æŽæ°å±¥æŽ0.12.x
0.12.60
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
è©Šéšçã«ç³çãå°ãã軜ãããæ°Žã«æµ®ãããã«ããŸããã
çŸæç¹ã§ã¯ðæµ·ã§è¡ã£ãŠããæµ®åãããç°¡çŽ ãªåäœã«ãªã£ãŠããŸããä»åŸã©ã®ããã«ãããæ€èšäžã§ãã
0.12.59
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
ãããªã¿ãæ¹åããŸããã
ããã§ãåœåããããã¯ã¹ãã£ã®åšææ§ãèŠèŠçãªéåæãäžããããšãããã£ãŠããŸããã以ååæ§ã®å€æŽãå ããŠãèŠèŠçã«æ¹åããŸããã
泚氎/ææ°Žã®åäœãå ããŸããã
ããã«ãããåºãããŸã£ãŠããå Žæã§æ°Žé¢ã®é«ãã«éããããããããã¯åäœã§ã®å°ããªæ»ãäœãåºããŠããŸãããã ããçŸåšã®ãšããéå§ããŠéããªããããšæ°Žéã¯ã»ãŒåè¡¡ããèŠç¹ç§»åãå¶éãããŠãããããå¹æã芳å¯ãã«ãããšã¯æããŸãã
äžéšåäœã調æŽããŸããã
è©Šéšçãªã³ã°Voxelã«åã³ç§»åãããšãã«ãäžèŠãªèŠçŽ ã衚瀺/åäœããçŸè±¡ãä¿®æ£ããŸããã
以ååæ§ã«ãåã³ç§»åãããšãã«äžäœ¿çšã®èŠçŽ ãæå¹åãããŠããããšã«ãããã®ã§ããã
0.12.58
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðŠãã¶ããè¿œå ããŸããã
æ»ã«ãªã£ãŠããå Žæã®äžéšããçºçããŸãã
çæ°Žããã®ä»ã§ã®çºçã¯ä»ã®ãšãããããŸããã
æ³¢çŽãæŽæ°ããŸããã
ðŠãã¶ãã®çæ°Žã«å¿ããããã«ããŸããã
äžæŠãéšãéã£ãŠãããã®ãããªè¡šçŸã¯åæ¢ããŠããŸãã
ðæ°Žå
šäœãšããŠã¯ããã€ã調æŽãå¿
èŠãªãšãããèŠããŸãããããçšåºŠåé²ããããã«æããŸãã
äœè«
æ³¢çŽ/ðŠãã¶ãã¯ãç¹ã«VFX(Visual Effect)å¿çšéšåã§ããäœåºŠãVFXãšãã®ä»ã®æ©èœã®äœæ¥ãåŸæ¥ããŠããŸãããã·ã§ãŒãã°ã©ããšäŒŒãŠããVFXã°ã©ãã®ãšãã£ã¿ã¯ããããäžé·äžçã§ãããã·ã§ãŒãã°ã©ãããVFXã°ã©ãã«æ¥ããšãVFXã°ã©ãã¯ä»¥äžã®ãããªç¹ã«ãããŠã¯è¯ããšæããŸãã
å
¥å/åºåãæååäœã§çŽæ¥æ¥ç¶ã§ããã
ããŒãã®åãéžæã§ããã
ç®è¡ããŒãã§ã3ã€ä»¥äžã®å€ãæ±ãããïŒäŸ:x = a b cã®ãããªæŒç®ã1ããŒãã«æ¥ç¶ã§ããïŒ
åºæ¬ã®åãå€ããfloat/Vector2ïœVector4ãªã©ã ãã§ãªããPosition/Directionãªã©çšéã瀺ãåãããã
ãµãã°ã©ãã®äœæ¥ã«å
¥ã£ããåºãããããã圢åŒã§ãæ··ä¹±ãã«ããã
äžæ¹ã§ãéäºææ§ãã·ã§ãŒãã«ããã®éããªã©ã§æžæããŸããåæ¹ã®è¯ãç¹ãçžäºã«å°å
¥ãããæŽçãããã°å©ãããšæãéšåããããŸãã
0.12.57
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
ããã€ãã®èª¿æŽã§æ³å®ã®ãã®ã«è¿ã¥ããŸããã
æç»åœ¢ç¶ã«é¢ããåäœã調æŽããŸããã
å°åœ¢ã®äžéšé«åºŠè©äŸ¡ãä¿®æ£ããŸããã
æ³¢çŽãè¿œå ããŸãããããã¯ðæ°ŽïŒæ°Žé¢ãšãããªã¿ïŒãšã¯å¥ã«æç»ããææ³ã«ãããã®ã§ããããã€ãã®å¶çŽãããåå®æ§ããå°ãé¢ããŠãè¡šçŸãšããŠã®æç»ã«ãªã£ãŠããŸãã
çŸåšã®ãšãããéšãéã£ãŠãããã®ãããªè¡šçŸãšããŠããŸããã»ãã®çžäºäœçšã«ãããã®ã¯æªèæ
®ã§ããäžéšã§ðæ°Žãšé¢ããŠããå Žåãããã調æŽäžã§ãã
0.12.56
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
ããã€ãã®èª€ããä¿®æ£ããŠã圢ç¶ã質æã®äžéšãçãã«è¿ã¥ããŸãããããã§ããŸã æªè§£æ±ºã®éšåããããŸãã
0.12.53
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸãããå°åœ¢ãšã®é£åãè¿œå ããŸããã
