¿ãŒã¢ãã¡ãŒã·ã§ã³åšèŸºã®ãã¡ãç¹ã«ã©ã°ããŒã«ç©çåšèŸºã®åäœã調æŽããŸããã
ããã€ãã®èª²é¡ã¯æ®ã£ãŠããŸãããç¹ã«ç®ç«ã£ãŠçºçããŠããã©ã°ããŒã«ãä¹±ããçŸè±¡ãä¿®æ£ããŸããã
ã»ãã®èª¿æŽã«ãã£ãŠããã£ã©ã¯ã¿ãŒã¢ãã«ã«åãããã©ã°ããŒã«ã®ã»ããã¢ãããé©åã«åäœããŠããªãã£ãããšãäž»ãªçç±ã§ãã
ãŸããã©ã°ããŒã«ç©çã®åææã®åæ ã®äžéšå¶éã解é€ããŸãããããã«ãã£ãŠãã©ã°ããŒã«ç©çã®å¹æãåºãå Žé¢ã§ã¯ãããã€ãããã¯ãªåããããŸãã
çŸåšã®ãšãããã®ä»£ãããšããŠããã£ã©ã¯ã¿ãŒã®ã«ãŒã姿å¢ãã¢ãã¡ãŒã·ã§ã³ãšã©ã°ããŒã«ã§å€§ããã§ããé¢ããå Žåã«ãã©ããŒãã³ãã£ã³ã°ïŒãŽã ãã³ãïŒçžåœã®çŸè±¡ãèµ·ãã課é¡ããããŸãããã®ç解ã®æ£ç¢ºæ§ãå«ããŠæ€èšäžã§ãã
0.6.56蟺ãããã®äžé£ã®å€æŽã§ã¯ãè¡çªåœ¢ç¶ã®çœ®ãæããããŸãããè€éãªåœ¢ç¶ããåçŽãªåœ¢ç¶ãžãšå€æŽããŸããããã®çç±ã®1ã€ã¯ã確èªæç¹ã«ãããŠè€éãªåœ¢ç¶ã§Unity Physicsãæªå®è£
ïŒé察å¿ïŒïŒã®åŠçãå¿
èŠã«ãªã£ãããã§ãã
ä»åŸUnity Physicsã該åœæ©èœã«å¯Ÿå¿ããããç¬èªã«åå¥åŠçããå€æŽã®å¯èœæ§ãæ®ã£ãŠããŸãã
è¡çªåœ¢ç¶ã®çœ®ãæãçµæãšããŠãå£éããã£ã©ã¯ã¿ãŒå士ãªã©ã®å¿çãå€ãã£ãŠãããšèŠãŠããŸãã
ããããå©ç¹/æ¬ ç¹ãè€åããŠãããã®ãšæããŸãã
è·³ãäžãããªã©è¡çªã®è²«éã«ããç©ççãªæŽãã®å¯ŸçãšããŠãåçŽãªåäœéåã§ã¯ãªãUnity Physicsãµã³ãã«ã®ãã£ã©ã¯ã¿ãŒã³ã³ãããŒã©ãŒãããŒã¹ãšããŠç§»åãããããã«å€æŽãé²ããŠããŸããããã£ã©ã¯ã¿ãŒã³ã³ãããŒã©ãŒã¯é害ç©ã貫éããã«ã©ããŸã§ç§»åã§ããããè©äŸ¡ããããã«è¡çªåœ¢ç¶ã䜿ããŸããè¡çªåœ¢ç¶ã®å€æŽã¯ããµã³ãã«ã®ãã£ã©ã¯ã¿ãŒã³ã³ãããŒã©ãŒã®ä»æ§ã«æ²¿ã£ããã®ã§ãã
å€æ°ã®èª²é¡ãããäžã§å€§å€æŽãäžæã«ãããšãããŸãåããªãã£ãå Žåã«ã©ããåé¡ã§ãããäœèšã«ç©¶æãå°é£ã«ãªããã®ã§ããããŸããã²ãšãŸãã©ã¡ãã®è¡çªåœ¢ç¶ãçãããã¯ãäžé£ã®å€æŽã§ã®åå²ç¹ã®ïŒã€ã§ããã
0.6.53
ã€ãæ€ç©ã®åŠçãå®å
šãµãã·ãŒã³åããŸããã
ãšã©ãŒãã°ããã¡ã€ã«ã«æžãåºããããã°ãæã瀺ãããšã«æ°ã¥ããããããHybrid Componentã§å€æã§ããªãåã®ãã£ãŒã«ããããããšããäžéšã§ãµãã·ãŒã³çæãæåããªãçç±ãšããããŸããã
åŠçæ¹æ³ãå€ããŠåé¡ãåé¿ããŸããã
å®å
šãµãã·ãŒã³åãšã¯ãããclassãã³ã«ãŒãã³ã®åæ®ã§IEnumeratorãªã©ã®å©çšã¯æ®ã£ãŠããŸãã
Unity 2020.1.0f1ã«æŽæ°ããŸããã
ããŒã¿ã§ã¯ãªãæ£åŒçã®Unityã§ãããšã¯ãããããŒã¿ããã®ç¶ç¶çãªæŽæ°ãªã®ã§ã倧ããªäœæäžã®éãã¯ãªããã®ãšæããŸãã
ä»åŸã®ç¶æ³ã«ãã£ãŠã¯Unity 2020.2.0?ã«ç§»ãããšãããåŸããšæããŸãã
Virtueld/VRM/DOTSãªã©åçš®ã®éçºæéé·ããªã£ãŠããããšãããäŸåããŠããããããã®ããã±ãŒãžææ°çãæŽæ°ãèŠæ±ããããã«ãªãå¯èœæ§ãããããã§ãã
äœè« ã©ãã«ãäœæ¥ã¯ã§ããŠãããã®ã®ãUnityãšãã£ã¿äžã®ããã€ãã®åé¡ã¯ç¶ç¶ããŠããŸãã
TLS Allocator ALLOC_TEMP_THREADïœã®ãã°ãåºãã
ããã€ãã®çš®é¡ã®ECSãšãã£ã¿é¢é£ãšã©ãŒãåºãã
ã¡ã¢ãªäœ¿çšéãå¢ããŠããã
ç¶ç¶çã«CPUè² è·ãããã£ãŠããã
åçæã«ããŒããŒã/ããŠã¹ã®å
¥åé
延ãèµ·ããŠãæäœå°é£ã«ãªãã
0.6.52
DOTSããã±ãŒãžã0.13ç³»ã«æŽæ°ããŸããã(Unity Entities 0.13.0-preview24)
Unity Physicsç³»ãµã³ãã«ããŒã¹ã®Unity Entities 0.12以éãæ³å®ããäºææ§ã³ãŒãåšèŸºã調æŽããŸããã
APIã®äžéšã®å€æŽ(ExistsâHasComponent)ãã³ãŒãã«é©çšãããããšã確èªããŸããã
ãµãã·ãŒã³ã®ããŒãã¿ã€ãã³ã°ã«ããåé¡ãåºãã®ã§ããã®äžéšãåæãããããã«ããŸããã
APIã®äžéš(WithDeallocateOnJobCompletion)ãéæšå¥šã«ãªã£ãã®ã§ãããã«åããã(WithDisposeOnCompletionãžã®)æŽæ°ãããŸãããçµã¿åããäžã®çç±ãããªãŒã¯ãéç¥ãããç Žæ£ã®å¹æããªããã¿ãŒã³ã«ã¯ãæ«å®çã«æ瀺çãªç Žæ£åŠçãè¿œå ããŸããã
å
·äœçãªé¢ä¿æ§ã¯æªç¢ºèªã§ãããããã±ãŒãžåŽã®ä¿®æ£ã®ãããããBurstã³ã³ãã€ã«ãªãã®ãšãã«åºãŠããAssertãã°åºåãæ²»ãŸããŸããã
ã€ã¥ããŠãAPI Compatibility Levelãããšã®èšå®ã«æ»ããŠãã«ãã«æåããããšã確èªããŸãããããã«ããããããã³ã«ã®ç»é²ã®æ©èœã¯åã³æå¹ã«ãªããŸããã
åè¿°æŽæ°ä»¥åããå°ãèŠæããŠããç¹å®ã®åäœéšåã«ãããŠãæ¡ä»¶ãæºãããšãã«ããããã¬ã€ã€ãŒã§ã¯ã©ãã·ã¥ããããã§ããããšã芳枬ããŠããŸãã
ããã¯å®å
šæ§ãã§ãã¯ãªãã§ã³ã³ãã€ã«ãããBurstã³ãŒãã®å®è¡æã«èµ·ããã¯ã©ãã·ã¥ã®ããã§ãã察å¿æ¹æ³ãæ€èšäžã§ãã
DOTSããã±ãŒãžã0.13ç³»æŽæ°åŸããã«ããããã¬ã€ã€ãŒã«ãããŠãaudiopluginresonanceaudio.dllã§ã®ã¯ã©ãã·ã¥ã芳枬ããŸããã
