Modo
https://gyazo.com/5df45a3b9fb675c37c15a8faff9d545c
INTRO TO MODO
TUTORIALS
TOOLS
MESH FUSION
BAKING
General Workflow when baking normal map with rounded edge shader:
Make vertex normals
Unify texel density & pack UVs (use texel toolkit)
Duplicate mesh - rename LP - Triangulate mesh
add morph map - Push Morph to engulf your mesh
add LP material
Add Image to LP mat and change effect to ‘Normal’
Duplicate mesh - rename to HP
delete UV & cage on HP
add materials with smooth edge shader (materials can have different amounts of edge smoothness)
show both meshes - right click LP - bake normal map with cage
change LUT and Output Colorspace to Linear
MODELLING
UV UNWRAPPING
GENERAL RESOURCES
SCRIPTS & KITS