ããã«ãããããæ³å®ã®åäœã«è¿ã¥ããŠããŸããçãã¯äŒããããããªã£ãããç¥ããŸããã
ãã ãã圢ç¶ãæ³ç·ã®åäœã«ã¯ãŸã 調æŽãå¿
èŠã§ãããã®éšåã®æ¹åã«æéãèŠããŠããããã«ãå°åœ¢ãšã®é£åããã®å
ã®æåã«ã€ããŠã®å±éãé
ããŠããŸãããšã¯ãããäœæ¥ã®å¯Ÿè±¡ãå€æŽããã°ãåŸã«äžæããå
容ãåéããããšãããšãã现éšã®èšæ¶ãèãããŠããããšã§ã調æŽ/ä¿®æ£ããããšãå°é£ã«ãªããŸããã©ã®äœæ¥ã§ãããã§ãããé£ããã®1ã€ã§ãã
0.12.52
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
ãŸã 調æŽã¯å¿
èŠã§ããã圢ç¶ã«é¢ããŠæ³å®ã®ãã®ã«è¿ã¥ããŸããã
0.12.49
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
調æŽäžã§ãã
0.12.48
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
調æŽãé²ãããŸããããã ãããŸã 調æŽéçšã®éšåãããããã調æŽãç¶ããäºå®ã§ãã
0.12.47
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
ðæ°Žã®æç»ãæŽæ°ããŸããã
å¯èœã§ããã°ããå°ãæç»ã«èª¿æŽãå ããäºå®ã§ãã
0.12.46
è©Šéšçãªã³ã°VoxelãæŽæ°ããŸããã
0.12.45ããæºåããŠããVoxelçšã®ðæ°Žã®è¡šçŸãè¿œå ããŸããã
æç»ãè¿œå ããŸããã
ãããŸã§ã®å
±çšãšããŠã®ðæµ·ãšã¯ä»¥äžã®ãããªç¹ã§éããã®ãç®æããŠããŸãã
ãã¯ã»ã«å°åœ¢ãšçžæ§ã®è¯ã圢ç¶
ãã¯ã»ã«å°åœ¢ãšé£åããæå
å±æçã«ç°ãªãæ°Žé¢ã®é«ã
äžéšã¯èª¿æŽäžã§ãã
ðæ°Žã®é«ããšå°åœ¢ã¯ãŸã é£åããŠããŸãããèŠããå°åœ¢ãšã¯å¥ã®é«ãã«åå¿ããããã«ãªã£ãŠããŸãããã®ãããæ«å®çã«æ°·æ±ã®ãããªèŠãç®ã«ãªã£ãŠããŸãã
ãããŸã§ã®ðæµ·ããŸã åäœããŠããŸããå¯èœã§ããã°å°ãªããšããã®ãªã³ã°ã§ã¯åæ¢ããæ¹åã§æ€èšäžã§ãã
å¯èœã§ããã°ããå°ãæç»ã«èª¿æŽãå ããäºå®ã§ãã
ã»ãã®ç©äœãšã®èŠèŠçãªäœçšããããŸãã
äžæ¹ãã»ãã®ç©äœãšã®éåçãªäœçšã¯çŸæç¹ã§ã¯ãããŸããã
äœè«
ãã®è©Šè¡ã«ãŠðæµ·çšã·ã§ãŒãã°ã©ããšã¯å¥ã«ãðæ°Žçšã·ã§ãŒãã°ã©ããäœæããŠããŸããããã§ããã¯ããå®è·µçšã®æ°Žè¡šçŸã®èšå®ãããŠãããšãå
éšçã«ã·ã§ãŒããã¹ãå¢ããã·ã§ãŒãã°ã©ãã®ç·šéã«ããå€æŽãã³ã³ãã€ã«ãããŠæç»ã«åæ ãããŸã§ã«éåžžã«é·ããªãããšãå確èªã§ããŠããŸãã
ãã®ãããå€ãã®è©Šè¡ãå¿
èŠãªå Žåã«ã¯ãäžæçã«LitããUnlitã«å€ããŠéšåçãªçµæã確èªãããªã©ã®åé¿çã掻çšããŠããŸãããã ãããã®åãæ¿ãã§äžéšèšå®ç¶æ
ã倱ããããããããã«ãã®åŸ©å
ã®ããã«æ··ä¹±ãããšãã£ãããšèµ·ããŸããããã¯ã¯ãŒã¯ãããŒæ¹ååžæã®1ã€ã ãšèšããŸãã
0.12.45
è©Šéšçãªã³ã°Voxelãžã®è¿œå æ©èœãè©Šè¡ããŠããŸãããŸã ããŸããã£ãŠããªããããè¡šé¢åã¯ããŠããŸããã
0.12.43
ãªã³ã°ã®åãæ¿ãã«ãããåã
ã®æ©èœã®æå¹å/ç¡å¹åã®å¶åŸ¡ã調æŽäžã§ãã
äžéšæ¹åããŸããã
ãŸã ããã€ãã®èª²é¡ãæ®ã£ãŠããŸãã
ååã®è©Šéšçãªã³ã°Voxelãžã®ç§»åã¯æ³å®ã«è¿ãåäœã§ããå¯èœã§ããã°ããã«ããã€ãã®èŠçŽ ãåæ¢ãããããšãèããŠããŠãè©Šè¡äžã§ãã
è©Šéšçãªã³ã°Braceããååã®è©Šéšçãªã³ã°Voxelãžã®ç§»åãè€æ°åç¹°ãè¿ããšãæ®çãããã®ãçºçããŠãã¬ãŒã ã¬ãŒããäœäžããŸãã
äœè« åè¿°ã®å¶åŸ¡ã«é¢ããåä»ãã«ã€ããŠïŒUnity.Entitiesé¢é£ïŒ