ãããã©ã®ãããªçç±ã«ãããã®ãæ§åãèŠãŠããŸãã
Unity Entities 0.13.0-preview24ã®æŽæ°ã«é¢ä¿ããå¯èœæ§
audiopluginresonanceaudio.dllèªèº«ã®å¯èœæ§
ãµãã·ãŒã³é¢é£ã®å¯èœæ§
API Compatibility Levelèšå®ãªã©ã®é¢é£ã®å¯èœæ§
ãªã©
0.6.48
Scene Settings/ã€ãæ€ç©ã®å¯åºŠã®ãªããŒãã®åäœã埩å
ããŸããã
ãµãã·ãŒã³åè©Šè¡ã«ããåäœãšèšå®ã®å€æŽã§åŽ©ãããã®ãšæããŸãã
Scene Settings/æ åãã£ã«ã¿èšå®ã®åæ ã埩å
ããŸããã
æ©èœèŠçŽ ã®ã·ãŒã³é移åã§åç
§ãå€ããããšã«ãããã®ã§ããã
äœè« äœåºŠã䌌ãåé¡ãçºçããŠåŸ©å
ãããŠããŸãããããã¯å€æŽã«èãå®è£
ãšãããã§ãããã
ã·ãŒã³éåç
§ã«ã€ããŠããã°ãèªåã§è§£æ±ºãããªãå¶éäºé
ã§ãçŽæ¥ã€ã³ã¹ãã¯ã¿ãèŠãŠããªããã°èŠéããããéšåãšãªã£ãŠããŸãã
0.6.47
DiscordåšèŸºã®æŽæ°ãããŸããã
ãã¡ã€ã³ãæŽæ°ããŸããã
ãã©ã°ã€ã³ãæŽæ°ããŸããã
æ°æ§ã®èª²é¡ãæ®ã£ãŠããŸããæ¹ããŠæ³šç®ããŠããéšåãäžå¿ã«æŽçããŸããã â Virtueld: èª²é¡ 0.6.45
ChamberããGrassy Platformã«æ»ããšç
§æããªããªã£ãŠæããªã£ãŠããã®ç¶ãã
ãŸã ãããã¯åã³é¡äŒŒã®ãšã©ãŒåé¡ãèµ·ããŠããããšã芳枬ããŸãããæ¶ç¯ç¶æ
ã«ãªãçç±ã«é¢é£ããŠããå¯èœæ§ãããããã§ãã
ããã±ãŒãžUnity.Entitiesã®ã«ã¹ã¿ã çãäœãããããã°ãã°ãä»èŸŒãã§è¿œå æ
å ±ãèŠãããšã«ããŸããã
ãšã©ãŒã®å¯Ÿè±¡ã¯æ³šç®ããŠãããã®Entityã«äžèŽããŠããããã«èŠããŸãã
SystemStateComponentDataã®ã¡ã«ããºã ãé¢ä¿ããŠããããã«æããŠããŸãã
struct CompanionGameObjectActiveSystemState : ISystemStateComponentData
struct CompanionGameObjectUpdateTransformSystemState : ISystemStateComponentData
察çã®æ€èšãããŸããã
ããŒã/ã¢ã³ããŒãå¶åŸ¡ã®ããã®SceneEntityãšããµãã·ãŒã³ã«å«ãŸããSceneTag.SceneEntityã¯äžèŽããªãããã§ãã
SceneSection.SceneGUIDã§å€å¥ããã®ãããããã§ãã
å
éšã芳枬ããã®ãç°¡åã§ã¯ãªãã®ã§æšæž¬ã§ããã2åç®ã®ããŒãæã«åé¡ãåºãããšãããCompanionLinkã®åå©çšæã«ãäžæãŸãã¯æ°žç¶çã«Null Referenceãèµ·ããŠããããã§ãã
ããšãã°ã1åç®ã®ã¢ã³ããŒãã§ãä¿æãã¹ããã¬ããããã£ãã·ã¥ããšãã£ããã®ãç Žæ£ãããŠããŸã£ãŠããããããã2åç®ã®ããŒãã§åå©çšããããšããŠãããšãã£ãå¯èœæ§ãæ³åããŠããŸãã
æ確ã§ã¯ãªã察çãé£ãããCompanionLinkãªã©ãå«ããŠïŒããŒã±ãŒãžå
ã§éããïŒéå
¬éåã§ãã£ãŠãå€éšã§å¯Ÿçãã«ãã察象ã§ããããããã±ãŒãžæ¹å€ã¯å€§ããããã€æŽæ°ãããã°ãã®å€æŽã寿åœã«è¿ã¥ããããå¥ã®åé¿çãè©Šã¿ãããšã«ããŸããã
ä»®ã®å¯Ÿçã¯ããµãã·ãŒã³ã®æ§æãšã³ãã£ãã£ã®æå¹/ç¡å¹ãå¶åŸ¡ããæ¹æ³ã§ãã
ãµãã·ãŒã³ã倧ãããšãã¡ã¢ãªè² è·ã®ç®¡çãªã©ã®ãµãã·ãŒã³ãåãæ¿ããç®çãæãªããããããå¿
ãããæé©ãªæ¹æ³ã§ã¯ãããŸãããå°ããªã·ãŒã³ïŒãŸãã¯æœ€æ²¢ãªã¡ã¢ãªïŒã§ã¯ãã¹ã ãŒãºãªåãæ¿ãæ¹æ³ã§ã¯ãããŸãã
ãã®æ¹æ³ã§ããçšåºŠæ³å®ããåäœã確èªã§ããŸããã
ç©äœãç
§æã®å¯èŠæ§/å¢çã«é¢ä¿ããŠãããããªææ/é衚瀺ã®çŸè±¡ãããããã§ããHybrid Rendererã®äžå
·åãªã©ã®å¯èœæ§ããããããäžæŠæ§åãèŠãŸãã
0.6.44
å€æŽã®äžéšèª€ããä¿®æ£ããŸããã
æ€èšããããš: åºå®å°æ°ç¹æŒç®ã«ã€ããŠè¿œå ã®è©Šè¡ãããŸããã
æŽæ°èšé²0.6.43ããã§ãããåºå®å°æ°ç¹åãããšã«åæ°åã§æŒç®ããæ¹æ³ãå¹³è¡ããŠè©Šè¡ããŠããŸãã
ãã®åæ°åïŒå次座æšåïŒã§ã¯æããã«èšç®éãå¢å ããŸãããååãšåæ¯ã®æ¡æ°ãå¶åŸ¡ããããšã§æµ®åå°æ°ç¹ã®ä»£ããããããè©Šè¡ãªã©ãããŠããŸããã
課é¡ãšããŠsin/sqrt/rsqrtãååæŒç®ã§è¿äŒŒããåºå®å°æ°ç¹åãšåæ°åã®åæ¹ã§çžå¿ã®å€ãåŸãããšãã§ããããã§ããåæ°å(int/int)(64bit)ã§ã¯float(32bit)ãšã»ãŒçããå€ã確èªããŸãããåºå®å°æ°ç¹åã§ã¯ãå€ãå°ãããã°ãã®åãéãããæ¡ã®ã¿ã§å€ãæã€ã®ã§ãå¶éããã粟床ã«ãªãããšã確èªããŸããã
0.6.43
æ€èšããããš: ãã©ãŒã©ã ã§è©±é¡ã«ãã£ãåºå®å°æ°ç¹æŒç®ã«ã€ããŠå°ãè©Šè¡ããŸããã
ãã«ããã©ãããã©ãŒã ã§æµ®åå°æ°ç¹æŒç®ã®ä»£ããã«æ±ºå®è«ãå®çŸããæ¹æ³ãšããŠã¯ã確ãã«ããããæ¹æ³ã§ããããã¯ãã£ãŠããããã«æŽ»çšããããã§ã¯ãããŸãããçŸç¶ã§ã¯ãã«ããã©ãããã©ãŒã ã«ã€ããŠæã«äœããšèããŠããã®ã§ãäºå®ããŠããŸãããUnity.Mathematicsã§ãå®è£
ã«ã€ããŠã®æ€èšããããããªã®ã§ãå¿
ãããç¬èªå®è£
ã¯èŠããªããšã¯èããŠããŸããäœããã®æçšæ§ãèŠããããå·®ãæ¿ããããå®è£
ã«ãªãããã§ããã°ããšãã©ãåºå®å°æ°ç¹æŒç®ã«ã€ããŠãæ§åãèŠãŠããããšã«ãªãã§ãããã
