レイマーチング1から5
#レイマーチング
#GLSL
#Shader
#CG
#Entity_Talk
#Entity_Video
https://youtu.be/E0dsqlajCM4
20211211_TDF2021.pdf
https://livecode.demozoo.org/event/2021_12_11_shader_seminar_tokyo_demofest.html
0b5vr
が
レイマーチング
(周辺)の応用テクニックについて色々紹介します
Tokyo Demo Fest
2021のセミナー
プリクエル:
レイマーチング0から1
紹介したテクニック
Field of View
Fisheye
Orthogonal Projection
Motion Blur
Depth of Field
Primitives
Raymarching: Repetition
Space Folding
Polar Mod
Polar Smooth Fold
Log-polar Mapping
/
Log-spherical Mapping
反復関数系
Smooth Minimum
Domain Warping
Mandelbulb
4D Stereographic Projection
Raymarching: Neural SDF
レイキャスト
Shader: Grid Traversal
Shader: Octree Grid Traversal
Hexagonal Grid Traversal
Raymarching: Materials
HSV
Cosine Gradient
Turbo Colormap
Distance Fog
Fresnel
Raymarching: Edge Detection
PBR
Phong Reflection Model
Raymarching: Fake IBL
Toon Shading
Triplanar Mapping
Biplanar Mapping
Procedural Textures
Raymarching: Phantom Mode
Raymarching: Volumetric
Raymarching: Reflection
Raymarching: Refraction
Raymarching: Soft Shadow
Raymarching: Ambient Occlusion
Raymarching: Subsurface Scattering
OETF
Vignette
Color Grading