ãªã³ã°ã¯ãµãã·ãŒã³ã§ãã
ãµãã·ãŒã³ã§ããããSceneSectionãé Œãã«å¶åŸ¡ããæ¹æ³ãèããããŸãã
ãµãã·ãŒã³ã®æç¹ã§å€æãå®äºããå Žåã¯Entityã«SceneSectionãè¿œå ãããã®ã§åé¡ãããŸãããããããåçã«çæããå¿
èŠããããªã©ãå®è¡æã«ã€ã³ã¹ã¿ã³ã¹åããŠããå Žåãèªåã§SceneSectionãå ããå¿
èŠããããŸãã
ããããSceneSectionã¯ISharedComponentDataã§ãããããIComponentDataã«æ¯ã¹ãŠæ±ããé£ãããªã£ãŠããŸãã
éåžžã®Entities.ForEachã§Burstã«å«ããããªãã³ãŒããåºãŠããããããããããå¿
èŠã§ãã
ãããã®ãè¡šãEntityã®ã€ã³ã¹ã¿ã³ã¹ã¯Entityã®éåïŒéå±€ïŒã§æãç«ã£ãŠããå Žåããããåç¬ã§ãããšã¯éããŸããããã®ããããã¹ãŠãå¶åŸ¡ã«å«ããå¿
èŠããããŸããããã§ã¯è€åã€ã³ã¹ã¿ã³ã¹ãåŒãã§ãããŸãããã
ããã0.12.42ã®åäœã ãæ¢ãŸããæç»ãæ¢ãŸã£ãŠããªãèŠçŽ ãªã©ã®çŸè±¡ã®äžå ã§ãããã»ãã«ãå¶åŸ¡ã®èª¿æŽãæªå®äºã ã£ããã®ããããŸãã
éåïŒéå±€ïŒã¯ã©ãããç¹å®ããã®ãæ£è§£ã§ããããã
LinkedEntityGroupïŒâ¡IConvertGameObjectToEntityã®å€ææç¹ã§ã¯ãŸã çæãããŠããªãå Žåãããããã§ãã
ChildïŒâ¡ããããã°ããã¯ãParentããé
ããŠçæããããã®ã§ãã£ãŠãIConvertGameObjectToEntityã®å€ææç¹ã§ã¯å©çšã§ããªããã®ã§ããã
UnityEngine.TransformïŒâ¡éå±€ã«ã€ããŠã¯ããã劥åœã§ãããã ããããã§æ°ã¥ãã®ãè€æ°ã®ãµãã¡ãã·ã¥ãåå¥ã®Entityã®RenderMeshã«ãªãããšã§ããGameObjectConversionSystem.TryGetPrimaryEntityã§ãªãGameObjectConversionSystem.GetEntitiesã§additional entitiesãå«ããŠåéããã®ãããããã§ãã
ãšã¯ãããäœããã®ã²ãã£ãåŠçã§è€åã€ã³ã¹ã¿ã³ã¹ãçæããŠããïŒããŠããå¯èœæ§ãããïŒå Žåãå®åœ¢åŠçã§ã¯ããŸããããªãå¯èœæ§ããããŸãã
0.12.42
0.12.35ã®è©Šè¡ãç¶ç¶ããŠããŸãã
0.12.41ã®èª²é¡ã¯è§£æ±ºã§ããããã§ãã座æš/ã¹ã±ãŒã«ã®æ±ãã§Unity Physicsã§ã®æ¢ç¥ã®åäœæ¡ä»¶ãæºãããŠããªãéšåããããŸãããä»åã¯æç»å®è£
ãå
è¡ããŠããããã®èŠèœãšãã§ãã£ãããã§ãã
åŠçè² è·ã«ã€ããŠ
ãããŸã§ã®æ©èœè¿œå ã§å
±ééšåãšããŠåäœããŠããåºæ¬çãªåŠçè² è·ãå¢ããŠããŸãã
ããã«ããæ°æ©èœãç·åçã«è¯ãããã©ãŒãã³ã¹ãåºãã«ããç¶æ³ã«ããªã£ãŠããŸãã
ãã®ãããç¹å®ã¢ãŒãã§ããã€ãã®æ©èœçç¥ãã§ããæ¹æ³ã«ã€ããŠè©Šè¡äžã§ãã
ã³ãŒãã®èª¿æŽã§ä»¥ååæ§ã®æµ·ã®æåã«åé¡ãã§ãããããã£ãã·ã¥ããŒã¿ãä¿æããLibraryãã©ã«ãã®ã¯ãªã¢ããã®ãªãã«ããšãªããŸããã
ãã®ããæéãæããã0.12.42ã§ã®æŽæ°ã¯ãããŸã§ãšãªããŸããã
è©Šéšçãªã³ã°VoxelïŒä»®åïŒã«ã€ããŠ
0.12.35ã§è§Šããè©Šè¡ã®å
容ã§ãã
å
容ã¯ããªã³ã°ã瀺ãéãVoxel/ãã¯ã»ã«ã§ãã
ãã ããåŠçè² è·ã®è»œæžã®ãããçŸæç¹ã§ã¯éçãªïŒå€åããªãïŒå°åœ¢ãšããŠã®è¡šçŸã«ç¹åããŠããŸãã
ãã®ä»ã«ãçµ±åããèŠçŽ ã®è©Šè¡ãšããŠãè©Šéšçãªã³ã°Braceããäžéšåããã®ãç»å ŽãããŠããŸãã
å¶éäºé
åè¿°ã®ããã«å
±éèŠçŽ ã§åŠçè² è·ãæãã£ãŠãããããããã€ãã®èŠçŽ ãåæ¢ãããè©Šè¡ãå ããŠããŸãããŸãããã®ããã€ãã¯èª¿æŽäžã§ãã
ãã®äžã«ã¯åäœã ãæ¢ãŸããæç»ãæ¢ãŸã£ãŠããªãèŠçŽ ããããŸãã
