Techniques & Workflows
TECHNIQUES
Leonardo Iezzi - Texel Density: All you need to know
Collection of vertex normal information and resources
Foliage for Games
Paragon UE4 workflow https://www.youtube.com/watch?v=Q15ieH8ZWio
Decal technique from Star Citizen — polycount
The Fundamentals of Perfect Baking
Regarding Screenspace Ambient Occlusion
League Of Legends VFX Styleguide
Neil Blevins - Primary, Secondary, and Tertiary Shapes
GDC 2016 NVIDIA - Fast, Flexible, Physically-Based Volumetric Light Scattering
Poly Punch -.Perfect Baking For Video Games (Mesh Set Up)
Simon Schreibt - Game Art Tricks
Fortnite Trailer - Developing a real-time pipeline for a faster workflow
Andrew Hodgson - Sub D Topology Basics
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10 Basic UV Examples
Eastshade - Art Tips for Building Forests
Autodesk - Journey to VR: How to Create a Low Poly Model
Jacob Norris - Modular Building Breakdown
Timothy Bermanseder - Technical Study: Overwatch
Nickzucc - Hardsurface Shapes In Maya and Detailing In ZBrush
Timothy Dries - Creating Grass for Games
3Ds Max/Zbrush: Proboolean + Dynamesh Hardsurface Workflow
FlippedNormals - 3D Fundamentals - Lighting
Alex Senechal - Advanced Tiling Techniques for Environment Design
FlippedNormals - Our Top Modeling Secret: Vert Reordering
Bryce Szandro - 3D High Poly Production Workflow Tutorial
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Follow-up
Vytautas Katarzis - Seaside Town UE4 Breakdowns (Substance Painter Tiling Textures & Modular Meshes Workflow)
Warren Marshall - Texel Density: What It Means & How To Use It (in Modo)
Simon Peloquin - Best Practices - Hard Surface Normal Map Baking
WORKFLOW
Neil Blevins - CG Education Theory and Techniques
Richard Court - Vegetation Workflow
Mike Hermes - Baking High to Low poly maps in Substance painter ( Full Workflow )
Warren Marshall - Build a Prop: Pile of Pillows(Marvelous Designer/Houdini/Modo Workflow)
Vitalii Tukvadze - Making A Realistic Rendering With 3D Coat and V-Ray Workflow
Simon Sanchez - Leonardo's Sketchbook - Modelling ; Sculpting and Texturing Timelapse
BREAKDOWNS
Joakim Stigsson - Golden Gasoline - Desert Gas Station - Breakdown - UE4
COMPOSITION
Fstoppers - The Ultimate Guide to Composition - Part One (Rules & Guides)
Fstoppers - The Ultimate Guide to Composition - Part Two Concepts & Theories
Clément Melendez - Influence via Composition (Composition in Game Environments)
jihoon - Improving Readability in Composition (Improving Readability in Composition)
Muddy Colors - 10 Things…Evaluate your Painting (Kind of Composition Checklist, Painting-related but applies to 3D as well)
ARCHITECTURE
The Architectural Imagination - Fundemental Principles of Architecture
GENERAL INFO
Polycounts in Next Gen Games Thread
Ben Bickle (TurboSquid) - Poly Budgets 2017
Charlotte Jirousek - The Language of Design