練習/Practice
# サーベイ論文 ダンス学習支援システムについてまとまっています.
Raheb, K. E., Stergiou, M., Katifori, A. and Ioannidis, Y.: Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches, Journal of ACM Computing Surveys, Vol. 52, No. 3 (2019).
Kyan, M., Sun, G., Li, H., Zhong, L., Muneesawang, P., Dong, N., Elder, B. and Guan, L.: An Approach to Ballet Dance Training through MS Kinect and Visualization in a CAVE Virtual Reality Environment, Journal of ACM Transactions on Intelligent Systems and Technology, Vol. 6, No. 2 (2015). Grosshauser, T., Bl ̈asing, B., Spieth, C. and Hermann, T.: Wearable Sensor-Based Real-Time Sonification of Motion and Foot Pressure in Dance Teaching and Training Journal of the Audio Engineering Society, Vol. 60, No. 7/8, pp. 580–589 (2012).
Chan, J. C. P., Leung, H., Tang, J. K. T. and Komura, T.: A Virtual Reality Dance Training System Using Motion Capture Technology, Journal of IEEE Transactions on Learning Technologies, Vol. 4, No. 2, pp. 187–195 (2011).
林 貴宏,尾内理紀夫: モーションキャプチャと加速度センサを用いた振りの練習支援,電気学会論文誌E(センサ・マイクロマシン部門誌),Vol. 129, No. 6, pp. 173–180 (2009).
曽我麻佐子,治武恭介, 海野敏: モーションデータを活用したヒップホップダンスの多角的学習支援,人文科学とコンピュータシンポジウム2014 論文集, No. 3, pp. 31–36 (2014).
高橋雅人,林 貴宏,尾内理紀夫: 振りの練習を支援するインタラクティブシステム,インタラクション2004 論文集,Vol. 5 (2004).
斎藤 光,徳久弘樹,中村聡史,小松孝徳.: ダンス動画へのオノマトペ付与によるダンス習得促進手法,研究会報告グループウェアとネットワークサービス(GN),Vol. 5, No. 33, pp. 1–8 (2020-GN-109).
Fujimoto, M., Terada, T. and Tsukamoto, M.: A Dance Training System that Maps Self-Images onto an Instruction Video, Proceedings of the 5th International Conference on Advances in Computer-Human Interactions, ACHI ’12, pp. 309–314 (2012).
高橋智也,松田浩一,海賀孝明,長瀬一男: 地域伝統舞踊における「動作の流れ」を教えてくれる学習支援システム,No. 4 (2008).
Molina-Tanco, L., Garc´ıa-Berdon´es, C. and Reyes-Lecuona, A.: The Delay Mirror: A Technological Innovation Specific to the Dance Studio, Proceedings of the 4th International Conference on Movement Computing, MOCO ’17 (2017).
Anderson, F., Grossman, T., Matejka, J. and Fitzmaurice, G.: YouMove: Enhancing Movement Training with an Augmented Reality Mirror, Proceedings of the 26th Annual ACM
Symposium on User Interface Software and Technology, UIST’13, pp. 311–320 (2013).
Kosuge, K., Takeda, T., Hirata, Y., Endo, M., Nomura, M., Sakai, K., Koizumi, M. and Oconogi, T.: Partner Ballroom Dance Robot -PBDR-, SICE Journal of Control, Measurement, and System Integration, Vol. 1, No. 1, pp. 74–80 (2008).
Nakamura, A., Tabata, S., Ueda, T., Kiyofuji, S. and Kuno, Y.: Multimodal Presentation Method for a Dance Training System, Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI EA ’05, pp. 1685–1688 (2005).
Nakamura, A., Tabata, S., Ueda, T., Kiyofuji, S. and Kuno, Y.: Dance Training System with Active Vibro-Devices and a MobileImage Display, Proceedings of the 2005 IEEE/RSJ International Conference onIntelligent Robots and Systems, IROS ’05. pp. 3075–3080 (2005).
Tsuchida, S., Terada, T. and Tsukamoto, M.: A System for Practicing Formations in Dance Performance Supported by Self-Propelled Screen, Proceedings of the 4th Augmented Human International Conference, AH ’13, pp. 178–185 (2013).
Yang, U. and Kim, G. J.: Implementation and Evaluation of ”Just Follow Me”: An Immersive, VR-Based, Motion Training System, Journal of the PRESENCE: Virtual and
Augmented Reality, Vol. 11, No. 3, p. 304–323 (2002).
Philo Tan Chua, Crivella, R., Daly, B., Ning Hu, Schaaf, R., Ventura, D., Camill, T., Hodgins, J. and Pausch, R.: Training for Physical Tasks in Virtual Environments: Tai Chi, Proceedings of the Proceedings of the IEEE Virtual Reality Conference, VR ’03, pp. 87–94 (2003).
Tsampounaris, G., El Raheb, K., Katifori, V. and Ioannidis, Y.: Exploring Visualizations in Real-Time Motion Capture for Dance Education, Proceedings of the 20th Pan-Hellenic Conference on Informatics, PCI ’16 (2016).
Senecal, S., Nijdam, N. A., Aristidou, A. and Magnenat-Thalmann, N.: Salsa dance learning evaluation and motion analysis in gamified virtual reality environment, Journal of Multimedia Tools and Applications, Vol. 79, No. 33, pp. 24621–24643 (2020).
Camarillo-Abad, H. M., Sandoval, M. G. and S´anchez, J. A.: GuiDance: Wearable Technology Applied to Guided Dance, Proceedings of the 7th Mexican Conference on Human-
Computer Interaction, MexIHC ’18 (2018).
Dearborn, K. and Ross, R.: Dance Learning and the Mirror: Comparison Study of Dance Phrase Learning with and without Mirrors, Journal of Dance Education, Vol. 6, pp. 109–115 (2006).
Yamaguchi, T. and Kadone, H.: Supporting Creative Dance Performance by Grasping-type Musical Interface, Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, ROBIO ’14, pp. 919–924 (2014).
黄 宏軒,上亟正樹,関 優樹,李 周浩,川越恭二:仮想社交ダンスインストラクターの構築,人工知能学会論文誌,Vol. 28, No. 2, pp. 187–196 (2013).
Rivi\`{e}re, J.-P., Alaoui, S. F., Caramiaux, B. and Mackay, W. E.: Capturing Movement Decomposition to SupportLearning and Teaching in Contemporary Dance, Vol. 3, No. CSCW (2019).
Charbonneau, E., Miller, A. and LaViola, J. J.: Teach Meto Dance: Exploring Player Experience and Performance in Full Body Dance Games, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE ’2011 (2011).
Nam, S. H. and Kim, J. Y.: Dance Exergame System for Health Using Wearable Devices, Journal of IEEE Access, Vol. 6, pp. 48224–48230 (2018).