çŸæç¹ã§ã¯ãã©ã®ãããªè©Šè¡ãããŠããããå°ãèŠããããã«ãããã®ã§ããåæ段éã®ããç¹ã«ã²ãŒã ãã¬ã€ã®å
容ã¯ãããŸããã
æŠéçšãã£ã©ã¯ã¿ãŒã¯èœäžããããšããããŸããåŠçã®éãã®ãããšæšå®ããŠããŸãã
è©Šéšçãªã³ã°Voxeléå§åŸãã»ãã®ãªã³ã°ããè©Šéšçãªã³ã°Voxelã«å床å
¥ã£ããšããæ®çãããã®ããããŸãããã®ãããã¬ãŒã ã¬ãŒããäœäžããŸãã
0.12.41ã§è§Šããè¡çªã®ç°¡ç¥åã¯ç¡å¹ã«ããŠããŸãããã®ç°¡ç¥åã¯ã现éšã®èª¿æŽãå ããªããšäžèªç¶ã«èŠããéšåãããããã§ãã
å
·äœçã«ã¯ðç«ãªã©ãå°ãæµ®ããäœçœ®ã«çå°ãããªã©ã§ãã
äœè« ãã¯ã»ã«ã«é¢ããŠ
Virtueldã«éäžãã以åã«ã¯ãããã€ãã®è©Šè¡ãããŠããŸãããéåžžã®3DããªãŽã³ã¢ãã«ãšãã¯ã»ã«ã«ã¯ããããã®è¯ãããããŸãã
ãã®äžæ¹ã§ããããã®é£ããããããŸãã
3DããªãŽã³ã¢ãã«â¡èªç±åºŠã«ããå¶äœè² è·ãèªç±åºŠã«ããåŠçã®è€éã
ãã¯ã»ã«â¡åœ¢ç¶ã«å¶çŽãããããšã«ããè¡šçŸã®å¶éãå¶çŽãããããšããäžéšåŠç/ããŒã¿åœ¢åŒã®æé©åãå¯èœã§ããã
ããã¯æãã€ã€ãããã¯ã»ã«ã§ããã°ã©ãã«ãå®çŸã«å±ããã®ãããã®ã§ã¯ãªãããšããããšãããä»åã®è©Šè¡ã«ã€ãªãã£ãŠããŸãã
è©Šéšçãªã³ã°Balistrariaã§ã䌌ããããªè©Šè¡ãããŸããããã¡ãã§ã¯ã·ã§ãŒãã§ã®ã¬ã€ããŒãã³ã°ã«åºã¥ããã®ã§ããã䌌ããããªæãã¯ãããŸãããã·ã§ãŒãã§ã®ã³ã³ãã€ã«æéãå®å®ããæç»çµæãåŠçè² è·ã®è»œéåãªã©ã§ãŸã 課é¡ãèŠããããããä¿çããŠããŸãã
0.12.41
0.12.35ã®è©Šè¡ãç¶ç¶ããŠããŸãã
Unity 2022.1ãè©Šãçšã®ä»®ãããžã§ã¯ãã§è©Šè¡ãããŠããŸããã
ãã®ããè©Šè¡å
容ãã¡ã€ã³ãããžã§ã¯ãã«ç§»ãã«ã¯ããŠã³ã°ã¬ãŒãããå¿
èŠããããŸããããçšåºŠããŠã³ã°ã¬ãŒãã§ã®åé¡ãäºæããŠãããããåœåãã極端ãªããšã¯ããŠããŸãããã以äžã®ãããªå·®ç°ã確èªã§ããŸããã
Unity 2022.1â¡Unity 2021.1
C# 9.0ã«ããnewåæšè«ã䜿ããâ¡åãæ瀺ããæžåŒã«æžãçŽã
Shader Graphã®SwizzleããŒããããã¹ãå
¥åã§xyzwæåãæå®ã§ããâ¡R/G/B/Aã®ãããã¢ãããéžæããªããïŒãã¹ãŠRedã«ãªã£ãŠããïŒ
è©Šè¡å
容ãVirtueldå
ã«ç§»åããŠçµ±åãé²ããŸããã
ãã ãã以äžã®çç±ã«ãããè©Šè¡å
容ã®å
¬éã®æé ãä¿çããŠããŸããå
éšçãªçµ±åãŸã§ãšãªã£ãŠããŸãã
ç©çè¡çªã«é¢ããåäœãå ããŸãããåŠçè² è·ã®è»œæžã®ããã«ãæç»ãããç°¡ç¥åãã圢ç¶ã«ããåäœãªã©ãè¿œå ããŸããããã®æ®µéã§æ°ã¥ããç¹ãšããŠã以åã«ã¿ããããªè¡çªãããæãããããªçåã®ããæåãèŠãããããã0.12.41æç¹ã§ã®å
¬éãä¿çããããšã«ãªããŸããããã®èª²é¡ã¯ãè¡çªã®ç°¡ç¥åã®æç¡ã«ã¯é¢ä¿ãªãããã§ããäœããã®Entityãšç©çç¶æ
ã®éåæ/CollisionFilter/ç¹å®æ©èœãªã©ã«é¢ãããã®ã®ããã«ãèŠããŸãã
ãªãããã®èª²é¡ã解決ããŠããæ©èœã¯ãŸã åæ段éã§ãã
0.12.40
0.12.35ã®è©Šè¡ãç¶ç¶ããŠããŸãã
åæåã§ã®è² è·ãããçšåºŠè»œæžãããŸããã
ããã€ãã®æ³å®ããŠããæ©èœãè¿œå ããŸããã
ããã«ããã€ãã®åºæ¬èŠçŽ ãå ããŠåäœããããã«ãªãã°ãå
¬éå
容ãžåæ段éãšããŠè¿œå ã§ããã®ã§ã¯ãªãããšèããŠããŸãããã®ååŸã«å
容ã«ã€ããŠã觊ããããšæããŸãã
0.12.39
0.12.35ã®è©Šè¡ãç¶ç¶ããŠããŸããã§ããã°å
¬éå
容ã«å«ããŠäœæ¥ãªãŒããŒãããã®å°ãªãç¶æ
ã«ããããšæããŸãã