Jobs/Inspectorã§çæãããã³ãŒããèŠãŠããŸããããã³ã¡ã³ãã§ã®ãœãŒã¹ã³ãŒããžã®åç
§ãç°ãªãå Žæã瀺ããŠããŠãäœããã®äžå
·åã«è§ŠããŠããå¯èœæ§ãæããŸããã
以äžã®çŸè±¡ã芳枬ããŠããã®ã§ãJobs/EntitiesåšèŸºã®åäœïŒäœããã®äžå
·åã®å¯èœæ§ïŒãæªããã§ããç¶æ³ã§ãã
ç¹å®ã®ãµãã·ãŒã³ãäœæãããŠããªãå Žåãããã
Burstã³ã³ãã€ã«ç¡å¹æã«ãšã©ãŒã芳枬ããã
0.6.42
æ€èšããããš: UI Toolkitã®ã©ã³ã¿ã€ã çãã¬ãã¥ãŒãåºãŠããã®ã§ã觊ããŠã¿ãŸããã
çŸç¶ã§æ°ããInput Systemããã±ãŒãžãå©çšããå Žåã埪ç°åç
§ãšã©ãŒã®åé¡ããããããæŽæ°çãåŸ
ã€å¿
èŠãããããšãããããŸããã
åç¬ã®ãããžã§ã¯ãã§è©Šè¡ããŠæå°éã®ã©ã³ã¿ã€ã åäœã®æ¹æ³ã確èªããŸããã
GameObjectãå€çšããªãã·ã¹ãã ã«ãªã£ãŠããã®ã§ãåŸæ¥ã®æ¹æ³ããã¯ããã©ãŒãã³ã¹ã«æåŸ
ã§ããéšåããããŸãã
classãinterfaceãå€çšããç¹ã¯éããªããããDOTS/ECSãšã®èåã¯å·¥å€«ãèŠãããã§ãã
TextMeshProãµããŒãã¯ä»åŸæ¥ããããªã®ã§ããã®ãããã§æ¡çšããå¯èœæ§ãããããªãšèããŠããŸãã
0.6.41
Animation RiggingåšèŸºã§ã®ãšãã£ã¿è£å©ãäžå¿ã«æŽæ°ããŸããã
å®è¡æã®å€åã¯å°ããªãã®ã«ãªã£ãŠããŸãã
0.6.40
ããã±ãŒãžTextMeshPro 3.0.0ã«æŽæ°ããŸããã
以å芳枬ãããã®ãšåæ§ã®ãšã©ãŒããã£ãã®ã§ããããšã©ãŒæèã®ã¢ã»ãã1ã€ãçæããªããããšããåé¡ãæ¶ããããã§ãã
以åã®ãã¬ãã¥ãŒã§ã¯ããã®æ¹æ³ã§å¯Ÿçã§ããªãã£ãããã«æããã®ã§ããã詳现ã¯æªç¢ºèªã§ããä»åŸããã«ç¶æ³ã«å€åããã£ãå Žåãæ°ããªçºèŠãããããç¥ããŸããã
ã€ãæ€ç©ã®ãµãã·ãŒã³åæšé²ã«ã€ããŠã®è©Šè¡ãããŸããã
ãµãã·ãŒã³ã§ã®ãšã©ãŒã¯ãå
·äœçãªå
容ãäžæãªãã¿ãŒã³ãããããã®æªç¥ã®ãšã©ãŒããããšãµãã·ãŒã³å
šäœã®ããŒã¿ããªããå®è¡æã«åé¡ããããŸãã
çŸåšã®ãšããHybrid Componentãšå¿çšã·ã¹ãã åšèŸºãããäžæãªåé¡ããããå®å
šãµãã·ãŒã³åã«ã¯è³ã£ãŠããŸãããéšåçãªæŽçã«çãŸã£ãŠããŸãã
0.6.38
ChamberããGrassy Platformã«æ»ããšç
§æããªããªã£ãŠæããªã£ãŠããã«é¢é£ããåäœã®ç¶å ±ã§ãã
ãµãã·ãŒã³ã®ã¢ã³ããŒãåŸã«ããã®ãµãã·ãŒã³å
ã®Hybrid Component(CompanionLink)ã«å¯ŸããæŽæ°ãç¶ç¶ããNullReferenceExceptionãèµ·ããŠããã
åé¿åŠçãè¿œå ããŸãããæ®çãä»æ§ãªã®ãäžå
·åãªã®ããæ³å®å€ã®çšæ³ã§ããã®ãã¯äžæã§ãã
ããã§ãçŸåšã®ãšããæããªãçŸè±¡ã®åé¿ã«ã¯ãªããªãããã§ãã
ããã€ãã®è©Šè¡ãããŸããããæ確ãªçç±ã¯å€æããŠããŸããã調æŽã«ãã£ãŠã¯èµ·åæããç
§æããªãç¶æ
ãšããŠåäœããããšã糞å£ã«ã¯ãªãããã§ãã
æŽæ°ã¯ãäžèšã®èª¿æŽè©Šè¡ãšãéäžã§æ°ã¥ãããã®ä»ã®èª¿æŽã«çãŸã£ãŠããŸãã
0.6.37
ãã£ã©ã¯ã¿ãŒã®Animation Riggingé¢é£ã«ããæŽæ°ãããŸããã
æŽæ°èšé²0.6.36ã®Two Bone IK Constraintã®180°å転ç¶æ
ã§ã®ç¡¬çŽç¶æ
ã«ã€ããŠã®ç¶ãã§ãã
Animation Riggingããã±ãŒãžã®ã³ããŒã«ãããã°åºåãä»èŸŒãã§èŠ³æž¬ãããšãããIKçšã«è¿œå ããå
端ããŒã³ã®ããŒã«ã«äœçœ®ã0ã§ãèšç®äžã®èŸºã®é·ãã0ã«ãªãããšã§NaNãçºçããçµæã«ãããã®ãšããããŸãããããŒã«ã«äœçœ®ã«ã¯0ã§ãªãå€ãèšå®ããŠããŸãããäœããã®çç±ã§0ã«ãªã£ãŠããããã§ããæ確åãšããããªå¯Ÿçã¯ã§ããŠããªããã®ã®ãããŒã«ã«äœçœ®ãã¢ãã¡ãŒã·ã§ã³ã®äžéšã«ããããšã§åé¿çãšããŠæ©èœããŸããã
ããŒã³ãšãªãTransformãIKçšã«è¿œå ããæ¹æ³ã«ã€ããŠããç¹å®ãã£ã©ã¯ã¿ãŒéå®ã§ã¯ãªãéœåäžãããã€ãã®äžå®ç¹ã¯ãããããç°ãªãæ¹æ³ã«æ¹ããäœå°ã¯ãããŸãã
ã²ãšãŸããã®ç¶æ
ã§ããã£ã©ã¯ã¿ãŒã®Animation Riggingã®åäœãæå¹ã«ããŸããã
çŸåšã®ãšããåŠçã®å¯Ÿè±¡ã¯ãäžéšã®åãã§ã®ïŒèã§ã¯ãªãïŒè¶³/ã€ãŸå
ã®éšåã®ã¿ã§ãã
å®éšçæ©èœChamber/Maze
äžéšåäœã¯Unityãšãã£ã¿äžãšç°ãªã£ãŠãããã調æŽäžã§ãã
å
·äœçã«ã¯ChamberããGrassy Platformã«æ»ããšç
§æããªããªã£ãŠæããªã£ãŠããããã§ãã
Mazeèµ·å以éãçµè·¯æ¢çŽ¢ã®è² è·ãäžæãããªã©ã®èª²é¡ããããŸãã
0.6.36
ãã£ã©ã¯ã¿ãŒã®Animation Riggingé¢é£ã«ããæŽæ°ãããŸããã
ããã€ãã®è©Šè¡ãããŸããã
ãããããŸã åçæã«ã¯çãéãã®åäœã§ã¯ãªãããã§ããäœããã®çç±ã§Two Bone IK Constraintã®180°å転ç¶æ
ã§ã®ç¡¬çŽç¶æ
ã芳枬ããŠããŸãã
ãã®ãããå
¬éçã§ã®ãã£ã©ã¯ã¿ãŒã®Animation Riggingã«ã€ããŠã¯ç¡å¹ã«ããŠããŸãã
ç·šéæã®æ¡ä»¶ã§ã¯çãéãåäœããŠãã¬ãã¥ãŒãšããŠæ©èœããŠããã®ã§ãåºæ¬çãªéšåã§Animation Riggingãæ©èœãããããšã¯ã§ããŠãããšèŠãããŸãã
Animation Riggingã®è©Šè¡ãšé¢é£ããŠãããã€ãã®ã¢ãã¡ãŒã·ã§ã³ã®æŽæ°ãããŸããã
0.6.35
