Modo
https://gyazo.com/5df45a3b9fb675c37c15a8faff9d545c
INTRO TO MODO
Vaughan Ling
Intro To Spikey Tool
Modo walkthrough
John Griffiths - Quickstart Modo Part 1 + Part 2
TUTORIALS
Sergey Tyapkin - How to create Procedural Building Generator in Modo ($)
TOOLS
Auto Retopo
Using Replicators
Booleans in Modo
MESH FUSION
Getting Started
Working With Strips
BAKING
Rounded Edge Shader
General Workflow when baking normal map with rounded edge shader:
Make vertex normals
Unify texel density & pack UVs (use texel toolkit)
Duplicate mesh - rename LP - Triangulate mesh
add morph map - Push Morph to engulf your mesh
add LP material
Add Image to LP mat and change effect to ‘Normal’
Duplicate mesh - rename to HP
delete UV & cage on HP
add materials with smooth edge shader (materials can have different amounts of edge smoothness)
show both meshes - right click LP - bake normal map with cage
change LUT and Output Colorspace to Linear
Warren Marshall - The New Modo 12 Normal Baking
MODELLING
Richard Yot - Modelling Trees in Modo
UV UNWRAPPING
Warren Marshall - Build A Prop : Gas Cooker - UV Unwrapping
GENERAL RESOURCES
Pat Crandley
Adam OHern
Heavypoly Tutorials
Sergey Tyapkin - Stream Recordings
FlippedNormals - 5 Productivity Tips
Pixelfondue - Modo Training Playlist
Warren Marshall - Better Living Thru Modo Macros
Modo Geeks TV - YouTube Channel
SCRIPTS & KITS
Polycount Script Thread
Texel Toolkit
$50 MOP Booleans
Freeze Replicator to Single Mesh Layer
Kjell Emanuelsson - Collection of Modo Scripts
bluego - Shrinkwrap (Modo 11)
bluego - Geo From Curves ($) + Video
Александр Шмаков - Chain (Assembly) Modo 12.0 ($)
9bstudios - Mecco Dara