ãã ããå
容ã¯åºç€çãªæ®µéã§ãåæåã§ã®è² è·ãé«ããªã©ã®èª²é¡ã«ãããåŒãç¶ãè©Šè¡ãç¶ããŠããŸãã
0.12.35
äœè« ãããžã§ã¯ãå€éšã§è©Šè¡ãããŠããŸãããã®ããè¡šé¢çãªæŽæ°ã¯å°ãããªã£ãŠããŸãã
0.12.32
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
0.12.31ãšåæ§ã®åäœã®äžéšå€æŽãå€ãã®ã¢ãã«ã«é©çšããŸããã
ãã®å€æŽã«ãããããã€ãã®èšå®å€æŽãšè³ªæå€æŽã䌎ã£ãŠããŸãã
ãã®ããåçŽãªæ¯èŒãã§ããŸãããããšãã£ã¿äžåçã§ã®ãããã¡ã€ã©ãŒã®è¡šç€ºãšããã«ãã§ã®ãã¬ãŒã ã¬ãŒããããæ«å®çã«è©²åœéšåã§ã®åŠçè² è·ã軜æžã§ããŠããã®ã§ã¯ãªãããšèŠãŠããŸãã
ãã ããè©Šéšçãªã³ã°Braceå
šäœã§ã¯åŠçè² è·ãé«ããããåŒãç¶ããã©ã³ã¹ã®èª¿æŽãæ€èšããŠããŸãããŸããããããã¯Unity/ããã±ãŒãžåŽã§ã®æ¹åãããããããããšãé¡ã£ãŠããŸãã
0.12.31
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
åäœã®äžéšå€æŽãäžéšã¢ãã«ã«é©çšããŸããã
以äžã®ãããªèŠçŽ ã§0.12.29ïœ0.12.30ã§è§Šããè©Šè¡ã®éå£ã«ãªã£ãŠããããã§ãã
ãã¯ã¹ãã£ã®ã«ãã¯ã¢ããã®ããã®é ç¹ã€ã³ããã¯ã¹åŠç
UVãã£ã³ãã«ã®è¡çªã«ãã匟æ§äœç¹æ§ãžã®åœ±é¿
0.12.30
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
åäœã®äžéšãå€æŽããè©Šè¡ãããŸããã調æŽãé²ããŸããã
調æŽã«ããäžéšã®è³ªæã«å€æŽããããŸãã
äžéšã®é«éåãããŸãããïŒBurstæå¹åïŒ
ãã ããããã§ãäžèªç¶ãªåäœãæ®ã£ãŠãããããåŒãç¶ããããŸã§ã®åäœæ¹æ³ã«åºã¥ãèšå®ã«ããŠããŸãã
ãã®éçšã§ã¯ããšãã£ã¿ã§1ã€ãŸãã¯ããã€ãã®çç±ããããããªã¯ã©ãã·ã¥ã芳枬ãããŸããããããäžèªç¶ãªåäœãšé¢é£ããããã©ããã¯äžæã§ãã
0.12.29
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
åäœã®äžéšãå€æŽããè©Šè¡ãããŸããã
ãŸãããŸãåäœããŠããªãããããããŸã§ã®åäœæ¹æ³ã«åºã¥ãèšå®ã«ããŠããŸãã
è©Šè¡ã®ç¯å²ã§ã¯MeshãæŽæ°ãããããTextureãšããŠæŽæ°ããæ¹ãAPIã®ç¹æ§äžé«éã«åäœããå¯èœæ§ãããããã§ãã匟æ§äœ ã®åæã®ææ³ã«è¿ããã®ã§ãå°çšã®ã·ã§ãŒããå¿
èŠãšããããäžé·äžçã§ãããåŠçè² è·ã軜æžããã®ã§ããã°ããã®æ¹ãéèŠãªç¶æ³ãšèŠãŠããŸãã
0.12.28
ðéŸã®åãæŽæ°ããŸããã
æåã«é¢ããŠå
šäœçã«èª¿æŽããŸããã
äžéšã«ç©ççãªçºæ£ã®å¯Ÿçãè¿œå ããŸããã
調æŽãçµãŠãðç«ãšåæ§ã®ããã€ãã®æåãæå¹ã«ããŸããã
æåã¯äžé²äžéãªéšåãå€ããããè¯ãéšåãããã°ããã§ãªãéšåããããŸãã
é
眮ã«ãã£ãŠãç©çççžäºäœçšã«ãã£ãŠè² è·ãå¢æžããŸãããä»åã¯è² è·ãå€ãç¶æ³ã®ããã§ãã
ã¢ãã¡ãŒã·ã§ã³é¢é£ã®æåã«ã€ããŠèšå®ãšåäœã®é£ãéããããã調æ»ãå¿
èŠãªããã§ãã
ããŒã³ãŠã§ã€ãã¯ç°¡æèšå®ã®ãããä»åŸèª¿æŽãå¿
èŠãªããã§ãã
å°Ÿã®æ²ãããæ»ããã§ãªããªã©
Dual Quaternion SkinningåšèŸºãäžéšæé©åããŸããã
0.12.27
ðéŸã®åãæŽæ°ããŸããã
è©Šéšçã«åããã®ãžãšæŽæ°ããŸããã
ðç«ãšåæ§ã®åŠçã«åºã¥ããŸãããã¢ãã«ã®ã€ã³ããŒããŸã§ã«ç°ãªãäœæ¥æ¹æ³ãå«ããããã¢ãã«ã«å«ãŸãã座æšã«é¢ããæ
å ±ã®æ±ããªã©ã®è©Šè¡é¯èª€ã«æéãèŠããŠããŸãã
ãã®çµæãé¢é£ããŠããããããã§ãªããã®ãå«ããäžæã§ãããå¯èœã§ããã°èª¿æŽãå¿