Animation Riggingé¢é£ã«ããæŽæ°ãããŸããã
ãã£ã©ã¯ã¿ãŒãžã®Animation Riggingã®é©çšãã©ã®çšåºŠå¯èœãè©Šè¡ããŠããŸããã
RigBuilderã®åäœçµ±åïŒPlayableGraphã®æ§æïŒã«ã€ããŠã¯ã«ã¹ã¿ã çã§äžéšå°é£ãåé¿ããŠããŸãã
以äžã®ãããªçŸè±¡ãšå¯ŸçããããŸããã
ç·šéçšãªã°ã§äžéšã®Animation Riggingã®EffectorïŒã®ãºã¢ïŒè¡šç€ºäœçœ®ããå
ã®äœçœ®ããæåŸ
ããäœçœ®ã«æŽæ°ãããªãããã«èŠããçŸè±¡ã芳枬ããŸããã
ããã«ã€ããŠã¯äžæã®ãŸãŸã§ãã以åãã芳枬ããŠããç¬æã«åç/ç·šéãåãæ¿ãããšãã®Unityãšãã£ã¿ã®ã¯ã©ãã·ã¥ãäœãã§ãåèµ·åãšãªã£ãŠåçŸããªããªã£ãŠããŸããŸããã
å®è¡æãªã°çšGameObjectã®åº§æšå€æãã倧ããªå€ã§å€åããŠä¹±ããŠããŸãçŸè±¡ã芳枬ããŸããã
ããããè©ŠããECSãšã®çµã¿åããã®å¯èœæ§ã§è©Šè¡ãããŠãããã€ãã®å€æŽãå ããããšã«ãåã³ECSã§ã®åŠç察象ã«å ãããšããæ²»ãŸã£ãããã«èŠããŸããå€æŽç¹ã®å¹æã®æç¡ãèŠãŠãä»åŸæŽçãå¿
èŠãšèŠãããŸãã
座æšå€æã倧ããªå€ã§å€åãã€ã³ã¹ãã¯ã¿ã«èŠåãåºãæ°Žæºã«ãªããšãAABBç³»ãšã©ãŒãã°ãç»å ŽããŸãã
äžæŠåè¿°ã¯èœã¡çããããã§ãããŸã äžéšé©çšã®ã¿ã®ãããæ£ããåæ ããŠããããäžå
·åãé ããŠããªãããæ§åèŠã®æ®µéã§ãã
ãã®ããã«ããã€ãã®ã¢ãã¡ãŒã·ã§ã³ãæŽæ°ããŸããã
Animation Riggingãããæ©æã«å©çšå¯èœã«ãªã£ãŠããã°ã以äžã®ãããªæ©èœãåæããAnimation RiggingããŒã¹ã§ã®æ§ç¯ã«ãªã£ãŠããå¯èœæ§ããããŸãã
å
šèº«IKïŒã«ã¹ã¿ã ã«ãŠïŒïŒ
ã€ãã¿ïŒããããããšè€æ°AnimatorãHumanoidãªã©ã®çç±ã§åé¡ã«ééããããïŒïŒ
æãïŒããããããšè€æ°AnimatorãHumanoidãªã©ã®çç±ã§åé¡ã«ééããããïŒïŒ
Animation Riggingããã®ä»åçš®æ©èœã«ããã€DOTSãECSã«èŠªåæ§ã®é«ãããŒãžã§ã³ãç»å ŽãããïŒããªããïŒã泚ç®ããïŒãããïŒãšããã§ãã
0.6.33
Animation Riggingé¢é£ã«ããæŽæ°ãããŸããã
ãã£ã©ã¯ã¿ãŒãžã®é©çšã«ã€ããŠãéçºäžã®è©Šè¡ã§ããã€ãã®é²å±ããããŸããããã ãã座æšã®åæ ãªã©ã«çåç¹ããã£ãŠãæ¬æ Œçãªå©çšéå§ã«ã¯è³ã£ãŠããŸããã
è£è¶³ ãããŸã§ã«ãã«ã¡ã©å¶åŸ¡ã«ã¯äœ¿ã£ãŠããŸãã
0.6.32
æŠéã«ãŠã移åã«é¢ãã調æŽãããŸããã
以åã®å€æŽä»¥éã移åãå
šäœçã«å°ããåŠçãããŠããŸãããããã®å€æŽã§å€§ãã移åããããã«ãªããŸããã
ããã€ãã®å Žé¢ã§ã¯æåã®ä¹±ãã倧ããèŠããå¯èœæ§ããããŸãã
éçºäžã§Animation Riggingé¢é£ã確èªããŠããŸããã
åçŽãªè©Šè¡ã§ã¯æå¹ãããªæ©èœããããŸããããçµ±åç¶æ
ã§çãéãã®åäœã«ãªã£ãŠããªããããè¡šé¢çãªæŽæ°ã«ã¯è³ã£ãŠããŸããã
0.6.31
æŽæ°èšé²0.6.30ã®çªç¶åŸãããããªããšã©ãŒãã°ã®ç¶ã
Core RP Library 9.0.0-preview.38ãšUniversal RP 9.0.0-preview.35ãåºãŠããŸããã
ãããã§ããŸã åé¡ã®çŸè±¡ã¯èµ·ããŸãã
ãšããã§ãåé¡åæã¯URPã®ãããã¡ã€ãªã³ã°çšãªã®ã§ãã²ãŒã åäœã«å¿
é ãšããããã§ã¯ãããŸããã
ããã«é¢ããéšåãç¡å¹ã«ããŠã¿ããšãããšã©ãŒãåé¿ã§ãããããªã®ã§ãæ«å®çã«ãã®åé¿çã䜿ãããšæããŸãã
å¥ã®è©Šè¡ãšããŠãProfilingSamplerã®staticãå€ãããšã§ãšã©ãŒã1ã€ã ãã«ã§ããŸããããšã¯ããããšã©ãŒ0ã«ã¯ãªãããåé¿çãšããŠã¯äžååã§ããã
0.6.30
å
æ¥ã®è©Šè¡ãšããŠCore RP Library 9.0.0-preview.13âCore RP Library 9.0.0-preview.35ãé©çšããŸãããããããããã€ããšã©ãŒãã°ã芳枬ããããšãããã£ãŠããŸããã
é©çšæã«ã¯ãªãã£ãããã«æãã®ã§ãããçªç¶åŸãããããªããšã©ãŒãã°ãåºãããã«ãªã£ãããã«èŠããçç±ã¯äžæã§ãã
ãã®ãšã©ãŒåé¿ãæè¿ã®ããã±ãŒãžæŽæ°ã«ãããšæšå®ããçµæãšããŠä»¥äžã®ããã«å·»ãæ»ããŸããã
Core RP Library 9.0.0-preview.13âCore RP Library 9.0.0-preview.35
ããããã®ããã±ãŒãžã®åé¡ã§ããããæŽæ°ã«è¿œåŸãå®äºããŠããªãåšèŸºã®åé¡ã§ããã®ãã¯äžæã§ãã
ãããååãªå¯Ÿçã§ãããã«ã€ããŠã¯ æ§åãèŠãŠããŸãã
çªç¶åŸãããããªããšã©ãŒãã°ã®ã³ãŒã«ã¹ã¿ãã¯æŠèŠïŒçŽ°éšçç¥ïŒ
Unity Entitiesããã®ãµãã·ãŒã³é¢é£ïŒããã€ãã®ãã¿ãŒã³ïŒã®åŒã³åºã
OnWillRenderObject
TypeInitializationException
Ceto.PlanarReflection..cctor
UnityEngine.Rendering.ProfilingSampler..ctor
PlanarReflectionã¯ã«ã¹ã¿ã çCetoã®ã¯ã©ã¹ã§ãã
class PlanarReflection { static readonly ProfilingSampler ...; }`ã®ãããªã³ãŒããæããŠããŸãã
code:error.log
UnityException: GetRecorderInternal is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlanarReflection'.
