How To Use RPPtoEXO
https://scrapbox.io/files/64638293172869001c0204a4.png
1.) File Path Settings
* RPP: Required. Set the path to the RPP file you want to load.
You can also directly drag and drop files from Explorer.
Click the [Browse...] button to open a file selection dialog.
You can also directly drag and drop files from Explorer.
When you enter a path in this field, the track selection and time selection screens will automatically appear.
You can manually reload by clicking the [↻] button.
* EXO: Required. Set the destination path for EXO files.
Click the [Save As...] button to open a file selection dialog.
Double quotation marks added during path copying will be ignored.
2.) Object Type Settings
Target: Select the item you want to add using radio buttons.
Auto: Load each item in the RPP file and output the corresponding video file.
For more infomation, refer to follow link: 自動検出モードの仕様 Video / Image / Filter / Scene: Insert respective media objects.
Scene No.: Set the scene number (supports only numerical values).
Reference: Set the reference file for video/image objects.
Click the [Browse...] button to open a file selection dialog.
You can also directly drag and drop files from Explorer.
If left blank, it will be output as an empty video file/image file.
Clip with the object above: Enable or disable the corresponding setting in AviUtl.
Adv. drawing: Enable or disable the corresponding setting in AviUtl.
This setting also switches the enable/disable status of "Target of camera control" in AviUtl.
Import alpha channel: Enable or disable the corresponding setting in AviUtl (when selecting a video).
Loop playback: Enable or disable the corresponding setting in AviUtl (when selecting a video/scene).
vPlay: Value of playback speed in AviUtl (when selecting a video/scene).
Playback Pos.: Value of playback position in AviUtl (when selecting a video/scene).
3.) RPPtoEXO Detailed Settings
Flip horizontal: Automatically flip objects on even-numbered items by adding a horizontal flip effect.
Flip vertical: Automatically flip objects on even-numbered items by adding a vertical flip effect.
By checking both horizontal and vertical flips, the objects will be flipped clockwise.
No flip -> Horizontal flip -> Horizontal and vertical flip -> Vertical flip -> No flip...
Fill Gaps: Fill the gaps between each object.
Useful when there are gaps between items placed in REAPER.
Split even objects to separate layer: Place even-numbered objects on a layer below AviUtl.
Useful when you want to apply different effects to even-numbered and odd-numbered objects.
Time selection (sec): Only the specified range will be converted.
Select from presets in the top dropdown menu.
You can choose the selection range time or region from when you last saved the RPP.
Select the starting and ending points of the time selection in the second and third combo boxes (in seconds).
You can choose the markers on the RPP as the selection options.
(* Track Selection Screen): Required. Display information for each track in a tree format when loading RPP.
Automatically select unmuted tracks when loading RPP.
Check the checkboxes for the tracks you want to output as EXO.
* All Tracks: Allows bulk ON/OFF from the checkbox for all tracks.
Double-clicking on all tracks will collapse the display (sad behavior).
In that case, calmly double-click again or click the [+] / [-] on the left side.
4.) Filter Effect Settings
(Select Filter Effect to Add): Select the desired filter effect from the choices in the combo box.
Click [+] to add the selected filter effect from the combo box.
Click [Clear Effect] to remove the settings of previously added filter effects.
Alias: Load an alias file or effect file.
Click the [Browse...] button to open a file selection dialog.
You can also directly drag and drop files from Explorer.
By default, it filters the extensions *.exa, *.exc, *.exo, and .txt.
For more infomation, refer to follow link: 自動検出モードの仕様 Script Control: If text is entered, add script control.
5.) Pre-Execution Settings
* FPS: Required. Set the FPS value of the AviUtl project file that will load the EXO.
Run: Perform the conversion.
6.) Media Object Detailed Settings
X / Y / Z / Zoom% / Clearness / Rotation: Respective settings values in AviUtl.
(Select synthesis mode): Select from the composite modes in AviUtl.
rAspect / X Y Z-Spin / Center X Y Z: Respective settings values in AviUtl (when Adv. drawing is enabled).
**Movement method cannot be specified from this item.**
It can be substituted by setting coordinates and scale appropriately from the subsequent detailed filter effect settings.
7.) Detailed Filter Effect Settings
By default, these settings are hidden and are displayed when the filter effect add button [+] is pressed.
Start: Required. The value of the starting point for the target filter effect.
It must be set to a valid number in AviUtl.
For coordinates, set it as 30.0, and for zoom%, set it as 145.00, specifying decimal places accurately.
(Movement Method Combo Box): Set the movement method of the filter effect.
End: Required if there is a movement method. The value of the end point for the target filter effect.
Similar to the start point, set the value to be a valid number in AviUtl.
If setting the movement method as TRA Script (end,15@Script name,), set the end point value as follows:
Endpoint Value,15@Script Name
Settings: Value of Move Frame Interval (Setting) for scripts, random movement, repetitive movement.
If you want to add a filter effect with settings that you are unsure how to adjust, such as animation effects:
Check the contents of the EXA (EXO) file for the corresponding object and see how each value corresponds.
/Icons/-.icon
*Priority order of applied filter effects
1. Detailed Filter Effect Settings
2. Alias Files (Object Files)
3. Flip Horizontal/Vertical
4. Script Control