èŠãªéšåãæ®ã£ãŠããŸããèšå®å€ã«ã€ããŠã¯èªç¶ãªæåãžå¯ããããšããã»ã©ãæ¯å/çºæ£ãªã©ã«åãããã¡ã®ããããããªãäœããã®èª¿æŽãå¿
èŠãªããã§ãã
è¡šé¢çã«ã¯ä»¥äžã®ãããªèª²é¡ããããŸãã
å°ããã§ãããå
šäœã«æ¯åãèµ·ããŠããŸããããã«ãããšèŠãããèŠèŠçãªã¢ãŒãã£ãã¡ã¯ããèŠãããŸãã
åºçŸäœçœ®ã®å¶åŸ¡ã«ãŸã 調æŽãå¿
èŠã§ããã»ããšã®å
Œãåããèµ·ããŠããŸãã
姿å¢å¶åŸ¡ã䜿ããšãŸã ããŸããããªãããã«ãçŸåšã¯åŸããŸãã
ãããã®èª²é¡ããããããåã/è¡åã¯ãåçŽãªãã®ã«çãŸã£ãŠããŸãã
0.12.24
ðéŸã®åãæŽæ°ããŸããã
åããã®ãžã®è©Šè¡ïŒæºåïŒãããŠããŸããçµæãšããŠã以äžã®ãããªåœ±é¿ããããŸããäžéšã¯èª¿æŽäºå®ã§ãã
0.12.23ãšæ¯ã¹ãè² è·å¯ŸçãšããŠãæ©èœããŠããŸãã
ðéŸã®åã«èœäžç©ãä¹ãããšã¯ãããŸããã
ãã¬ã€ã€ãŒã¯æ¥è§ŠããŸãã
é
眮ãæå®éãã§ã¯ãããŸããã
èŠããªãå£ã«æ¥è§Šããçµæããç¥ããªãã®ã§ç¢ºèªäºå®ã§ããå®å
šã«ã¯åºå®ãããŠããªãæåã«ãªã£ãŠããŸãã
0.12.23
ðéŸã®åãé
眮ããŸãããå
容ã¯æ«å®çãªãã®ã§ãã
0.12.22ã®è©Šè¡ãããšã«å¯èœãªäœæ¥æ¹æ³ã§ãçŸæç¹ã§å¯èœãªç¯å²ã®å
¬éå
容ãžã®åæ ãšããŠãæŽæ°ããŸããããã®ãããä»åŸé 圢/質æãå€ããããåããã®ãžãšå€ããŠããå¯èœæ§ããããŸãã
ãŸããè¡çªã®åœ¢ç¶èšå®ãçæ³çãªãã®ã§ããããããã«ãã®åäœç¶æ
ãèŠãŠè² è·ãé«ãããšãããããŸãããäœããã®èª¿æŽãäºå®ããŠããŸãã
0.12.22
äœè« å¥ã®äœæ¥æ¹æ³ã«ãŠæ°ããã¢ãã«ãè©Šè¡äžã§ãããã®ããå
¬éå
容ãžåæ ããçµæã«è³ããã¯æªå®ã§ãããŸãè¡šé¢çãªæŽæ°ã¯å°ãªãã«ãªã£ãŠããŸããè©Šè¡ã®éçšã§èµ·ããããšãžã®èª¿æŽãå ããŠããŸãã
0.12.20
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
åäœã®èª¿æŽã«ãã£ãŠé
眮ã厩ããŠããã®ã§ã埩å
ããŸããã
ã¢ãã¡ãŒã·ã§ã³å€åœ¢ïŒã¹ããã³ã°ïŒã®æ¹æ³ãå€æŽããŸããã
ãããŸã§ã«äœåºŠã觊ããããšã«ããDual Quaternion Skinningã«ãããã®ã§ãã
ãã®åšèŸºã®å®è£
ã§ã¯ãã€ãå°å
¥/è©Šè¡ããå¯èœæ§ãæ³å®ããŠããŸããã
éåžžã®ç·åœ¢ã¹ããã³ã°ã§ãã¢ããªã³ã°ã®å·¥å€«ããäžéããŒã³ã®æ¿å
¥ãªã©ã§ã€ã¶ã察çã¯ããçšåºŠå¯èœã§ããã工倫ã«ãéçããããäžéããŒã³ã®æ¿å
¥ã§ã¯è€éæ§/åŠçè² è·ã®å¢å ããããŸããåºæ¬çãªDual Quaternion Skinningã§ãèšãããªã©ã®èª²é¡ããã£ãŠãããããæ¹è¯ããææ³ããããŸãããããã«ããã¯ãè€éæ§/åŠçè² è·ã®è¿œå ããããããæ§åãèŠãããšã«ããŸããã
ç«ã«ãããŠã¯ãéåžžã®ç·åœ¢ã¹ããã³ã°ã§å°Ÿãæ足ãæ²ãããšãã«ãã€ã¶ãã芳枬ãããŠããŸãããDual Quaternion Skinningã§æ¹åãããããã«èŠããŸããïŒåŒŸæ§äœãªã©ã®å¹æãæãã£ãç¶æ
ã§ã®èŠ³æž¬ã§ããïŒ
æå°éã®å€æŽã§ãããããåŠçå
šäœã§èŠããšæé©åã®äœå°ãæ®ããŠããŸãã
ãªããçŸç¶ã§ã¯äž»åœ¹ãšãèšããéåžžã®ïŒå梱/VRMïŒãã£ã©ã¯ã¿ãŒã«ã¯é©çšãããŠããªãã®ã§ãå°ãå€ãã£ãç¶æ³ã«ãããŸããããã«ã€ããŠã¯ãUnityãç·åœ¢ã¹ããã³ã°ä»¥å€ã®ã¹ããã³ã°ã«å¯Ÿå¿ããŠããããåŠç/è² è·çã«ã·ã§ãŒãã®é åã«ãŸãããããã«ãè¿œå /å·®ãæ¿ãã容æã§ã¯ãªãããšãçç±ã«æããããŸãããŸãã以äžã®çç±ãèããããŸãã
åè¿°ã®ããã«æ±ºå®çã®ãããªææ³ããªããåŠçè² è·/ã¡ã¢ãªå¢å /è€æ°ææ³ã®åæãªã©