See "Script Serialization" page in the Unity Manual for further details.
0.6.29
éçºäžã«ãŠKinematica 0.7.0-previewãè©ŠããŠããŸãã
Kinematicaã®Taskã®æ±ãæ¹åšèŸºã調æŽããŠãããçšåºŠåãç¶æ
ã«ã§ããŸããã
ããŸããã£ãŠããªãéšåããKinematicaãããçšæ³ãã©ã®ããã«çµ±åããããªã©ã課é¡ã§ãã
0.6.28
æŽæ°èšé²0.6.26ã§èšããUnityãšãã£ã¿ã®ã¡ãã¥ãŒã®åæç»ãæç¶ããæäœæ§ãåäœé床ãäœäžããã®ä»¶ãšåæ§ãšèŠããã以äžã®å ±åããã©ãŒã©ã ã«æãããŸãããèµ·åæ¯ã®æ«å®çãªå¯Ÿçæ¹æ³ãå«ãã®ã§åèã«ãã€ã€ãã©ã®ãããªå¿çãã€ãã泚ç®ããããšæããŸãã
éçºäžã«ãŠKinematica 0.7.0-previewãè©ŠããŠããŸãã
ã«ã¹ã¿ã çãšå¿çšåšèŸº
åŒãæž¡ãtransformsã®æåã«ã«ãŒããå«ããããã«ããŸãããçŸåšã®ãšããåæãšãªã£ãŠããããã§ãã
Eulerç³»å転ã®ãµããŒãç¶æ
ãæ¹åããŸããããã€ã¯æã«é©åã«èšå®ãè€è£œãããããã«ããŸããã
ãšãã£ã¿çšåäœç¶æ
ã調æŽããããã«ãPlayableGraphåšèŸºãããã€ãå€æŽããŸããã
ãããã§PlayFirstSequenceã«ããçŽæ¥çãªåäœã¯æ³å®ãããã®ã«è¿ã¥ããŸããã
Kinematicaã®Taskã®æ±ãæ¹ã¯ãŸã 確ãã§ãªãç¶æ
ã§ãã
Editã¢ãŒãã§å®è¡ããããã®[ExecuteAlways]å±æ§ã¯ãPlayableGraphã«é¢ããå Žåã«äžå®å®æ§ãå¢å€§ãããŠããããã§ããIAnimationWindowPreviewã®ãããã§ãç·šéããã¬ãã¥ãŒã®ããã«å©çšããå¯èœæ§ãæžã£ãã®ã§ãäžæŠæ€å»ããŸããã
0.6.27
éçºäžã«ãŠKinematica 0.7.0-previewãè©ŠããŠããŸãã
Kinematica 0.6.0-previewâ¡Kinematica 0.7.0-preview
APIã®å€æŽããã£ãã®ã§è©²åœéšåã眮ãæããŸããã
åäœã®éœåã§Kinematica 0.6.0-previewãã«ã¹ã¿ã åããŠãããããKinematica 0.7.0-previewã®ã«ã¹ã¿ã çãšããŠãæåã®ç§»æ€äœæ¥ãããŸããã
ã¯ãªããé·ã®èšæž¬éšåã¯æ¯èŒçç°¡åãªåŠçã«å€ãã£ãŠããŸããã
å転ã®ã«ãŒãã¯quaternionã®ã¿ãµããŒãã§ããããšã«å€åã¯ãªãã£ãã®ã§ãå€æŽãèªã¿è§£ããªãããã«ã¹ã¿ã åŠçã移æ€ããŸããã
ã«ã¹ã¿ã åŠçãšèšå®ã®è©Šè¡ãå¢ããäžæ¹ã§ãVirtueldåŽã®æŽæ°ã§æ¬¡ç¬¬ã«äºææ§ãäœäžããã®ã§ãKinematicaçšã®è©Šè¡ãããžã§ã¯ãã®å
容ãVirtueldãžçµ±åãéå§ããŸãããå
¬éçã§ã®Kinematicaé¢é£æ©èœã®æå¹åã¯æªå®ã§ãã
è©Šè¡ã·ãŒã³ã®å
¥ååŠçãInput Systemã«åºã¥ããã®ã«å€ããŸããã
Kinematicaèªäœã®è©Šè¡ã¯æªè§£æã®ç¹ãããããããŸã§ã®è©Šè¡ã§èŠãŠããçµæãšæ¯èŒããŠãæè¿ã®ç¶æ
ã§ã¯ååã«æåŸ
ã®åäœãããŠããŸãããå¹æçãªå€æŽãèŠã€ããã段éã§ãã
0.6.26
Unityãšãã£ã¿ã«ãŠäœæ¥äžã«ä»¥äžã®ãããªããã€ãã®åé¡ã芳枬ããŠããŸãããã®äžéšã¯ä»¥åãšåæ§ã«èŠããŸãããæ°ãããã®ãå«ãŸãããããããŸããã
ã¡ãã¥ãŒã®åæç»ãæç¶ããæäœæ§ãåäœé床ãäœäžããã
åäœè² è·ãå€ããšãã«å
¥åã®é
延ãèç©ãããããããç·šé/åçã®ã©ã¡ããæäœå°é£ã«ãªãã
Unityå¶åŸ¡ã®å€åŽã«ãããŠã£ã³ããŠãéãããªã©ã§ïŒæ£åžžã«ïŒçµäºãããããšã¯äžå¿å¯èœãªããã§ãã
è£è¶³æ
å ±ããªãInvalid AABBç³»ã®ãšã©ãŒãåºå§ããããããããã調æŽããŸããã
Transformç³»ã®å€ã®ç°åžžãæ€åºããŠã¿ããšãRectTransformã®ã¹ã±ãŒã«0ãªã©ã¯ãããŸããã
ãšã¯ãããããã¯çŽæ¥é¢ä¿ã¯ãªãããã§ããã
çµå±ã®ãšããããµãã·ãŒã³ã®Reimportã§æ²»ãŸã£ãããã«æããŸãã
äœãã®éïŒããã±ãŒãžæŽæ°ïŒïŒã«ãäžæŽåã®ãããªåé¡ãèµ·ããããšãããããçŸç¶ã§ã¯æåã§ReimportæäœããªããšçŽããªããšããããšã§ã¯ãªãããšèããŠããŸãã
AIã®çµè·¯æ¢çŽ¢ãšå®éšçæ©èœMazeãšã®é£åãè¿œå ããŸããã
ãŸã è² è·ãé«ãç¶æ³ãå«ãŸãããã®ãšãã«ãã¬ãŒã ã¬ãŒãã倧å¹
ã«äœäžããŸãã
çŸåšã®ãšãããMazeã解é€ããŠããæ
å ±ãæ®ã£ãŠããããã«ãã¬ãŒã ã¬ãŒãã®äœäžã¯ç¶ç¶ããŸãã
åè¿°ã®æäœå°é£ã«ãã£ãŠã調æŽäœæ¥ãé£ãããªã£ãŠããŸãã
0.6.25
0.6.24
ã©ã°ããŒã«ç©çã®åææ¹æ³ãããã«å€æŽããŸãããäœçœ®ã®ä¹±ããå°ãªããªã£ããšèããŠããŸãã