å€éšããŒã«ãšã®åçŸæ§/ã¯ãŒã¯ãããŒ
0.12.18
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
æåã®åäœã«é¢ãã調æŽãããŸããã
åç¹ããé¢ããã»ã©æåã«è¿œå ã®ç§»åãèµ·ããŠããŸãããããã«ã€ããŠã®èª¿æŽãããŸããããã®åšèŸºã¯å
šäœçã«å
¥ãçµãã§ããŠãæ£ç¢ºãªçç±ãšãå€æŽã«ãã£ãŠå¥ã®åé¡ãèµ·ããªããããªä¿®æ£æ¹æ³ãèŠã€ããã®ãé£ãããªã£ãŠããŠããå°è±¡ã§ãã
èª²é¡ ãã®ã»ãã«ã倧ããªã¢ãã¡ãŒã·ã§ã³å€åãèµ·ãããŠç©çæåã倧ãããããšãåç¹ä»è¿ã«èªå°ãããçŸè±¡ãããããã§ãããã¡ãã¯ãŸã çµã蟌ããŠããŸããã
0.12.16
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
æåã®ã¿ã§ã移åã䌎ãããã«ããŸããã
é©åãªåŸéæåãè¿œå ããŸããã
åŸéæã®é©åãªæåæåãè¿œå ããŸããã
åŸéæã®ã®ã£ããããç¡å¹ã«ããŸããã
äœè« äžéšç¹°ãè¿ããšãªããŸãããUnity/DOTSç³»ããã±ãŒãžã®å©çšã«é¢ããçŸåšã®ç¶æ³ã«ã€ããŠ
æŽæ°ãããcom.unity.collections 1.0.0-pre.5/com.unity.jobs 0.11.0-preview.6ããã±ãŒãžãªã©ãåºãŠããŸãããé©çšããŠã¿ããšããŸããããŸããã
以äžã®ããã«ãåºç€ã«å€§ããªå€æŽãããããã§ãã
NativeList<T>ã«ãããŠãwhere T : structâwhere T : unmanaged
ãã®ãããªéãã§ãcom.unity.entitiesãªã©ãäŸåããŠãããæŽæ°ãå
¬éãããŠããªãããã±ãŒãžã§ã¯ã³ã³ãã€ã«ãšã©ãŒãšãªã£ãŠããŸãã
ãããã®ããã±ãŒãžã¯æŽæ°ãé©çšã§ããªããããçŸç¶ç¶æãšãªã£ãŠããŸãã
ãŸããUnity 2021.2以éã®ã¢ã«ãã¡/ããŒã¿ã§ã¯ãHDRPãªã©ã§æ¹åãããããã§ãã
ããããåœé¢ã®DOTS/Unityã®äºææ§åé¡ã«ãã£ãŠãUnity 2021.2以éã«ã¯ã¢ããã°ã¬ãŒãã§ããŸããã
Unity 2021.1ãäºææ§ã®ç¯å²ããå€ããŠããŸãããã©ãã«ãç¶æãããŠããããã«èŠããŸãã
ãŸããçŸæç¹ã§å
¬éãããDOTSç³»ããã±ãŒãžã®æŽæ°ãäžéšé©çšã§ããªãã®ã§ãåºç€åŽ(Unity/DOTSç³»ããã±ãŒãžïŒã®å€§ããªæ¹åãåãåãããšãã§ããŸããã
ãããæŽæ°ã®è©äŸ¡ãèç©/é
延ããŠãããªããã°ãªããªãç¶æ³ããäºæãããéãç¶ç¶äžã§ãã
0.12.13
Dripã®è¡šç€ºã埩å
ããŸããã
æ確ãªçç±ã¯äžæã§ãããVisual Effect/Shader Graphãžã®æ瀺çãªãªãã«ããå¿
èŠã§ãã£ãå¯èœæ§ããããŸãã
Dripã¯ãã»ããšåæ§ã®Shader Graphã®ãšã©ãŒã¡ãã»ãŒãžã芳枬ããŠããããã«ããããé¢é£ããŠããå¯èœæ§ããããŸãã
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ãã³ããè¿œå ããŸãããçŸæç¹ã§ã¯ã²ãŒã ãã¬ã€ãšããŠã®ç¹å¥ãªå¹æã¯ãããŸããã
0.12.12ã«æºåãã§ããŠããŸãããããã«ãã§ã®åäœã確èªã§ããªãã£ããããä¿çããŠããŸãããçç±ã¯äžæã§ãã
äžéšåäœã調æŽããŸããã
com.unity.entitiesããã±ãŒãžã§ã®äžå
·ååé¿ãé©çšããŸããã圱é¿ã®æç¡ã¯äžæã§ãã
以åã®ããã±ãŒãžã§é©çšããŠãããã®ããçŸè¡çã§æ¹ããŠé©çšããå¯èœæ§ããããŸãã
Discordé¢é£ãåç¹æ€/調æŽããŸãããããããç¹ã«è¯ãå¹æã¯ãªãããç¥ããŸããã
0.12.11
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
å
éšçã«åŒŸæ§äœé¢é£ã®çžäºã®ææãªã©ãè©Šè¡äžã§ããéšåçã«ã¯å¹æãåŸãããŠããŸãããååã«æ±ããããæåã§ããªããã調æŽäžã§ãã
0.12.7