ããçåã ã£ãECSã§ã®çŸè±¡ã®çç±ãèŠããããã§ãã
çŸè±¡
Unityãšãã£ã¿ã«ãŠJobs/Enable Compilationããªãã®ãšã
åçæã«ãšã©ãŒãåºãŠãåäœãä¹±ããåççµäºæã«ã¯ã©ãã·ã¥ããããåé¡
æšå®
EntityManager.SetArchetypeã®åŒã³åºãã§ãå
ã®EntityArchetypeããå€ããããå€æŽãäžèŠãªãšãã«ãAssertã®ãšã©ãŒãã°ãåºãã
ãã®åŸãäœããã®çç±ã§åé¡ãèµ·ãããïŒçŽæ¥ãéæ¥ãäžæïŒ
察ç
å€æŽã®æç¡ãå€å®ããŠãå€æŽããªããšãã«EntityManager.SetArchetypeã®åŒã³åºããçãããã«ããã
ããã§åé¡ãåºãªããªã£ããïŒJobs/Enable Compilationããªã³ã®ãšãçžåœã®åäœã«èŠããïŒ
Assertã®å€å®å
容ã¯ãå
¥åºåãç°ãªãããšã確ããããã®ãšèŠãããŸããã誀å€å®ããäžèŽããŠããŠãåäœã¯ããããå€æŽãªãã§ãè€è£œãèµ·ãããªã©ãäœãåäœã«æ¯éããªãçç±ãããã®ã ããããšèããŠããŸãããJobs/Enable Compilationããªã³ã®ãšãã¯ãæªå¯Ÿçã®ãŸãŸåäœããç¹ã¯ãŸã çåã§ããã³ã³ãã€ã«ã®æç¡ã«ãã£ãŠãã©ããã§æé»ã®ç°ãªãåäœãããŠãããšèããŠããŸãã
0.6.23
ã©ã°ããŒã«ç©çã®åææ¹æ³ãå€æŽããŸããããããŸã§ããä¹±ããããšãå°ãªããªããè¯ããªã£ããšèŠãŠããŸãã
ä»çµã¿äžãäžèªç¶ãªç¶æ
ãèµ·ãããããšã¯ç¢ºèªããŠããŸãã
0.6.18
Unity Physics 0.4.0ç³»ã«ããŸãããããã«äŒŽã£ãŠåäœã調æŽããŸããã
Unity Physicsã®æŽæ°ééã¯ãæ¯èŒçé·ãå°è±¡ã§ãããä»åã¯å€æŽãå€ãã§ãã¢ã»ããã®ã¢ããã°ã¬ãŒãããŒã«ãªã©ãå«ãŸããŠããŸããçžå¿ã®æéãèŠããã®ã§ãããããšãæããããŸãã
ä»åã¯å€æŽãå€ãã§ãã¢ããã°ã¬ãŒãã®æ¡å
ã確èªããªããééããçŸè±¡ã«å¯ŸçããŠããããšãå¿
èŠã§ãããã«ã¹ã¿ã ãªåŠçã§ããããã«ãã¢ããã°ã¬ãŒãããŒã«ã®å¹æãåã°ãªãéšåã®èª¿æŽããããŸããã
ä»åŸãæ°ããæ©èœãæå¹ã«ããç¶æ
ãè©ŠããããšæããŸãã調æŽã®çµæãšåãããä»åŸäœæã«ã©ã®ãããªå€åãããã確èªããŠãããããšæããŸãã
0.6.17
è©Šéšçæ©èœMazeã«ãŠè©Šè¡ãããŠããŸãã
èµ·ååŸã«[F3]ããŒã§Mazeæå¹ç¶æ
ã«ããè¿·è·¯ç¶ã®æ§é ç©ã衚瀺ãããŸãã
Mazeæå¹æã«ã[F3]ããŒã§ãè¿·è·¯ãæŽæ°ã§ããŸãã
Mazeæå¹æã«ã[F3]ããŒé·æŒãã§ãMazeãç¡å¹ã«ïŒã¢ã³ããŒãïŒã§ããŸãã
Mazeæå¹æã«ã¯ãå¥ã®ã«ã¡ã©èŠç¹ã«ãªããŸããç°¡åã«ç¶æ
ã芳å¯ã§ããããã«ããŠããŸãã
æ«å®çãªç©çå¿çããããŸãããã£ã©ã¯ã¿ãŒã¯æ§é ç©ã«è¡çªããŸãã
ããšã®ãªã³ã°ã®å¶éïŒèŠããªãå£ïŒããããããè¿·è·¯å
šäœãæ¢çŽ¢ã§ããç¶æ
ã«ã¯ãããŸããã
å®éšçæ©èœã§ç°¡æã®ãããç¹ã«äŸ¿å©ãªç¶æ
ã«ã¯ãããŸãããå€ãã®åäœã¯å
ã®ã«ã¡ã©ã«åºã¥ããŠåäœããŠãããããUIãæäœæ§ã¯ä»®ã®ãã®ã§ãã
0.6.16
以åã«è§ŠããDOTSç³»ããã±ãŒãžç§»è¡ã®éå£ãšãªã£ãŠããåé¡ã«ã€ããŠãããã«è¿œå ã®èª¿æ»ãããŸãããã»ãã«ãäœãåé¡ãåºãŠããå¯èœæ§ããããŸããããã«ãã§ããªãåé¡ã«çŠç¹ãåœãŠãŸããã
ãã€ããŒæŽæ°ãããææ°çãè©Šããåé¡ã¯å€åããŠããŸããã§ããããã®çµæã«ãã£ãŠãVirtueldåŽã§åé¡ã®çµã蟌ã¿ã®å¿
èŠãé«ãŸã£ããšå€æããããã§ãã
Burstã®åŸåŠçã§å€±æããŠããããšãããEntities.ForEachç³»ã³ãŒãã«èµ·å ããå¯èœæ§ããããšæšæž¬ããŠåãåãäœæ¥ãããŸããã
æéãããããŸããã該åœããéšåãããã€ããã€ãæªå®çŸ©ã·ã³ãã«ã®#ifdefïœ#endifã§æ¬ã£ãŠã³ã³ãã€ã«ããé€å€ãããã«ããè©Šè¡ããŠãåé¡ãå€åãããŸã§äœæ¥ãç¹°ãè¿ããŸããã
ãã®çµæããã«ãã«æåãããšãããŸã§åãåããã§ããããšãããããŸãããåé¡ã«ãªã£ãŠããç®æã¯é€å€ããã³ãŒãã®ç¯å²å
ã«å«ãŸããããšãããããŸããã
é€å€ã³ãŒãããããã«çµã蟌ãã§ã1ã€ã®ã·ã¹ãã ã«ãã2ã€ã®Entities.ForEachã«çµããŸããã
ãã®ãã¡äžæ¹ã®ã¿ãåé¡ã§ããããã§ãã
ããã¯ä»¥åã«Unity.EntitiesãšããŠããåã§åé¡ãããã察çãããå Žæã§ããã
çµã蟌ã¿äžã«ãå¯èœæ§ãèããå Žæã§ãã
äžæŠãã以äžã¯èžã¿èŸŒãŸããEntities.ForEachã䜿ããªã代æ¿åŠçãçšæããŠåé¡ãåé¿ããããšã«ããŸããã
é·ãç¶ããåé¡ãäžæŠè§£æ±ºã§ããæš¡æ§ã§ããã»ãã«ãã®ããã±ãŒãžæŽæ°ã§ã®ãªãªãŒã¹ãé»å®³ãããã®ããªãã確èªããããšã«ããŸããã
0.6.11
ã¢ãã¡ãŒã·ã§ã³ïŒã¹ãã«ã®åãïŒã®äžéšãæŽæ°ããŸããã
0.6.10以éãå«ããŠãããã€ãã®ã¹ãã«ã«ä»¥äžã®ãããªèª¿æŽãå ããŸããã
æ¯ãè¿ã£ãŠãéå»ã«ãšãã£ã¿ã®ã¢ãã¡ãŒã·ã§ã³åšèŸºã®æåãäžæäžå
·åããããŸãã¯å転衚çŸã®è©Šè¡é¯èª€ã§ãã«ãŒãã厩ããåæ®ãæªäœ¿çšã®ãã®ãªã©ã«ããããšãªã©ãæãåºããŸããã
äžéšã®äžèŠãªä¹±ããé€å»ãããªã©ã®èª¿æŽãããŸããã
äžéšã®åãã調æŽããŸããã
å
šäœçã«ã¯ãä»åŸã®ã¢ãã¡ãŒã·ã§ã³åšèŸºã®æŽæ°ã«ãããå調æŽãããå¯èœæ§ããããŸãã
0.6.10
éçºäžã§ã®è©Šè¡ïŒä»¥åããã®ç¶å ±ãšããŠïŒ
Kinematica 0.6.0-previewã«ã€ããŠèª¿æ»ãé²ããŸããã
PlayableGraphã®é£çµã«ã€ããŠèª¿æŽãé²ããVirtueldã®åŸæ¥éšåãšã®çµã¿åãããæ¹åããŸããããã®äžã§åãPlayableGraphã«åºã¥ãRigBuilderã«ã€ããŠã確èªãããšãããIAnimationWindowPreviewã€ã³ã¿ãã§ãŒã¹ãªããã®ãå®éšçAPIãšããŠå©çšå¯èœã«ãªã£ãŠããããšã«æ°ã¥ããŸãããããã«ãããã«ã¹ã¿ãã€ãºããPlayableGraphãç·šéäžã§ãã¬ãã¥ãŒïŒã¢ãã¡ãŒã·ã§ã³ãŠã£ã³ããŠã«é£åããŠåçå¯èœã«ïŒããæ©èœãå®å®ããŠå®è£
ã§ããããã«ãªããŸããã
ãã®ç¢ºèªããããã²ããã¶ãã«ã¢ãã¡ãŒã·ã§ã³ïŒã¹ãã«ã®åãïŒã®äžéšãæŽæ°ããŸããã
å®å®ããŠãšã¯ãããPlayableGraphåšèŸºã¯è¥å¹²å®å®æ§ãæªããå°è±¡ã¯ãããŸãã
0.6.7
Kinematicaã®è©Šè¡ã«ã€ããŠã¯å¥ãããžã§ã¯ãã§è¡ã£ãŠããŸããããã§Burstãªããèšå®ããŠããããããã®èšå®ãåŒãç¶ãã ç¶æ
ã§Virtueldããšãã£ã¿ã§åçããæ©äŒããããŸããããã®èšå®ã§ã¯ãUnity.Entitiesã®EntityComponentStoreChangeArchetype.csã«ããConvertã¡ãœããå
ã®1ã€ãã®Assert.IsFalse(srcChunk == dstChunk);ã®ã¢ãµãŒãã衚瀺ïŒäºæããªãç¶æ
ã§ãããšïŒãããçµæçã«æ£åžžåäœããªãããšãããããŸãããåé¡ã®ç®æã¯ä»¥åã«ãçºçããŠæ³šç®ããèŠããããéšåã§ãã
ãã®ããšãšãDOTSææ°ããã±ãŒãžã®çµã¿åããã§ãã«ãã§ããªãããšãšã®é¢ä¿ã¯äžæã§ãããããã±ãŒãžåŽã§äœããã®å¯Ÿçãå¿
èŠãšèŠãããçµæã§ããããã¯ã£ãããšé²å±ãæåŸ
ãããç¹ãšãªããŸããã
éçºäžã§ã®è©Šè¡ïŒä»¥åããã®ç¶å ±ãšããŠïŒ
Kinematica 0.6.0-previewã«ã€ããŠèª¿æ»ãé²ããŸããã
è©Šè¡ã®ãããžã§ã¯ãã§ã®ã¯ã©ãã·ã¥ã«ã€ããŠã¯åŒãç¶ããããã¢ã»ã³ããªãªããŒã/Animator/PlayableGraphåšèŸºã«æœãäœããã®åé¡ãçºçŸããããããªå¶åŸ¡ãããŠãããããªã®ããšããå°è±¡ã§ãã
ãã®ãããè©Šè¡ã®å¹çã¯å³ãããã®ãšãªã£ãŠããŸãã
ã¢ã»ãããã¿ã¹ã¯ã°ã©ãã®èŠçŽ ãå¢ãããªã©ã®è©Šè¡ãããŠããŸããããŸã æ³åã©ããã®ååãªåäœã«ã¯ãã©ãçããŠããŸããããã®ãããå
šäœãšããŠã©ã®ããã«èåããããæ確ã«ã§ããŠããŸããã
ãã¢ã«ããæ©èœãããã±ãŒãžã«ç§»ãäºå®ãªã©ããããããªã®ã§ãããå°ãæ§åãèŠãªãããæ€èšããŠããã®ãè¯ãã®ãããããŸããã
0.6.5
éçºäžã§ã®è©Šè¡ïŒä»¥åããã®ç¶å ±ãšããŠïŒ
Kinematica 0.6.0-previewã«ã€ããŠèª¿æ»ãé²ããŸããã
ãã®äžéšã§ããAnimationSamplerã¯ãEulerç³»ã«ããå転ãå®çŸ©ããã«ãŒãããµããŒãããŠããªãããšãããããŸãããæ¹å€ãããšããæåãæ¹åããŸããã
çŸç¶ã§ã¯ããã€ãã®æ°ã«ãªãæåããããããå
šäœãå€å¥ã§ããç¶æ
ã«ã¯ãããŸãããAnimationã®ãã®ãããã®ä»æ§ã®ç
©éãã¯ãåºç€ãå€æŽããªãéãé¿ããããªããšããã§ãã
0.6.4
éçºäžã§ã®è©Šè¡ïŒä»¥åããã®ç¶å ±ãšããŠïŒ
Kinematica 0.6.0-previewã«ã€ããŠèª¿æ»ãé²ããŸããã
Unityã«ããKinematica_Demoã®å
¬éåŸãããŒã¿æ¬ èœã®ä¿®æ£ãåºãã®ã§ãå
容ã確èªããããšãã§ããããã«ãªããŸããããªããã€ã³ããŒãã«ã¯ãã°ããæéãããããŸãã
ãã®å
容ã¯ãäºåã«æ åãåºãŠããå£ã«å¯Ÿãããã«ã¯ãŒã«ããã¬ã€ã§ãããã¢ã§ããã
ãªããæå
ã§ã¯ã«ã¡ã©ãåãç¶ããŠããŸãã®ã§ãå®å
šãªäœéšã¯ã§ããŠããŸããã
ããããè¿å¹Žã®æ»ãããªã¢ã¯ã·ã§ã³ãã§ããTPSã®åºæ¬èŠçŽ ã¯Kinematicaã§å®çŸã§ãããšããããšã瀺ãããããªãã®ã«ãªã£ãŠããŸãã