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ãžã£ã³ãã調æŽããŸããã
äžéšåäœã調æŽããŸããã
ãžã£ã³ãã«ã€ããŠã¯ç©ç/ã¢ãã¡ãŒã·ã§ã³éã®èª¿æŽã«ãã圱é¿ã倧ããããããã®å
ã®èª¿æŽã¯æ§åãèŠãŠãããŸãã
ãã®ã»ãã«ã誀ã£ãŠåŽ©ããã¢ãã¡ãŒã·ã§ã³ãä¿®æ£ãããªã©ããŸããã
AI/Player Mode: AIã§ãã
0.12.6
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ãžã£ã³ããè¿œå ããŸããããã ãåäœã調æŽäžã§ãã
å
¥åã«ãããžã£ã³ãéå§ãšã¢ãã¡ãŒã·ã§ã³ã®äœçžãäžèŽããŠããŸããã
AI/Player Mode: Playerã§ãã
0.12.5
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
èœäžæã®æåã調æŽããŸããã
èªç«çãªç§»åã®æåã調æŽããŸããã
0.12.4
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
移åã¯èªåã§ãä»ã®ããŒããŒãå
¥åã¯åŒãç¶ãåãä»ããŸãã
AI/NPCã®ãããªèªç«ãã移åã®è©Šè¡ã§ãããŸã 調æŽãå¿
èŠã§ãããããçšåºŠç®æšãžã®ç§»åãããµããŸãã芳å¯ã§ããæ°Žæºã«ãªã£ãã®ã§ãå
¬éçã«å«ããŸããã
ãã®èšå®ã¯éæå€æŽãããå¯èœæ§ããããŸãã
0.12.3
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ðç«ãæŽæ°ããŸããã
æåã®æäœã§å®éã«æåãã§ããããã«ãªããŸããã
åŸéãæäœæ§ããã®å€æŽã«ããå€åã«ã€ããŠã¯ä»åŸèª¿æŽããŸãã
0.12.2
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ðç«ãæŽæ°ããŸããã
æ
£æ§çãªå転ã®æç¶ã«é¢ãã察çãå ããŸããã
åŠçäžãå°ããªæ¯åã®çºçããããããã¯ä»åŸã®èª²é¡ã§ãã
ç·åçã«ã¯åã§ãæ°Žå¹³é¢ã§ãçãŸãããšãã§ããããã«ãªã£ãããã«èŠããŸãã
ãã®éçšã§æ°ã¥ããåšèŸºã§ã®1ã€èª€ããä¿®æ£ããŸãããããã«é¢é£ãããç¡å¹åããŠããæ©èœã¯ãŸã å®å®ããŠããªãããã§ãããããç¡å¹åãããŸãŸã§ãã
ãŸã èªç±ãªæåïŒåžæããå Žæãžã®ç§»åïŒã«ã¯è³ã£ãŠããªãã®ã§ããããç¶ç¶ããŠãã課é¡ã§ãã
0.12.1
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ðç«ãæŽæ°ããŸããã
äžéšæåã調æŽããŸããã
å
éšçã«æ°ããªåäœãæºåäžã§ããçµè·¯æ¢çŽ¢ã«ãã移åãæ€èšäžã§ããåããç¹å®ã®æ¹äœã«è£æ£ãããã¡ãªã©ã®åœ±é¿ãçãã®æåãé»ãã§ããããã§ãã
äœè« ããã§æåã«æ°ã«ããããšã¯DOTSäºæã®çµè·¯æ¢çŽ¢ãã©ãããšããç¹ã§ãã以åã«è©Šè¡ãããã®ããããšã¯ããã調æŽãèŠãããšãããã£ãŠããŸãããŸããä»åã®ðç«ã®æåãçããããã«ã¯ãèªç±åºŠãé«ã3Dã¡ãã·ã¥ç³»ã®ãã®ãé©åãªããã«æããŸããUnityã«ããNavMeshã«é¢ããããã±ãŒãžã¯ãcom.unity.ai.navigation (AI Navigation)ãšããŠãçŸåšãåŒãç¶ãããŠããããã§ããçŸåšã®ãšããDOTS察å¿ã¯ããŠããŸããããããã§ã確å®ãªçµæãåŸããããã®ã®1ã€ãªã®ããç¥ããŸãããðç«æ¬äœã®åŠçè² è·ãããããã倧éåºçŸãããããšã¯ãªããšèãããšãè² è·ã¯åé¡ãªããã®ãšæããŸãããã®ãããªããšãããNavMeshç³»ã§ã®è©Šè¡ãéå§ããŸããã
0.12.0
ç¶ã 匟æ§äœ è©Šéšçãªã³ã°Brace
ðç«ãæŽæ°ããŸããã
ðç«ã®ã¬ãããã¿ããã®ç¶ç¶ã§ãã
è©Šéšçã«ããŒããŒãæäœãã§ããŸããç«ã®æäœã«ãŸãšããŸããã åããç¹å®ã®æ¹äœã«è£æ£ãããã¡ã«é¢é£ããåäœã¯ãŸã ããããã§ãã
äžäžéããŸã§ãå®å®ã«ã€ããŠã®å¯Ÿçãè¿œå ããŸããã