ç解ãå©ãããã现ãã解説ã¯æ¬²ãããšããã§ããããã®ãã¢ã®ã³ãŒãããããããã®æ
å ±ã¯èªã¿åãããã§ãããããªãã«è€éãªã³ãŒãã§ãã
ã«ã¹ã¿ã ã®Taskå®çŸ©ãã§ããããã§ããããšã¯èŠãããŸãããã®ããããšConditionãªã©ãããAnimatorã®StateMachineã®å€ããã«ãªããããªãã¹ããŒããã«ãªå¶åŸ¡ãã§ããããã§ããå°ãé£ããã®ã§æ®µéçã«ãã£ãŠã¿ãŠããŸãã
ã³ãŒãã¯refãæ§é äœãäœæ°Žæºã®æ§é ãã©ããããåãªã©ãé§äœ¿ãããDOTSäºæã®é«ããã©ãŒãã³ã¹ãæ³å®ãããã®ãšãªã£ãŠããããã§ããBurstCompileãžã®åç
§ãªã©ãååšããŠããŸããæéã®äžã§ã¯ããã©ãŒãã³ã¹ã«æåŸ
ã¯ã§ããŸãããã ãããã®åãäžç®èŠãã ãã§ãç¬èªã®ã³ãŒããäœãã®ã¯é£ããã«ãªã£ãŠããŸãã
æ±ããããã«ã€ããŠã¯1.0ã§ã©ã®ãããªããŒã«ãçšæãããã®ãã«ãããããã§ãã
0.6.3
DOTSã«é¢é£ãã现ãã調æŽãããŠããŸãã
çŸåšã®ãšãããææ°çã§ã¯ãã«ãã§ããªãåé¡ã¯å€ãã£ãŠããŸããããã©ãŒã©ã ã«ã¯é¢ä¿ã®ãããããªè©±é¡ãããã®ã§ãä»åŸã®ããã±ãŒãžåŽã®æŽæ°çã§å€åãããããšã«ãå°ãæåŸ
ããŠããŸãã
éçºäžã§ã®è©Šè¡ïŒä»¥åããã®ç¶å ±ãšããŠïŒ
Kinematica 0.6.0-previewã«ã€ããŠèª¿æ»ãé²ããŸããã
èšå®ãããããè©Šãããšãããè¥å¹²åäœããããã«ãªã£ãŠããŸããã
ã¿ã¹ã¯åšèŸºã§æ±ãæ¹ãæ確ã§ãªãéšåããããã©ã®ãããªå®è£
ãé©åã§ããã®ã調æ»ãé²ããŠããŸãã
ã¡ã¢: Kinematica 0.6.0-previewã®ã¢ãã¡ãŒã·ã§ã³ã¯ãªããæéé·èšæž¬ã¯ç¹å®æ¡ä»¶ã§äžé©åãªåŠçãšãªã£ãŠããããã§ãããããã1ã€ä»¥äžã®ã«ãŒãã«ããã¬ãŒã æ¯ã«æŽç¶ãšããŒã䞊ãã§ããå Žåãæ³å®ããŠããŠããã®æ³å®ããå€ããã¢ãã¡ãŒã·ã§ã³ã¯ãªããã¯èª€ã£ãèšæž¬å€ã«ãªãå¯èœæ§ãé«ãåŠçã«ãªã£ãŠããŸãã
åé¡ã®éšåã¯ãé·ãã¢ãã¡ãŒã·ã§ã³ã¯ãªããã§ã®æéé·ã®äžæ£ç¢ºãã«ã€ããŠå¯Ÿçããããšããã³ãŒãã®ããã§ããã²ãšãŸãçŸç¶ã§ã¯Virtueldã«ãŠé·ãã¢ãã¡ãŒã·ã§ã³ã¯ãªããã®å©çšãæ³å®ããŠããªãã®ã§ãæå
ã®ã«ã¹ã¿ã çã§ã¯å
ã®ç°¡åãªåŠçã«å€æŽããŸãããèšæž¬å€ã¯ãã£ãã·ã¥ãããã®ã§ãåŠçå€æŽåŸã®æéé·ã®åæ ã«ã€ããŠã¯ãã¯ãªããè¿œå ããæ§ç¯ãããçŽãã®ãããããã§ãã
0.6.2
éçºäžã§ã®è©Šè¡ïŒä»¥åããã®ç¶å ±ãšããŠïŒ
Kinematica 0.6.0-previewã«ã€ããŠèª¿æ»ãé²ããŸãããKinematicaã®ããã±ãŒãžãã«ã¹ã¿ãã€ãºããŠVirtueldã®ãã®ãšèåãããŠPlayable Graphã®çµã¿ç«ãŠçŽããŠãçãã®æåãã§ããèŠèŸŒã¿ãäžæ©é²ã¿ãŸããã
Kinematica Assetã®ãã«ãã«ã€ããŠã¯ãVirtueldã«ããæ¢åã®ãšãã®èšå®ã«ãã£ãŠãã©ã®ãããªã¢ã»ããã«ãªãã®ããæåŸ
ãããããªæåãæç«å¯èœãªã®ãã«ã€ããŠã¯æããã«ã¯ã§ããŠããŸããããµã³ãã«BipedãVirtueldã®ãã®ã§çœ®ãæãããããªåäœãæåŸ
ã©ããã®åäœã§å®çŸããã«ã¯è³ã£ãŠããŸããã
ã©ã®éšåãæªç¢ºèªã§ãããã¯ã©ãã·ã¥ããããç¹ã¯å€ãããã®ããã§ãã
0.6.0
ããã±ãŒãžTMPro 3.0.0-preview.13ãžã®æŽæ°ãå床詊ããŸãããã以åãšåæ§ãšèŠãããKeyNotFoundExceptionã®ãšã©ãŒãçºçãããããTMPro 3.0.0-preview.8ã§ä¿çãç¶ç¶ããŠããŸãã
ã°ãªãã®èŸæžã®åé¡ã®ããã§ãããããã«æãæµ®ãã¶å¯ŸçããªããããåŸã®æŽæ°ãªã©äœããã®å€åãæ¥ãããšãæåŸ
ããŠããç¶æ
ã§ãã
ææ°ã®æŽæ°åŸåã«ã€ããŠæ¯ãè¿ã
URPé¢é£ã®è©Šè¡ãããŠæ¥ãããã倧ããªå€åãå°ãªãç¶æ
ã§ãã以äžã®ãããªããã€ãã®çç±ã«ããURPãžã®åãæ¿ããããŠããŸããã
å
¬éçã§äœ¿ã£ãŠãããã«ãã€ã³RPãšã®æ¯èŒã§URPã«ã¯ããã€ãã®æç»æ©èœãä»åŸã®äºå®ã«ãªã£ãŠããŠãçŸç¶ã§ã¯è¡šçŸåã®åŸéã«æããããã
å®å
šåçŸã§ã¯ãªããããããã€ãã®èŠèŠçãªèª¿æŽã欲ããã
SRP Batcherãæå¹ã«ã§ããªãçç±ããããããããã©ãŒãã³ã¹é¢ã§ã®ã¡ãªãããè©äŸ¡ã§ãã段éã«ãªãã
DOTSç³»ããã±ãŒãžã«ã€ããŠãææ°ã§ã¯ãã«ããšã©ãŒããããæŽæ°ãä¿çããŠããããããã倧ããªå€åãå°ãªãç¶æ
ã§ãã
Discordé¢é£ã«ã€ããŠã¯ãè€æ°ã€ã³ã¹ã¿ã³ã¹ã®å®è¡ã確èªã§ããªãç¶æ
ã¯å€ããããä¿çç¶æ
ã«ãããŸãã